類 TreeMap<K,V>
SortedMap 接口的基於紅黑樹的實現。此類保證了映射按照升序順序排列關鍵字,根據使用的構造方法不同,可能會按照鍵的類的自然順序 進行排序(參見 Comparable),或者按照創建時所提供的比較器進行排序。
此實現爲 containsKey、get、put 和 remove 操作提供了保證的 log(n) 時間開銷。這些算法是 Cormen、Leiserson 和 Rivest 的《Introduction to Algorithms》中的算法的改編。
如果有序映射要正確實現 Map 接口,則有序映射所保持的順序(無論是否明確提供比較器)都必須保持與等號一致。(請參見與等號一致 的精確定義的 Comparable 或 Comparator。)這也是因爲 Map 接口是按照等號操作定義的,但映射使用它的 compareTo(或 compare)方法對所有鍵進行比較,因此從有序映射的觀點來看,此方法認爲相等的兩個鍵就是相等的。即使順序與等號不一致,有序映射的行爲仍然是 定義良好的;只不過沒有遵守 Map 接口的常規約定。
此實現不是同步的。
源碼
構造方法:
// 排序用的比較器
// 默認使用鍵的自然順序
private final Comparator<? super K> comparator;
// 根節點
private transient Entry<K,V> root = null;
public TreeMap() {
comparator = null;
}
public TreeMap(Comparator<? super K> comparator) {
this.comparator = comparator;
}
public TreeMap(Map<? extends K, ? extends V> m) {
comparator = null;
putAll(m);
}
public TreeMap(SortedMap<K, ? extends V> m) {
comparator = m.comparator();
try {
buildFromSorted(m.size(), m.entrySet().iterator(), null, null);
} catch (java.io.IOException cannotHappen) {
} catch (ClassNotFoundException cannotHappen) {
}
}
// 根據已經一個排好序的map創建一個TreeMap
private void buildFromSorted(int size, Iterator it,
java.io.ObjectInputStream str,
V defaultVal)
throws java.io.IOException, ClassNotFoundException {
this.size = size;
root = buildFromSorted(0, 0, size-1, computeRedLevel(size),
it, str, defaultVal);
}
// 計算節點樹爲sz的最大深度,也是紅色節點的深度值。
private static int computeRedLevel(int sz) {
int level = 0;
for (int m = sz - 1; m >= 0; m = m / 2 - 1)
level++;
return level;
}
private final Entry<K,V> buildFromSorted(int level, int lo, int hi,
int redLevel,
Iterator it,
java.io.ObjectInputStream str,
V defaultVal)
throws java.io.IOException, ClassNotFoundException {
/*
* Strategy: The root is the middlemost element. To get to it, we
* have to first recursively construct the entire left subtree,
* so as to grab all of its elements. We can then proceed with right
* subtree.
*
* The lo and hi arguments are the minimum and maximum
* indices to pull out of the iterator or stream for current subtree.
* They are not actually indexed, we just proceed sequentially,
* ensuring that items are extracted in corresponding order.
*/
if (hi < lo) return null;
// 獲取中間元素
int mid = (lo + hi) >>> 1;
Entry<K,V> left = null;
if (lo < mid)
left = buildFromSorted(level+1, lo, mid - 1, redLevel,
it, str, defaultVal);
// extract key and/or value from iterator or stream
K key;
V value;
if (it != null) {
if (defaultVal==null) {
Map.Entry<K,V> entry = (Map.Entry<K,V>)it.next();
key = entry.getKey();
value = entry.getValue();
} else {
key = (K)it.next();
value = defaultVal;
}
} else { // use stream
key = (K) str.readObject();
value = (defaultVal != null ? defaultVal : (V) str.readObject());
}
Entry<K,V> middle = new Entry<>(key, value, null);
// color nodes in non-full bottommost level red
if (level == redLevel)
middle.color = RED;
if (left != null) {
middle.left = left;
left.parent = middle;
}
if (mid < hi) {
Entry<K,V> right = buildFromSorted(level+1, mid+1, hi, redLevel,
it, str, defaultVal);
middle.right = right;
right.parent = middle;
}
return middle;
}
Entry的結構:(紅黑樹)
private static final boolean RED = false;
private static final boolean BLACK = true;
static final class Entry<K,V> implements Map.Entry<K,V> {
K key;
V value;
Entry<K,V> left = null;
Entry<K,V> right = null;
Entry<K,V> parent;
boolean color = BLACK;
/**
* Make a new cell with given key, value, and parent, and with
* {@code null} child links, and BLACK color.
*/
Entry(K key, V value, Entry<K,V> parent) {
this.key = key;
this.value = value;
this.parent = parent;
}
/**
* Returns the key.
*
* @return the key
*/
public K getKey() {
return key;
}
/**
* Returns the value associated with the key.
*
* @return the value associated with the key
*/
public V getValue() {
return value;
}
/**
* Replaces the value currently associated with the key with the given
* value.
*
* @return the value associated with the key before this method was
* called
*/
public V setValue(V value) {
V oldValue = this.value;
this.value = value;
return oldValue;
}
public boolean equals(Object o) {
if (!(o instanceof Map.Entry))
return false;
Map.Entry<?,?> e = (Map.Entry<?,?>)o;
return valEquals(key,e.getKey()) && valEquals(value,e.getValue());
}
public int hashCode() {
int keyHash = (key==null ? 0 : key.hashCode());
int valueHash = (value==null ? 0 : value.hashCode());
return keyHash ^ valueHash;
}
public String toString() {
return key + "=" + value;
}
}
get方法:
public V get(Object key) {
Entry<K,V> p = getEntry(key);
return (p==null ? null : p.value);
}
final Entry<K,V> getEntry(Object key) {
// Offload comparator-based version for sake of performance
// 是否指定了比較器
if (comparator != null)
return getEntryUsingComparator(key);
if (key == null)
throw new NullPointerException();
Comparable<? super K> k = (Comparable<? super K>) key;
Entry<K,V> p = root;
while (p != null) {
// 循環直至葉子節點或者獲取到key相等的節點
// 判斷key位於左子樹還是右子樹
int cmp = k.compareTo(p.key);
if (cmp < 0)
p = p.left;
else if (cmp > 0)
p = p.right;
else
return p;
}
return null;
}
final Entry<K,V> getEntryUsingComparator(Object key) {
K k = (K) key;
Comparator<? super K> cpr = comparator;
if (cpr != null) {
Entry<K,V> p = root;
while (p != null) {
int cmp = cpr.compare(k, p.key);
if (cmp < 0)
p = p.left;
else if (cmp > 0)
p = p.right;
else
return p;
}
}
return null;
}
put方法:
public V put(K key, V value) {
Entry<K,V> t = root;
// 若根節點爲空,則插入節點作爲根節點
if (t == null) {
compare(key, key); // type (and possibly null) check
root = new Entry<>(key, value, null);
size = 1;
modCount++;
return null;
}
int cmp;
Entry<K,V> parent;
// split comparator and comparable paths
Comparator<? super K> cpr = comparator;
// 存在該KEY則更新
if (cpr != null) {
do {
parent = t;
cmp = cpr.compare(key, t.key);
if (cmp < 0)
t = t.left;
else if (cmp > 0)
t = t.right;
else
return t.setValue(value);
} while (t != null);
}
else {
if (key == null)
throw new NullPointerException();
Comparable<? super K> k = (Comparable<? super K>) key;
do {
parent = t;
cmp = k.compareTo(t.key);
if (cmp < 0)
t = t.left;
else if (cmp > 0)
t = t.right;
else
return t.setValue(value);
} while (t != null);
}
// 不存在該KEY,則新增節點
// 上面的循環中其實已經找到了新增節點的父節點
Entry<K,V> e = new Entry<>(key, value, parent);
if (cmp < 0)
parent.left = e;
else
parent.right = e;
// 這裏通過fixAfterInsertion的處理,來恢復紅黑樹的特性。
fixAfterInsertion(e);
size++;
modCount++;
return null;
}
remove方法:
public V remove(Object key) {
Entry<K,V> p = getEntry(key);
if (p == null)
return null;
V oldValue = p.value;
deleteEntry(p);
return oldValue;
}
private void deleteEntry(Entry<K,V> p) {
modCount++;
size--;
// If strictly internal, copy successor's element to p and then make p
// point to successor.
if (p.left != null && p.right != null) {
Entry<K,V> s = successor(p);
p.key = s.key;
p.value = s.value;
p = s;
} // p has 2 children
// Start fixup at replacement node, if it exists.
Entry<K,V> replacement = (p.left != null ? p.left : p.right);
if (replacement != null) {
// Link replacement to parent
replacement.parent = p.parent;
if (p.parent == null)
root = replacement;
else if (p == p.parent.left)
p.parent.left = replacement;
else
p.parent.right = replacement;
// Null out links so they are OK to use by fixAfterDeletion.
p.left = p.right = p.parent = null;
// Fix replacement
if (p.color == BLACK)
fixAfterDeletion(replacement);
} else if (p.parent == null) { // return if we are the only node.
root = null;
} else { // No children. Use self as phantom replacement and unlink.
if (p.color == BLACK)
fixAfterDeletion(p);
if (p.parent != null) {
if (p == p.parent.left)
p.parent.left = null;
else if (p == p.parent.right)
p.parent.right = null;
p.parent = null;
}
}
}
總結
TreeMap基於紅黑樹(Red-Black tree)實現。該映射根據其鍵的自然順序進行排序,或者根據創建映射時提供的 Comparator 進行排序,具體取決於使用的構造方法。
TreeMap的基本操作 containsKey、get、put 和 remove 的時間複雜度是 log(n) 。
TreeMap是非同步的。
它的iterator 方法返回的迭代器是fail-fastl的。
參考
TreeMap:http://www.cnblogs.com/skywang12345/p/3310928.html
紅黑樹:http://blog.jobbole.com/111680/