pythonr入門學習記錄之井字棋小遊戲

引言:

剛學python好幾天了,從java到python,基礎學起來確實比較容易,語法掌握,基本概念上都比較容易入腦,

唯一比較鬱悶的是老想着用java的語法去學python代碼,這點還需要後面慢慢掌握吧,相信學多種語言的你們也有這種經歷吧。

start:開始上代碼了,希望有更好的邏輯思維來寫,自己也是用最笨拙的思路去寫的,如果有可以優化的代碼請各位大神指教

#!/user/bin/python
# -*- coding: utf-8 -*-
import os
import sys
#棋盤模塊
def model(dictionary,serial=False):
     if serial:
         print('-(初版)井字棋遊戲,輸入棋號進行對戰,')
         print('對應棋號爲第一行:a1-a2-a3',end=',')
         print('對應棋號爲第二行:b1-b2-b3',end=',')
         print('對應棋號爲第三行:c1-c2-c3')
     print(dictionary['a1'] + ' | '+ dictionary['a2'] +' | '+ dictionary['a3'] +' | ')
     print('- +-  +-  +-')
     print(dictionary['b1'] + ' | ' + dictionary['b2'] + ' | ' + dictionary['b3'] + ' | ')
     print('- +-  +-  +-')
     print(dictionary['c1'] + ' | ' + dictionary['c2'] + ' | ' + dictionary['c3'] + ' | ')
#主模塊
def main():
    dictionary={'a1':' ','a2':' ','a3':' ','b1':' ','b2':' ','b3':' ','c1':' ','c2':' ','c3':' '}
    model(dictionary, True)
    u1 = 'x' #用戶1
    u2 = 'o' #用戶2
    stepNumber =1  #記錄步數
    break_fang = 0 #獲勝者記錄
    while(stepNumber<=9):
        fv = True  # 判斷條件2
        while fv:
            num = input('請用戶u1開始下棋:')
            compare=1 #判斷條件1
            for x in dictionary:
                if x.find(num)!=-1:compare=0
            if compare ==0:
                fv=False
        dictionary[num] = u1
        model(dictionary)
        # 0:繼續 1,用戶1勝,2,用戶2勝
        break_fang = forResult(dictionary)
        if break_fang > 0: break
        fv =True #清楚狀態
        stepNumber+=1
        while fv:
            num1=input('請用戶u2開始下棋:')
            compare = 1  # 判斷條件1
            for x in dictionary:
                if x.find(num1)!=-1:compare=0
            if compare == 0:
                fv=False
        dictionary[num1] = u2
        model(dictionary)
        break_fang = forResult(dictionary)
        if break_fang > 0: break
    stepNumber+=1
    gameover(break_fang)
#退出下棋
def gameover(break_fang):
    c = input('是否重新開始? yes:no:')
    if c.find('yes')!=-1:
        main()
    else:
        print('-遊戲結束-')
        return
#判斷獲勝情況
#dictionary:棋盤信息
def forResult(dictionary):
    dicts= dict(dictionary)
    if dicts['a1'] == dicts['a2'] and dicts['a2'] == dicts['a3'] and len(dicts['a3'].strip())>0:
        print('遊戲結束,' + '用戶1-獲勝' if dicts['a1'] == 'x' else '用戶2-獲勝')
        return 1 if dicts['a1']=='x' else 2
    elif dicts['a1'] == dicts['b2'] and dicts['b2'] == dicts['c3']  and len(dicts['c3'].strip())>0:
        print('遊戲結束,' + '用戶1-獲勝' if dicts['a1'] == 'x' else '用戶2-獲勝')
        return 1 if dicts['a1'] == 'x' else 2
    elif dicts['a1'] == dicts['b1'] and dicts['b1'] == dicts['c1']  and len(dicts['c1'].strip())>0:
         print('遊戲結束,' + '用戶1-獲勝' if dicts['a1'] == 'x' else '用戶2-獲勝')
         return 1 if dicts['a1'] == 'x' else 2
    elif dicts['a2'] == dicts['b2'] and dicts['b2'] == dicts['c2']  and len(dicts['c2'].strip())>0:
        print('遊戲結束,' + '用戶1-獲勝' if dicts['a2'] == 'x' else '用戶2-獲勝')
        return 1 if dicts['a2'] == 'x' else 2
    elif dicts['a3'] == dicts['b3'] and dicts['b3'] == dicts['c3']  and len(dicts['c3'].strip())>0:
         print('遊戲結束,' + '用戶1-獲勝' if dicts['a3'] == 'x' else '用戶2-獲勝')
         return 1 if dicts['a3'] == 'x' else 2
    elif dicts['a3'] == dicts['b2'] and dicts['b3'] == dicts['c1']  and len(dicts['c1'].strip())>0:
         print('遊戲結束,' + '用戶1-獲勝' if dicts['a3'] == 'x' else '用戶2-獲勝')
         return 1 if dicts['a3'] == 'x' else 2
    elif dicts['b1'] == dicts['b2'] and dicts['b2'] == dicts['b3']  and len(dicts['b3'].strip())>0:
         print('遊戲結束,' + '用戶1-獲勝' if dicts['b1'] == 'x' else '用戶2-獲勝')
         return 1 if dicts['b1'] == 'x' else 2
    elif dicts['c1'] == dicts['c2'] and dicts['c2'] == dicts['c3']  and len(dicts['c3'].strip())>0:
         print('遊戲結束,' + '用戶1-獲勝' if dicts['c1'] == 'x' else '用戶2-獲勝')
         return 1 if dicts['c1'] == 'x' else 2
    else:
        return 0
if __name__ =='__main__':
    main()

 

補一點更改思路:forResult()的另一種實現,compares()函數:少了6行代碼量..

def compares(dictionary={'':''},string=''):
    if len(dictionary)>0 | len(string.strip())==0:print('傳值爲空!')
    else:
        axle =('a1','a3','b2','c1','c3') # 四個角和中間的數特殊判斷 條件1
        axle_fang=False #特殊棋號需要多加一種可能性
        for x in axle:
            if string==x:axle_fang=True
        if axle_fang: #條件1
                if dictionary['a1']==dictionary['b2'] and dictionary['b2']==dictionary['c3'] and dictionary['c3'].strip()!=''\
                    or dictionary['a3']==dictionary['b2'] and dictionary['b2']==dictionary['c1']and dictionary['c1'].strip()!='':
                    print('遊戲結束,' + '用戶1-獲勝' if dictionary[string] == 'x' else '用戶2-獲勝')
                    return 1 if dictionary[string] == 'x' else 2
        # 拆分棋號 splitStr0,splitStr1,普通棋號只需判斷倆種a倆種可能,上下-左右間的位置
        splitStr0,splitStr1 = string[0],string[1]
        print(splitStr0+":"+splitStr1)
        if dictionary[splitStr0+'1']==dictionary[splitStr0+'2'] and dictionary[splitStr0+'2']==dictionary[splitStr0+'3']\
            or dictionary['a'+splitStr1]==dictionary['b'+splitStr1] and dictionary['b'+splitStr1]==dictionary['c'+splitStr1]:
            print('遊戲結束,' + '用戶1-獲勝' if dictionary[string] == 'x' else '用戶2-獲勝')
            return 1 if dictionary[string] == 'x' else 2
        else:return 0

end:寫完這些也有九十行代碼量了,總感覺太多了...

控制檯打印:


發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章