動畫播放問題(動畫播放完在執行後面的程序)

1,、using UnityEngine;
using System.Collections;


public class WaitForEndOfAnim : IEnumerator
{
    AnimationState m_animState;
    public WaitForEndOfAnim(AnimationState animState)
    {
        m_animState = animState;
    }
    //-- IEnumerator Interface
    public object Current
    {
        get
        {
            return null;
        }
    }
    //-- IEnumerator Interface
    public bool MoveNext()
    {
        return m_animState.enabled;
    }
    //-- IEnumerator Interface
    public void Reset()
    {
    }

}

2、using UnityEngine;
using System.Collections;
public class UnitTest : MonoBehaviour
{
    public Animation anim;
    void OnGUI()
    {
        if (GUILayout.Button("啓動"))
        {
            StartCoroutine(DoTest());
        }
    }
    IEnumerator DoTest()
    {
        AnimationState animAttack = anim["Take1"];
        animAttack.speed = 0.3f;
        AnimationState animHit = anim["Take2"];
        animHit.speed = 0.3f;
        AnimationState animDie = anim["Take3"];
        animDie.speed = 0.3f;
        anim.Play(animAttack.name);
        Debug.Log(animAttack.name);
        yield return new WaitForEndOfAnim(animAttack);
        anim.Play(animHit.name);
        yield return new WaitForEndOfAnim(animHit);
        anim.Play(animDie.name);
        yield return new WaitForEndOfAnim(animDie);
    }
}

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