Android自定義view刮刮卡--刮獎品、刮妹子

先來看下今天能掛到啥樣的妹子吧,完整項目

我們來分析下實現流程吧~

  • 其實就是兩個Bitmap,一前一後,前面的是穿着衣服的,後面的是沒穿衣服的, 然後通過一個Path來記錄用戶繪製出來的圖形,然後爲我們的畫筆設置DST_OUT的模式,那麼 與Path重疊部分的DST(目標圖),就是穿着衣服的圖,會變成透明!好噠,很簡單! 我們再慢慢細化!
  • 首先我們需要兩個Bitmap,用來存儲前後兩張圖片,這裏我們讓兩個Bitmap都全屏!
  • 接着設置下畫筆,圓角,筆寬,抗鋸齒等!
  • 再接着定義一個畫Path,即用戶繪製區域的方法,設置Xfermode後畫區域而已!
  • 然後重寫onTouchEvent方法,這部分和之前的自定義畫圖板是一樣的!
  • 最後重寫onDraw()方法,先繪製背景圖片,調用用戶繪製區域的方法,再繪製前景圖片!

刮刮卡和刮妹子是一樣的邏輯:

刮妹子

public class StripMeiZi extends View{

    private Paint mPaint = new Paint();
    private Path mPath = new Path();
    private Canvas mCanvas;
    private Bitmap mBeforeBitmap;
    private Bitmap mBackBitmap;
    private int mLastX,mLastY;
    private int screenW, screenH; //屏幕寬高
    private Xfermode mXfermode = new PorterDuffXfermode(PorterDuff.Mode.DST_OUT);


    public StripMeiZi(Context context) {
        this(context, null);
    }

    public StripMeiZi(Context context, AttributeSet attrs) {
        super(context, attrs);
        screenW = ScreenUtil.getScreenW(context);
        screenH = ScreenUtil.getScreenH(context);
        init();
    }


    public StripMeiZi(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    private void init() {
        //背後圖片,這裏讓它全屏
        mBackBitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.meizi_back1);
        mBackBitmap = Bitmap.createScaledBitmap(mBackBitmap, screenW, screenH, false);
        //前面的圖片,並繪製到Canvas上
        mBeforeBitmap = Bitmap.createBitmap(screenW, screenH, Bitmap.Config.ARGB_8888);
        mCanvas = new Canvas(mBeforeBitmap);
        mCanvas.drawBitmap(BitmapFactory.decodeResource(getResources(),
                R.mipmap.meizi_before1), null, new RectF(0, 0, screenW, screenH), null);
        //畫筆相關的設置
        mPaint.setAntiAlias(true);
        mPaint.setDither(true);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeJoin(Paint.Join.ROUND); // 圓角
        mPaint.setStrokeCap(Paint.Cap.ROUND); // 圓角
        mPaint.setStrokeWidth(80);    // 設置畫筆寬
    }

    private void drawPath() {
        mPaint.setXfermode(mXfermode);
        mCanvas.drawPath(mPath, mPaint);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawBitmap(mBackBitmap, 0, 0, null);
        drawPath();
        canvas.drawBitmap(mBeforeBitmap, 0, 0, null);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        int action = event.getAction();
        int x = (int) event.getX();
        int y = (int) event.getY();
        switch (action)
        {
            case MotionEvent.ACTION_DOWN:
                mLastX = x;
                mLastY = y;
                mPath.moveTo(mLastX, mLastY);
                break;
            case MotionEvent.ACTION_MOVE:

                int dx = Math.abs(x - mLastX);
                int dy = Math.abs(y - mLastY);

                if (dx > 3 || dy > 3)
                    mPath.lineTo(x, y);

                mLastX = x;
                mLastY = y;
                break;
        }
        invalidate();
        return true;
    }
}

刮獎品

public class GuaGuaCardView_SRCOUT extends View {
    private Paint mBitPaint;
    private Bitmap BmpDST,BmpSRC,BmpText;
    private Path mPath;
    private float mPreX,mPreY;
    public GuaGuaCardView_SRCOUT(Context context, AttributeSet attrs) {
        super(context, attrs);

        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        mBitPaint = new Paint();
        mBitPaint.setColor(Color.RED);
        mBitPaint.setStyle(Paint.Style.STROKE);
        mBitPaint.setStrokeWidth(45);

        BmpText = BitmapFactory.decodeResource(getResources(),R.drawable.guaguaka_text1,null);
        BmpSRC = BitmapFactory.decodeResource(getResources(),R.drawable.guaguaka,null);
        BmpDST = Bitmap.createBitmap(BmpSRC.getWidth(), BmpSRC.getHeight(), Bitmap.Config.ARGB_8888);
        mPath = new Path();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        canvas.drawBitmap(BmpText,0,0,mBitPaint);

        int layerId = canvas.saveLayer(0, 0, getWidth(), getHeight(), null, Canvas.ALL_SAVE_FLAG);

        //先把手指軌跡畫到目標Bitmap上
        Canvas c = new Canvas(BmpDST);
        c.drawPath(mPath,mBitPaint);

        //然後把目標圖像畫到畫布上
        canvas.drawBitmap(BmpDST,0,0,mBitPaint);

        //計算源圖像區域
        mBitPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT));
        canvas.drawBitmap(BmpSRC,0,0,mBitPaint);

        mBitPaint.setXfermode(null);
        canvas.restoreToCount(layerId);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getAction()){
            case MotionEvent.ACTION_DOWN:
                mPath.moveTo(event.getX(),event.getY());
                mPreX = event.getX();
                mPreY = event.getY();
                return true;
            case MotionEvent.ACTION_MOVE:
                float endX = (mPreX+event.getX())/2;
                float endY = (mPreY+event.getY())/2;
                mPath.quadTo(mPreX,mPreY,endX,endY);
                mPreX = event.getX();
                mPreY =event.getY();
                break;
            case MotionEvent.ACTION_UP:
                break;
        }
        postInvalidate();
        return super.onTouchEvent(event);
    }
}

 

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