鬥地主有序案例(Map集合)

鬥地主有序案例(Map集合)

案例分析如下圖所示:
在這裏插入圖片描述

package com.scdn.DouDiZhu;


import java.util.*;
/*
    鬥地主綜合案例:有序版本
    1.準備牌
    2.洗牌
    3.發牌
    4.排序
    5.看牌
 */

public class Demodoudizhu {
    public static void main(String[] args) {
        //1.創造牌盒子,創建一個Map集合,存儲牌的索引和組裝好的牌
        HashMap<Integer,String> poker = new HashMap<>();
        //準備牌的索引盒子
        ArrayList<Integer> pokerindex = new ArrayList<>();
        //花色集合
        ArrayList<String> colors = new ArrayList<>();
        //數字集合
        ArrayList<String> numbers = new ArrayList<>();

        Collections.addAll(colors,"♠","♥","♣","♦");
        Collections.addAll(numbers,"3","4","5","6","7","8","9","10","J","Q","K","A","2");

        int index = 0;

        //循環遍歷兩個字符串數組,將一整副牌準備好
        for(String number:numbers){
            for(String color:colors){
                poker.put(index,color+number);
                pokerindex.add(index);
                index++;
            }
        }
        //手動添加大王
        poker.put(index,"大王");
        pokerindex.add(index);
        index++;
        //手動添加小王
        poker.put(index,"小王");
        pokerindex.add(index);
        index++;
//        System.out.println(index);

        //2.洗牌,將牌的索引打亂順序,使用Collections中的方法shuffle(List)
        Collections.shuffle(pokerindex);

//        System.out.println(pokerindex);
        //3.發牌,分別創建三個玩家的集合與底牌集合,來存儲索引
        ArrayList<Integer> player01 = new ArrayList<>();
        ArrayList<Integer> player02 = new ArrayList<>();
        ArrayList<Integer> player03 = new ArrayList<>();
        ArrayList<Integer> dipai = new ArrayList<>();

        //遍歷存儲牌索引的List集合,獲取每一個牌的索引
        for (Integer i = 0;i<pokerindex.size();i++){
            Integer in = pokerindex.get(i);
            if(i>=51){
                dipai.add(in);
            }else if(i%3==0){
                player01.add(in);
            }else if(i%3==1){
                player02.add(in);
            }else if(i%3==2){
                player03.add(in);
            }
        }

        //4.排序,使用Collections中的方法sort(List<T> list,comparator<? super T>)
        //因爲鬥地主真實遊戲中是降序排序,所以使用Comparator自定義方法來降序排序
//        Collections.sort(dipai);
//        Collections.sort(player01);
//        Collections.sort(player02);
//        Collections.sort(player03);
        Collections.sort(dipai, new Comparator<Integer>() {
            @Override
            public int compare(Integer o1, Integer o2) {
                return o2-o1;
            }
        });
        Collections.sort(player01, new Comparator<Integer>() {
            @Override
            public int compare(Integer o1, Integer o2) {
                return o2-o1;
            }
        });
        Collections.sort(player02, new Comparator<Integer>() {
            @Override
            public int compare(Integer o1, Integer o2) {
                return o2-o1;
            }
        });
        Collections.sort(player03, new Comparator<Integer>() {
            @Override
            public int compare(Integer o1, Integer o2) {
                return o2-o1;
            }
        });


        //5.看牌,寫一個看牌的方法,在此方法中,利用每個玩家牌盒中存儲的key,去poker中獲取對應的value值
        Lookpoker("底牌",poker,dipai);
        Lookpoker("地主",poker,player01);
        Lookpoker("農民1",poker,player02);
        Lookpoker("農民2",poker,player03);



    }
    public static void Lookpoker(String name,HashMap<Integer,String> poker,ArrayList<Integer> list){

        System.out.print(name+":");
        for(Integer key:list){
            String value = poker.get(key);
            System.out.print(value+" ");
        }
        System.out.println();
    }
}

代碼運行結果:
底牌:2 ♦K ♥6 
地主:♣A ♥A ♠K ♥J ♣101098766654433 
農民1:小王 ♥22 ♦A ♠A ♣K ♥K ♦Q ♥Q ♠Q ♦J ♠1098744 
農民2:大王 ♣2 ♣Q ♣J ♠J ♦1099887755533 
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