//獲取邊界框
let _tempGeo = object.geometry;
_tempGeo.computeBoundingBox();//計算邊界,不計算無法獲取
var minVector = _tempGeo.boundingBox.min;
var maxVector = _tempGeo.boundingBox.max;
//獲取邊界框
let _tempGeo = object.geometry;
_tempGeo.computeBoundingBox();//計算邊界,不計算無法獲取
var minVector = _tempGeo.boundingBox.min;
var maxVector = _tempGeo.boundingBox.max;