安卓 並行計算 renderscript



https://medium.com/@qhutch/android-simple-and-fast-image-processing-with-renderscript-2fa8316273e1#.3sm05vq9d    getting started

http://jcodecraeer.com/a/anzhuokaifa/androidkaifa/2016/0504/4205.html getting started  chinese simp


http://stackoverflow.com/questions/2067955/fast-bitmap-blur-for-android-sdk   a example

http://code.tutsplus.com/tutorials/getting-started-with-renderscript-on-android--mobile-9154 getting start 2 

http://www.2cto.com/kf/201604/500817.html


http://android-doc.com/guide/topics/renderscript/advanced.html doc

http://cs.szpt.edu.cn/android/guide/topics/renderscript/advanced.html doc2

http://www.cnblogs.com/hearthunter/p/3448541.html 入門


renderscript :

Renderscript provides ScriptIntrinsicBlur which is a Gaussian blur filter. It has good visual quality and is just the fastest you realisticly get on Android. Google claims to be"typically 2-3x faster than a multithreaded C implementation and often 10x+ faster than a Java implementation". Renderscript is really sophisticated (using fastes processing device (GPU, ISP,etc.), etc.) and there is also thev8 support library for it making it compatible down to 2.2. Well at least in theory, through my own tests and reports from other devs it seems that it is not possible to use renderscript blindly, since the hardware/driver fragmentation seems to cause problems with some devices even with higher sdk lvl (e.g. I had troubles with the 4.1 Nexus S) so be careful and test on a lot devices. Here's a simple example that will get you starting



發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章