(兩百六十二)結合perfetto觀察flutter 和 Android 的加載過程

1.兩個demo

最簡單最初始的demo肯定是hello world啦

flutter

import 'package:flutter/material.dart';

void main() {
  runApp(
    Center(
      child: Text(
        'Hello, world!',
        textDirection: TextDirection.ltr,
      ),
    ),
  );
}

android

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:gravity="center"
    tools:context=".MainActivity">

    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Hello World!"/>

</LinearLayout>


package com.example.hello_world;

import androidx.appcompat.app.AppCompatActivity;

import android.os.Bundle;

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
    }
}

 

2.抓取trace

2.1 flutter

主線程:PostFork+ZygoteInit+ActivityThreadMain+setCoreSettings+bindApplication(makeApplication)+activityStart(inflate)+activityResume+Choreographer#doFrame(measure+layout+draw)

RenderThread:

setSurface+DrawFrame(dequeueBuffer+flush commands+eglSwapBuffersWithDamageKHR+queueBuffer+frameComplete 1)

 

2.2 android

主線程:PostFork+ZygoteInit+ActivityThreadMain+setCoreSettings+bindApplication(makeApplication)+activityStart(inflate)+activityResume+Choreographer#doFrame(measure+layout+draw)

RenderThread:

setSurface+DrawFrame(dequeueBuffer+flush commands+eglSwapBuffersWithDamageKHR+queueBuffer+frameComplete 1)

 

3.總結

仔細對照了下Android版本的helloworld和flutter版本的hello world從perfetto來看大體流程並沒什麼區別,flutter可以認爲是定製化的Android應用,與Android交互的流程邏輯還是走的Android現有的那套,至少從perfetto trace的視角來看是這樣。

 

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