A星尋路算法的講解有很多,這裏不再論述,只給出實現程序。
AStar.h
#pragma once
#include <vector>
#include <map>
#include <queue>
// 二維地圖A*算法實現
const int OBLIQUE = 14; // 斜線移動權重爲14
const int STEP = 10;
struct Point
{
Point(int id, int reachable);
~Point();
void CalcF() { m_F = m_G + m_H; }
bool IsReachable()
{
if (m_reachable == 0) return true;
return false;
}
bool operator>(const Point* point) // 優先隊列小頂堆
{
if (m_F > point->m_F)
{
return true;
}
return false;
}
int m_F{ 0 }; // F = G + H
int m_G{ 0 }; // G 表示從起點 A 移動到網格上指定方格的移動耗費 (可沿斜方向移動)
int m_H{ 0 }; // H 表示從指定的方格移動到終點 B 的預計耗費 (H 有很多計算方法, 這裏我們設定只可以上下左右移動)
int m_id; // 二維數組轉換成一維數組的位置編號 0, 1, 2,....
int m_reachable; // 0 可達 1 不可達
Point* m_parent{nullptr}; // 保存父節點
int m_close{0}; // 0 未加入closelist 1 加入closelist
int m_x{0};
int m_y{0};
};
//--------------
//|0 1 3 4 5
//|6 7 8 9 10
//|11 12 13 14 15
//|....
typedef std::vector<Point*> point_vec_type;
typedef std::map<int, Point*> point_map_type;
typedef std::priority_queue<Point*, point_vec_type> point_queue_type;
class AStarNav
{
public:
AStarNav();
~AStarNav();
bool FindPath(int start_id, int end_id, std::vector<Point*>& find_path);
bool CanReach(int start_id, int end_id);
bool LoadMap(const char* path);
int GetPointId(int i, int j);
private:
void GetAroundPoints(int point_id, point_vec_type& point_set);
void GetPos(int& i, int& j, int point_id);
bool StopSearch(int target_id);
Point* GetPoint(int point_id);
Point* GetMinFInOpenList();
template <typename T>
bool IsInList(const T& t, Point* point);
void InOpenList(Point* point);
void OutOpenList(Point* point);
int CalcG(const Point* start, const Point* point);
int CalcH(const Point* end, const Point* point);
private:
point_map_type m_close_list; // 檢查完畢列表
point_map_type m_open_list; // 待檢查列表
point_queue_type m_open_queue; // 查找最小值的輔助結構
point_map_type m_points; // 地圖所以格子
int m_map_width{ 0 };
int m_map_hight{ 0 };
};
Astar.cpp
#include <fstream>
#include <string>
#include <algorithm>
#include "AStarNav.h"
#include "lexical_cast.hpp"
#include "StringUtil.h"
Point::Point(int id, int reachable):m_id(id),m_reachable(reachable)
{
}
Point::~Point()
{
}
AStarNav::AStarNav()
{
}
AStarNav::~AStarNav()
{
for (auto it : m_points)
{
delete it.second;
it.second = nullptr;
}
m_close_list.clear();
m_open_list.clear();
m_points.clear();
}
bool AStarNav::LoadMap(const char* path)
{
std::ifstream ifs(path);
if (!ifs) return false;
std::string line;
int point_id = 0;
while (!ifs.eof())
{
ifs >> line;
std::vector<std::string> vec_nodes;
StringUtil::SplitCpp(line, ",", vec_nodes);
if (m_map_width == 0)
{
m_map_width = (int)vec_nodes.size();
}
for (auto& it : vec_nodes)
{
int k = lexical_cast<int>(it);
Point* point = new Point(point_id, k);
point->m_x = point_id % m_map_width;
point->m_y = m_map_hight;
m_points.emplace(point_id, point);
point_id++;
}
m_map_hight++;
}
ifs.close();
return true;
}
void AStarNav::GetPos(int& i, int& j, int point_id)
{
i = point_id % m_map_width;
j = point_id / m_map_hight;
}
int AStarNav::GetPointId(int i, int j)
{
int point_id = j * m_map_width + i;
return point_id;
}
void AStarNav::GetAroundPoints(int point_id, point_vec_type& point_vec)
{
int i = 0, j = 0;
GetPos(i, j, point_id);
Point* point = nullptr;
for(int x = i-1; x<=i+1; x++)
for (int y = j - 1; y <= j + 1; y++)
{
if (x >= m_map_width || x < 0) continue;
if (y >= m_map_hight || y < 0) continue;
Point* point = GetPoint(GetPointId(x, y));
if (point && point->IsReachable() && point->m_id != point_id)
{
point_vec.emplace_back(point);
}
}
}
bool AStarNav::FindPath(int start_id, int end_id, std::vector<Point*>& find_path)
{
if (CanReach(start_id, end_id))
{
Point* start = GetPoint(start_id);
Point* end = GetPoint(end_id);
Point* point = end;
while (point->m_parent)
{
find_path.emplace_back(point);
point = point->m_parent;
}
find_path.emplace_back(start); // 路徑包含了開始結束位置
return true;
}
return false;
}
bool AStarNav::CanReach(int start_id, int end_id)
{
m_open_list.clear();
m_close_list.clear();
Point* start = GetPoint(start_id);
Point* end = GetPoint(end_id);
if (start == nullptr || end == nullptr)
return false;
InOpenList(start);
point_vec_type around_points;
while (m_open_list.size() > 0)
{
Point* tmp_start = GetMinFInOpenList();
m_close_list.emplace(tmp_start->m_id, tmp_start);
OutOpenList(tmp_start);
around_points.clear();
GetAroundPoints(tmp_start->m_id, around_points);
for (auto point : around_points)
{
if (!point->IsReachable() || IsInList<point_map_type>(m_close_list, point))
continue;
if (!IsInList<point_map_type>(m_open_list, point))
{
point->m_parent = tmp_start;
point->m_G = CalcG(tmp_start, point);
point->m_H = CalcH(end, point);
m_open_list.emplace(point->m_id,point);
m_open_queue.push(point);
}
else
{
int G = CalcG(tmp_start, point);
if (G < point->m_G)
{
point->m_parent = tmp_start;
point->m_G = G;
point->CalcF();
}
}
}
if (IsInList<point_map_type>(m_open_list, end))
{
return true;
}
}
return false;
}
Point* AStarNav::GetMinFInOpenList()
{
return m_open_queue.top();
}
// 目標格已經在 "開啓列表", 這時候路徑被找到
bool AStarNav::StopSearch(int target_id)
{
auto it = m_open_list.find(target_id);
if (it != m_open_list.end())
{
return true;
}
return false;
}
void AStarNav::InOpenList(Point* point)
{
m_open_list.emplace(point->m_id, point);
m_open_queue.push(point);
}
void AStarNav::OutOpenList(Point* point)
{
m_open_queue.pop();
m_open_list.erase(point->m_id);
}
Point* AStarNav::GetPoint(int point_id)
{
auto it = m_points.find(point_id);
if (it == m_points.end())
{
return nullptr;
}
return it->second;
}
template <typename T>
bool AStarNav::IsInList(const T& t, Point* point)
{
auto it = t.find(point->m_id);
if (it != t.end())
return true;
return false;
}
int AStarNav::CalcG(const Point* start, const Point* point)
{
int G = (abs(point->m_x - start->m_x) + abs(point->m_y - start->m_y)) == 2 ? STEP : OBLIQUE;
int parentG = point->m_parent != nullptr ? point->m_parent->m_G : 0;
return G + parentG;
}
int AStarNav::CalcH(const Point* end, const Point* point)
{
int step = abs(point->m_x - end->m_x) + abs(point->m_y - end->m_y);
return step * STEP;
}