using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CubeScript : MonoBehaviour {
void Start () {
}
void Update () {
float Hor = Input.GetAxis("Horizontal");//當你按‘a’'d'鍵返回一個[-1,1]的值
float Ver = Input.GetAxis("Vertical");//當你按‘w’'s'鍵返回一個[-1,1]的值
transform.Translate(Vector3.forward * Ver * Time.deltaTime * 7);//前後移動
transform.Rotate(Vector3.up * Hor * 20 * Time.deltaTime);//左右旋轉
}
}