樣式效果
還是先來看效果:
這是一個仿雷達掃描的效果,是之前在做地圖sdk接入時就想實現的效果,但之前由於趕着畢業設計,就沒有親手去實現,不過現在自己擼一個發現還是挺簡單的。
這裏主要分享一下我的做法。
目錄
主體輪廓的實現(雷達的結構)
動畫的實現(雷達掃描的效果)
目標點的加入(圖片/點)
主體輪廓實現
不難分析得出,這個View主要由外部的一個圓,中間的錨點圓以及扇形旋轉區域組成。而且每個部分理應由不同的Paint去繪製,以方便去定製各部分的樣式。
外部圓以及錨點圓的繪製較爲簡單,主要的點還是要對整個View的寬高進行一定的限制,例如寬高必須相等且在某種模式下,取小的那個值來限定整個RadarView的最大值。那麼該如何去控制呢?
onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int)
由於我們繼承自View,在onMeasure方法中,我們可以根據兩個參數來獲取Mode,並且根據Mode來指定寬/高對應的值,再通過setMeasuredDimension去指定控件主體的寬高即可。
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec)
val vWidth = measureDimension(widthMeasureSpec)
val vHeight = measureDimension(heightMeasureSpec)
val size = min(vWidth, vHeight)
setMeasuredDimension(size, size)
}
private fun measureDimension(spec: Int) = when (MeasureSpec.getMode(spec)) {
MeasureSpec.EXACTLY -> {
// exactly number or match_parent
MeasureSpec.getSize(spec)
}
MeasureSpec.AT_MOST -> {
// wrap_content
min(mDefaultSize, MeasureSpec.getSize(spec))
}
else -> {
mDefaultSize
}
}
測量工作完成了,我們自然可以去繪製了。爲了不讓中間的小圓看起來那麼突兀(偏大或偏小),這裏設置了一個scaleFactor的縮放因子,使其能根據外圓的尺寸來進行縮放。
override fun onDraw(canvas: Canvas?) {
super.onDraw(canvas)
// draw outside circle (background)
canvas?.drawCircle(measuredWidth.toFloat() / 2, measuredHeight.toFloat() / 2, measuredWidth.toFloat() / 2, mOutlinePaint)
if (mBorderWidth > 0F && mOutlinePaint.shader == null) {
drawBorder(canvas)
}
// mOutlineRect = Rect(0, 0, measuredWidth, measuredHeight)
canvas?.drawArc(mOutlineRect.toRectF(), mStartAngle, mSweepAngle, true, mSweepPaint)
// draw center circle
// scaleFactor = 30F
canvas?.drawCircle(measuredWidth.toFloat() / 2, measuredHeight.toFloat() / 2, measuredWidth.toFloat() / 2 / mScaleFactor, mPaint)
}
private fun drawBorder(canvas: Canvas?) {
Log.i("RadarView", "drawBorder")
mOutlinePaint.style = Paint.Style.STROKE
mOutlinePaint.color = mBorderColor
mOutlinePaint.strokeWidth = mBorderWidth
canvas?.drawCircle(measuredWidth.toFloat() / 2, measuredHeight.toFloat() / 2,
(measuredWidth.toFloat() - mBorderWidth) / 2, mOutlinePaint)
// 還原
mOutlinePaint.style = Paint.Style.FILL_AND_STROKE
mOutlinePaint.color = mBackgroundColor
}
繪製了基準圓以後,要實現雷達掃描時那種漸變的效果,我們可以通過SweepGradient來操作。通過指定中心點,漸變顏色,以及顏色的分佈,來定製掃描漸變的樣式,默認的即時開頭時gif展示的那種。由於這裏是從第一象限開始旋轉,因此將旋轉的起點通過matrix逆時針旋轉90度,從而達到由淺入深的效果。
private fun setShader(size: Int) {
val shader = SweepGradient(size.toFloat() / 2, size.toFloat() / 2,
mScanColors?: mDefaultScanColors, // 可通過setScanColors()來定製顏色
floatArrayOf(0F, 0.5F, 1F)) // 這裏默認走平均分佈
val matrix = Matrix()
// 逆時針旋轉90度
matrix.setRotate(-90F, size.toFloat() / 2, size.toFloat() / 2)
shader.setLocalMatrix(matrix)
mSweepPaint.shader = shader
}
這裏完成了測量與繪製的工作,那麼我們在佈局裏引用以後,就會看到這樣的效果:
這時,由於我們之前在測量的時候,將寬高最小值作爲繪製的基準大小給予了RadarView,因此measuredWidth和measuredHeight是相等的,但是由於在佈局中指定了match_parent屬性,那麼實際的控件寬高還是和父佈局一致(在這裏即佔滿屏幕寬高,由於寬比高小,所以看到繪製的圖形會偏向上方;如果設置了高比寬小,那麼繪製的圖形就會位於左側)。一般的雷達控件應該都是居中顯示的,所以我在這裏也重寫了onLayout方法,來實現居中的效果。
override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
// 設置默認居中
var l = left
var r = right
var t = top
var b = bottom
when {
width > height -> {
// 寬度比高度大 那麼要設置默認居中就得把left往右移 right往左移
l = (width - measuredWidth) / 2
r = width - l
layout(l, t, r, b)
}
height > width -> {
// 高度比寬度大 那麼要設置默認居中就得把top往下移 bottom往上移
t = (height - measuredHeight) / 2
b = height - t
layout(l, t, r, b)
}
else -> super.onLayout(changed, left, top, right, bottom)
}
}
動畫的實現
完成了繪製,接下來就是思考該如何讓他動起來了。由繪製的代碼不難想到,我這裏考慮的是通過mStartAngle的變化來控制繪製的角度旋轉,而ValueAnimator則正好能獲取到每次更新時value的值,因此這裏我選用了這個方案。
fun start() {
Log.i("RadarView", "animation start")
mIsAnimating = true
mAnimator.duration = 2000
mAnimator.repeatCount = ValueAnimator.INFINITE
mAnimator.addUpdateListener {
val angle = it.animatedValue as Float
mStartAngle = angle
// Log.i("RadarView", "mStartAngle = $mStartAngle and curValue = ${it.animatedValue}")
postInvalidate()
}
mAnimator.start()
}
坑
這裏就需要注意一個點,就是canvas在繪製時,後繪製的會覆蓋在前繪製的圖像上,所以需要注意繪製的順序。當然,這裏也可以把mOutlineRect的寬高設置爲measuredWidth - mBorderWidth,那麼就能保證繪製填充角度時,不會把邊界覆蓋。
至此,動畫的效果便完成了。
目標點的加入
首先,前兩點已經能滿足大多的雷達掃描需求了。這裏這個添加目標點(target)純粹是我自己想加入的功能,因爲覺得可以結合地圖sdk的MapView來共同使用,目前也只是開發階段,擴展性可能考慮得還不是特別充足,也還沒應用到具體項目中。但是,總覺得自己想的功能也該試着去實踐一下~
這裏主要運用的圓的計算公式:
由於Android的座標系的原點是在左上角,y軸過頂點向下延伸。由我們的繪製可知,此繪製圖像在座標系中的位置大概如下圖所示:
那麼,對應的公式就爲:
要注意的是,這裏r的計算會根據圖/點的設置來動態計算,具體例子通過代碼來進行分析。
// 隨機落點
fun addTarget(size: Int, type: TYPE = TYPE.RANDOM) {
val list = ArrayList<PointF>()
val r = measuredWidth.toFloat() / 2
val innerRect = Rect((r - r / mScaleFactor).toInt(), (r - r / mScaleFactor).toInt(),
(r + r / mScaleFactor).toInt(), (r + r / mScaleFactor).toInt())
// 圓的中心點
val circle = PointF(measuredWidth.toFloat() / 2, measuredHeight.toFloat() / 2)
while (list.size < size) {
val ranX = Random.nextDouble(0.0, r * 2.0).toFloat()
val ranY = Random.nextDouble(0.0, r * 2.0).toFloat()
val ranPointF = PointF(ranX, ranY)
if (innerRect.contains(ranPointF.toPoint())) {
continue
}
// 圓公式
if (!mNeedBitmap &&
(ranX - circle.x).pow(2) + (ranY - circle.y).pow(2) <
(r - mTargetRadius - mBorderWidth).toDouble().pow(2.0)) {
// 普通點
addTargetFromType(type, list, ranX, ranY, r, ranPointF)
} else if (mNeedBitmap &&
(ranX - circle.x).pow(2) + (ranY - circle.y).pow(2) <
(r - mBorderWidth - max(mBitmap.width, mBitmap.height) / 2).toDouble().pow(2)) {
// 圖
addTargetFromType(type, list, ranX, ranY, r, ranPointF)
} else {
continue
}
}
mTargetList = list
for (target in list) {
Log.i("RadarView", "target = [${target.x}, ${target.y}]")
}
invalidate()
}
可以看到,當target爲普通點時,r的計算還要減去targetRadius,即目標點的半徑,同時還要減去邊界的寬度,如圖所示:
當target爲圖時,由於寬高不定,故除了邊界外,還要減去大的邊,那麼r的計算則爲:
同時爲了避免圖片的尺寸過大,這裏同樣採取了一個默認值與一個縮放因子,從而保證圖的完整性以及避免過大而引起的視覺醜化。
關於落點的位置,目前採取的是隨機落點,如果應用到地圖掃點的話,可以通過地圖sdk內的距離計算工具再與RadarView的座標做一個比例轉換,從而達到雷達內顯示該點具體方位。
關於落點的分佈,目前提供了5種類型:分別是全象限隨機、第一象限、第二象限、第三象限與第四象限隨機。
Github
若須直接調用,可移步至 https://github.com/CarsonWoo/RadarView
完整代碼
class RadarView : View {
enum class TYPE { RANDOM, FIRST, SECOND, THIRD, FOURTH }
private val mPaint by lazy { Paint(Paint.ANTI_ALIAS_FLAG) }
private val mSweepPaint by lazy { Paint(Paint.ANTI_ALIAS_FLAG) }
private val mOutlinePaint by lazy { Paint(Paint.ANTI_ALIAS_FLAG) }
private val mTargetPaint by lazy { Paint(Paint.ANTI_ALIAS_FLAG) }
private val mDefaultSize = 120// px
// limit the size of bitmap
private var mBitmapMaxSize = 0F
private var mBitmapWHRatio = 0F
private val mScaleFactor = 30F
private var mStartAngle = 0F
private val mSweepAngle = -60F
private var mScanColors: IntArray? = null
private val mDefaultScanColors = intArrayOf(Color.parseColor("#0F7F7F7F"),
Color.parseColor("#7F7F7F7F"),
Color.parseColor("#857F7F7F"))
private val mDefaultBackgroundColor = Color.WHITE
private var mBackgroundColor: Int = mDefaultBackgroundColor
private var mBorderColor: Int = Color.BLACK
private var mBorderWidth = 0F
private var mTargetColor: Int = Color.RED
private var mTargetRadius = 10F
private lateinit var mOutlineRect: Rect
private val mAnimator = ValueAnimator.ofFloat(0F, 360F)
private var mTargetList: ArrayList<PointF>? = null
private var mIsAnimating = false
private var mNeedBitmap = false
private var mBitmap = BitmapFactory.decodeResource(resources, R.mipmap.ic_launcher)
constructor(context: Context): this(context, null)
constructor(context: Context, attributeSet: AttributeSet?) : super(context, attributeSet)
init {
mPaint.color = Color.GRAY
mPaint.strokeWidth = 10F
mPaint.style = Paint.Style.FILL_AND_STROKE
mPaint.strokeJoin = Paint.Join.ROUND
mPaint.strokeCap = Paint.Cap.ROUND
mSweepPaint.style = Paint.Style.FILL
mOutlinePaint.style = Paint.Style.FILL_AND_STROKE
mOutlinePaint.color = mBackgroundColor
mTargetPaint.style = Paint.Style.FILL
mTargetPaint.color = mTargetColor
mTargetPaint.strokeWidth = 10F
}
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec)
val vWidth = measureDimension(widthMeasureSpec)
val vHeight = measureDimension(heightMeasureSpec)
val size = min(vWidth, vHeight)
setShader(size)
setMeasuredDimension(size, size)
setParamUpdate()
}
override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
// 設置默認居中
var l = left
var r = right
var t = top
var b = bottom
when {
width > height -> {
// 寬度比高度大 那麼要設置默認居中就得把left往右移 right往左移
l = (width - measuredWidth) / 2
r = width - l
layout(l, t, r, b)
}
height > width -> {
// 高度比寬度大 那麼要設置默認居中就得把top往下移 bottom往上移
t = (height - measuredHeight) / 2
b = height - t
layout(l, t, r, b)
}
else -> super.onLayout(changed, left, top, right, bottom)
}
}
private fun setShader(size: Int) {
val shader = SweepGradient(size.toFloat() / 2, size.toFloat() / 2,
mScanColors?: mDefaultScanColors,
floatArrayOf(0F, 0.5F, 1F))
val matrix = Matrix()
matrix.setRotate(-90F, size.toFloat() / 2, size.toFloat() / 2)
shader.setLocalMatrix(matrix)
mSweepPaint.shader = shader
}
fun setScanColors(colors: IntArray) {
this.mScanColors = colors
setShader(measuredWidth)
invalidate()
}
fun setRadarColor(@ColorInt color: Int) {
this.mBackgroundColor = color
this.mOutlinePaint.color = color
invalidate()
}
fun setRadarColor(colorString: String) {
if (!colorString.startsWith("#") || colorString.length != 7 || colorString.length != 9) {
Log.e("RadarView", "colorString parse error, please check your enter param")
return
}
val color = Color.parseColor(colorString)
setRadarColor(color)
}
fun setBorderColor(@ColorInt color: Int) {
this.mBorderColor = color
invalidate()
}
fun setBorderColor(colorString: String) {
if (!colorString.startsWith("#") || colorString.length != 7 || colorString.length != 9) {
Log.e("RadarView", "colorString parse error, please check your enter param")
return
}
val color = Color.parseColor(colorString)
setBorderColor(color)
}
fun setRadarGradientColor(colors: IntArray) {
val shader = SweepGradient(measuredWidth.toFloat() / 2,
measuredHeight.toFloat() / 2, colors, null)
mOutlinePaint.shader = shader
invalidate()
}
fun setBorderWidth(width: Float) {
this.mBorderWidth = width
invalidate()
}
private fun setParamUpdate() {
mOutlineRect = Rect(0, 0, measuredWidth, measuredHeight)
mBitmapMaxSize = measuredWidth.toFloat() / mScaleFactor
}
private fun measureDimension(spec: Int) = when (MeasureSpec.getMode(spec)) {
MeasureSpec.EXACTLY -> {
// exactly number or match_parent
MeasureSpec.getSize(spec)
}
MeasureSpec.AT_MOST -> {
// wrap_content
min(mDefaultSize, MeasureSpec.getSize(spec))
}
else -> {
mDefaultSize
}
}
override fun setBackground(background: Drawable?) {
// 取消傳統背景設置
// super.setBackground(background)
}
override fun onDraw(canvas: Canvas?) {
super.onDraw(canvas)
// draw outside circle (background)
canvas?.drawCircle(measuredWidth.toFloat() / 2, measuredHeight.toFloat() / 2, measuredWidth.toFloat() / 2, mOutlinePaint)
if (mBorderWidth > 0F && mOutlinePaint.shader == null) {
drawBorder(canvas)
}
canvas?.drawArc(mOutlineRect.toRectF(), mStartAngle, mSweepAngle, true, mSweepPaint)
if (!mTargetList.isNullOrEmpty() && !mIsAnimating) {
drawTarget(canvas)
}
// draw center circle
canvas?.drawCircle(measuredWidth.toFloat() / 2, measuredHeight.toFloat() / 2, measuredWidth.toFloat() / 2 / mScaleFactor, mPaint)
}
private fun drawBorder(canvas: Canvas?) {
Log.i("RadarView", "drawBorder")
mOutlinePaint.style = Paint.Style.STROKE
mOutlinePaint.color = mBorderColor
mOutlinePaint.strokeWidth = mBorderWidth
canvas?.drawCircle(measuredWidth.toFloat() / 2, measuredHeight.toFloat() / 2,
(measuredWidth.toFloat() - mBorderWidth) / 2, mOutlinePaint)
// 還原
mOutlinePaint.style = Paint.Style.FILL_AND_STROKE
mOutlinePaint.color = mBackgroundColor
}
private fun drawTarget(canvas: Canvas?) {
mTargetList?.let {
Log.e("RadarView", "draw target")
for (target in it) {
if (mNeedBitmap) {
canvas?.drawBitmap(mBitmap, target.x - mBitmap.width / 2,
target.y - mBitmap.height / 2, mTargetPaint)
} else {
canvas?.drawCircle(target.x, target.y, mTargetRadius, mTargetPaint)
}
}
}
}
fun setBitmapEnabled(enabled: Boolean, drawable: Drawable) {
// 這裏是爲了防止界面還未獲取到寬高時 會導致onMeasure走不到 那麼maxSize就會爲0
post {
this.mNeedBitmap = enabled
this.mBitmapWHRatio = drawable.intrinsicWidth.toFloat() / drawable.intrinsicHeight.toFloat()
mBitmap = if (mBitmapWHRatio >= 1) {
// 寬比高大
drawable.toBitmap(
width = min(mBitmapMaxSize, drawable.intrinsicWidth.toFloat()).toInt(),
height = (min(mBitmapMaxSize, drawable.intrinsicWidth.toFloat()) / mBitmapWHRatio).toInt(),
config = Bitmap.Config.ARGB_8888)
} else {
// 高比寬大
drawable.toBitmap(
height = min(mBitmapMaxSize, drawable.intrinsicHeight.toFloat()).toInt(),
width = (min(mBitmapMaxSize, drawable.intrinsicHeight.toFloat()) * mBitmapWHRatio).toInt(),
config = Bitmap.Config.ARGB_8888
)
}
}
}
// 隨機落點
fun addTarget(size: Int, type: TYPE = TYPE.RANDOM) {
val list = ArrayList<PointF>()
val r = measuredWidth.toFloat() / 2
val innerRect = Rect((r - r / mScaleFactor).toInt(), (r - r / mScaleFactor).toInt(),
(r + r / mScaleFactor).toInt(), (r + r / mScaleFactor).toInt())
// 圓的中心點
val circle = PointF(measuredWidth.toFloat() / 2, measuredHeight.toFloat() / 2)
while (list.size < size) {
val ranX = Random.nextDouble(0.0, r * 2.0).toFloat()
val ranY = Random.nextDouble(0.0, r * 2.0).toFloat()
val ranPointF = PointF(ranX, ranY)
if (innerRect.contains(ranPointF.toPoint())) {
continue
}
// 圓公式
if (!mNeedBitmap &&
(ranX - circle.x).pow(2) + (ranY - circle.y).pow(2) <
(r - mTargetRadius - mBorderWidth).toDouble().pow(2.0)) {
// 在圓內
addTargetFromType(type, list, ranX, ranY, r, ranPointF)
} else if (mNeedBitmap &&
(ranX - circle.x).pow(2) + (ranY - circle.y).pow(2) <
(r - mBorderWidth - max(mBitmap.width, mBitmap.height) / 2).toDouble().pow(2)) {
addTargetFromType(type, list, ranX, ranY, r, ranPointF)
} else {
continue
}
}
mTargetList = list
for (target in list) {
Log.i("RadarView", "target = [${target.x}, ${target.y}]")
}
invalidate()
}
private fun addTargetFromType(type: TYPE, list: ArrayList<PointF>, ranX: Float, ranY: Float,
r: Float, ranPointF: PointF) {
when (type) {
TYPE.RANDOM -> {
list.add(ranPointF)
}
TYPE.FOURTH -> {
if (ranX in r.toDouble()..2 * r.toDouble() && ranY in r.toDouble()..2 * r.toDouble()) {
list.add(ranPointF)
}
}
TYPE.THIRD -> {
if (ranX in 0.0..r.toDouble() && ranY in r.toDouble()..2 * r.toDouble()) {
list.add(ranPointF)
}
}
TYPE.SECOND -> {
if (ranX in 0.0..r.toDouble() && ranY in 0.0..r.toDouble()) {
list.add(ranPointF)
}
}
TYPE.FIRST -> {
if (ranX in r.toDouble()..2 * r.toDouble() && ranY in 0.0..r.toDouble()) {
list.add(ranPointF)
}
}
}
}
fun start() {
Log.i("RadarView", "animation start")
mIsAnimating = true
mAnimator.duration = 2000
mAnimator.repeatCount = ValueAnimator.INFINITE
mAnimator.addUpdateListener {
val angle = it.animatedValue as Float
mStartAngle = angle
Log.i("RadarView", "mStartAngle = $mStartAngle and curValue = ${it.animatedValue}")
postInvalidate()
}
mAnimator.start()
}
fun start(startVal: Float, endVal: Float) {
mIsAnimating = true
mAnimator.setFloatValues(startVal, endVal)
mAnimator.duration = 2000
mAnimator.repeatCount = ValueAnimator.INFINITE
mAnimator.addUpdateListener {
mStartAngle = it.animatedValue as Float
Log.i("RadarView", "mStartAngle = $mStartAngle and curValue = ${it.animatedValue}")
postInvalidate()
}
mAnimator.start()
}
fun stop() {
mIsAnimating = false
if (mAnimator.isRunning) {
mAnimator.cancel()
mAnimator.removeAllListeners()
}
mStartAngle = 0F
}
}
調用方式
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
radar_view.setBorderWidth(5F)
radar_view.setRadarColor(Color.TRANSPARENT)
radar_view.setBitmapEnabled(true, resources.getDrawable(R.mipmap.ic_launcher_round))
// radar_view.setScanColors(intArrayOf(Color.RED, Color.LTGRAY, Color.CYAN))
// radar_view.setRadarGradientColor(intArrayOf(Color.RED, Color.GREEN, Color.BLUE))
btn_start.setOnClickListener {
radar_view.start()
// workThreadAndCallback()
}
btn_stop.setOnClickListener {
radar_view.stop()
radar_view.addTarget(7)
}
}