介紹
.ini 文件是Initialization File的縮寫,即初始化文件, 是windows的系統配置文件所採用的存儲格式,
統管windows的各項配置,一般用戶就用windows提供的各項圖形化管理界面就可實現相同的配置了。
.Net框架下的類庫是基於託管代碼的,而API函數是基於非託管代碼的,
運行庫的控制下執行的代碼稱作託管代碼。相反,在運行庫之外運行的代碼稱作非託管代碼。
.NET 的公共類庫 沒有直接操作Ini文件的類,
所以我們使用 System.Runtime.InteropServices 下的 [DllImport(“kernel32.dll”)]
將我們要用的 kernel32.dll 引入。
第一部分: Api
using System.Runtime.InteropServices;
using System.Text;
namespace XHelper.IniFile
{
public class IniApi
{
/// <summary>
/// 讀取 (int 類型)
/// </summary>
/// <param name="section"></param>
/// <param name="key"></param>
/// <param name="noText"></param>
/// <param name="filePath"></param>
/// <returns></returns>
[DllImport("kernel32.dll")]
protected static extern int GetPrivateProfileInt(string section, string key, int noText, string filePath);
/// <summary>
/// 讀取 (string 類型)
/// </summary>
/// <param name="section">欲在其中查找條目的小節名稱。這個字串不區分大小寫。如設爲null,就在returnString緩衝區內裝載這個ini文件所有小節的列表</param>
/// <param name="key">欲獲取的項名或條目名。這個字串不區分大小寫。如設爲null,就在returnString緩衝區內裝載指定小節所有項的列表</param>
/// <param name="noText">指定的條目沒有找到時返回的默認值。可設爲空("")</param>
/// <param name="returnString">指定一個字串緩衝區,長度至少爲Size</param>
/// <param name="size">指定裝載到returnString緩衝區的最大字符數量</param>
/// <param name="filePath">初始化文件的名字。如沒有指定一個完整路徑名,windows就在Windows目錄中查找文件</param>
/// 注意:如lpKeyName參數爲null,那麼returnString緩衝區會載入指定小節所有設置項的一個列表。
/// 每個項都用一個NULL字符分隔,最後一個項用兩個NULL字符中止。也請參考GetPrivateProfileInt函數的註解
/// <returns></returns>
[DllImport("kernel32")]
protected static extern long GetPrivateProfileString(string section, string key, string noText, StringBuilder returnString, int size, string filePath);
/// <summary>
/// 讀取 (byte[] 類型)
/// </summary>
/// <param name="section"></param>
/// <param name="key"></param>
/// <param name="vDefault"></param>
/// <param name="returnBytes"></param>
/// <param name="size"></param>
/// <param name="filePath"></param>
/// <returns></returns>
[DllImport("kernel32")]
protected static extern uint GetPrivateProfileString(string section, string key, string noText, byte[] returnBytes, int size, string filePath);
/// <summary>
/// 寫入
/// </summary>
/// <param name="section">要在其中寫入新字串的小節名稱。這個字串不區分大小寫</param>
/// <param name="key">要設置的項名或條目名。這個字串不區分大小寫。用null可刪除這個小節的所有設置項</param>
/// <param name="lpString">指定爲這個項寫入的字串值。用null表示刪除這個項現有的字串</param>
/// <param name="filePath">初始化文件的名字。如果沒有指定完整路徑名,則windows會在windows目錄查找文件。如果文件沒有找到,則函數會創建它</param>
/// <returns></returns>
[DllImport("kernel32")]
protected static extern long WritePrivateProfileString(string section, string key, string val, string filePath);
}
}
第二部分:ini 操作幫助類
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace XHelper.IniFile
{
/// <summary>
/// ini文件類
/// </summary>
public class IniFileHelper : IniApi
{
/// <summary>
/// 文件路徑
/// </summary>
public string FilePath { get; set; }
/// <summary>
/// 構造函數
/// </summary>
/// <param name="filePath">Ini文件路徑</param>
public IniFileHelper(string filePath)
{
this.FilePath = filePath;
}
#region 讀
/// <summary>
/// 讀Int數值
/// </summary>
/// <param name="sectionName">節</param>
/// <param name="keyName">鍵</param>
/// <param name="noVal">默認值</param>
/// <returns></returns>
public int ReadInt(string sectionName, string keyName, int noVal = 0)
{
return GetPrivateProfileInt(sectionName, keyName, noVal, this.FilePath);
}
/// <summary>
/// 讀取String值
/// </summary>
/// <param name="sectionName"></param>
/// <param name="keyName"></param>
/// <param name="noText">如果沒有查到則返回該值</param>
/// <returns></returns>
public string ReadString(string sectionName, string keyName, string noText = "")
{
return ReadString(sectionName, keyName, noText, FilePath);
}
/// <summary>
/// 讀取String值
/// </summary>
/// <param name="sectionName"></param>
/// <param name="keyName"></param>
/// <param name="filePath">文件路徑</param>
/// <param name="noText">如果沒有查到則返回該值</param>
/// <returns></returns>
public static string ReadString(string sectionName, string keyName, string filePath, string noText = "")
{
if (File.Exists(filePath))
{
StringBuilder sBuilder = new StringBuilder(1024);
GetPrivateProfileString(sectionName, keyName, noText, sBuilder, 1024, filePath);
return sBuilder.ToString();
}
else
{
return String.Empty;
}
}
/// <summary>
/// 讀取所有Section
/// </summary>
/// <returns></returns>
public List<string> ReadAllSectionNames()
{
return ReadAllSectionNames(this.FilePath);
}
/// <summary>
/// 讀取 文件的所有 SectionName
/// </summary>
/// <param name="filePath">文件路徑</param>
/// <returns>字符串集合</returns>
public static List<string> ReadAllSectionNames(string filePath)
{
List<string> result = new List<string>();
Byte[] bytes = new Byte[65536];
uint len = GetPrivateProfileString(null, null, null, bytes, bytes.Length, filePath);
int j = 0;
for (int i = 0; i < len; i++)
if (bytes[i] == 0)
{
result.Add(Encoding.Default.GetString(bytes, j, i - j));
j = i + 1;
}
return result;
}
/// <summary>
/// 讀取 SectionName 下 所有的keys
/// </summary>
/// <param name="sectionName"></param>
/// <returns></returns>
public List<string> ReadKeys(String sectionName)
{
return ReadKeys(sectionName, FilePath);
}
/// <summary>
/// 讀取 SectionName 下 所有的keys
/// </summary>
/// <param name="sectionName"></param>
/// <param name="filePath"></param>
/// <returns></returns>
public static List<string> ReadKeys(string sectionName, string filePath)
{
List<string> result = new List<string>();
Byte[] bytes = new Byte[65536];
uint len = GetPrivateProfileString(sectionName, null, null, bytes, bytes.Length, filePath);
int j = 0;
for (int i = 0; i < len; i++)
if (bytes[i] == 0)
{
result.Add(Encoding.Default.GetString(bytes, j, i - j));
j = i + 1;
}
return result;
}
/// <summary>
/// 獲取所有的 section和 key
/// </summary>
/// <returns></returns>
public Dictionary<string, Dictionary<string, string>> ReadAllSectionAndKeys()
{
return ReadAllSectionAndKeys(FilePath);
}
/// <summary>
/// 獲取所有的 section和 key
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
public static Dictionary<string, Dictionary<string, string>> ReadAllSectionAndKeys(string filePath)
{
var resDictionary = new Dictionary<string, Dictionary<string, string>>();
List<string> allSectionList = ReadAllSectionNames(filePath);
foreach (var item in allSectionList)
{
List<string> allKeyList = ReadKeys(item, filePath);
Dictionary<string, string> dataDictionary = new Dictionary<string, string>();
foreach (var child in allKeyList)
{
string sVal = ReadString(item, child, filePath);
dataDictionary.Add(child, sVal);
}
resDictionary.Add(item, dataDictionary);
}
return resDictionary;
}
#endregion 讀
#region 寫
/// <summary>
/// 新增/修改 (如果存在則修改,否則添加,沒有文件會創建)
/// </summary>
/// <param name="sectionName"></param>
/// <param name="keyName"></param>
/// <param name="sVal"></param>
/// <returns></returns>
public bool WriteString(string sectionName, string keyName, string sVal)
{
return WriteString(sectionName, keyName, sVal, FilePath);
}
/// <summary>
/// 新增/修改 (如果存在則修改,否則添加,沒有文件會創建)
/// </summary>
/// <param name="sectionName"></param>
/// <param name="keyName"></param>
/// <param name="sVal"></param>
/// <param name="filePath">文件地址</param>
/// <returns></returns>
public static bool WriteString(string sectionName, string keyName, string sVal, string filePath)
{
long res = WritePrivateProfileString(sectionName, keyName, sVal, filePath);
if (res == 0)
{
return false;
}
else
{
return true;
}
}
#endregion 寫
#region 刪除Section
/// <summary>
/// 刪除指定的 節
/// </summary>
/// <param name="sectionName"></param>
public void DeleteSection(string sectionName)
{
WritePrivateProfileString(sectionName, null, null, this.FilePath);
}
/// <summary>
/// 刪除全部 節
/// </summary>
public void DeleteAllSection()
{
WritePrivateProfileString(null, null, null, this.FilePath);
}
#endregion 刪除Section
}
}
第三部分:ini Dictionary 幫助類
using System;
using System.Collections.Generic;
using System.Configuration;
using XHelper.IniFile;
namespace XHelper.IniDictionary
{
public class IniDictionaryHelper
{
#region 靜態默認節點 (config 中 配置)
private static string _defaultIniFilePath = ConfigurationManager.AppSettings["DefaultIniFilePath"];
private static string _defaultSectionName = ConfigurationManager.AppSettings["DefaultSectionName"];
private static Dictionary<string, string> _defaultDictionary = new Dictionary<string, string>();
/// <summary>
/// 靜態構造
/// </summary>
static IniDictionaryHelper()
{
//獲取所有的 section和 key
var defaultDataDictionary = IniFileHelper.ReadAllSectionAndKeys(_defaultIniFilePath);
if (defaultDataDictionary.ContainsKey(_defaultSectionName))
{
//取出默認Section
_defaultDictionary = defaultDataDictionary[_defaultSectionName];
}
else
{
throw new Exception("沒有找到默認Section");
}
}
/// <summary>
/// 獲取key的值
/// </summary>
/// <param name="keyName"></param>
/// <returns></returns>
public static string Get(string keyName)
{
if (_defaultDictionary.ContainsKey(keyName))
{
return _defaultDictionary[keyName];
}
return string.Empty;
}
#endregion 靜態默認節點 (config 中 配置)
#region 自定義讀取
/// <summary>
/// 容器
/// </summary>
private Dictionary<string, Dictionary<string, string>> _dataDictionary = new Dictionary<string, Dictionary<string, string>>();
public IniDictionaryHelper(string filePath)
{
// 獲取所有的 section和 key
this._dataDictionary = IniFileHelper.ReadAllSectionAndKeys(filePath);
}
/// <summary>
/// 獲取key的值
/// </summary>
/// <param name="sectionName"></param>
/// <param name="keyName"></param>
/// <returns></returns>
public string Get(string sectionName, string keyName)
{
if (_dataDictionary.ContainsKey(sectionName))
{
var item = _dataDictionary[sectionName];
if (item.ContainsKey(keyName))
{
return item[keyName];
}
}
return string.Empty;
}
#endregion 自定義讀取
}
}
第四部分: config 中配置地址與SectionName
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
<appSettings>
<add key="DefaultIniFilePath" value="E:\Work\VSRepos\IniTest\ConsoleApp2\bin\Debug\ttt.ini" />
<add key="DefaultSectionName" value="Settings" />
</appSettings>
</configuration>
第五部分: 調用
using System;
using System.Configuration;
using XHelper.IniDictionary;
namespace ConsoleApp2
{
internal class Program
{
private static void Main(string[] args)
{
//1. 讀取默認的配置
var defaultRead = IniDictionaryHelper.Get("UiThreadCount");
//2. 自定義讀取
IniDictionaryHelper iniDictionary = new IniDictionaryHelper(ConfigurationManager.AppSettings["DefaultIniFilePath"]);
var read = iniDictionary.Get("fpstips", "Tip");
Console.ReadLine();
}
}
}
第五部分:ini 示例文件
[Settings]
CarSwoosh=0
ThreadCount=0
VolumeBack=0
VolumeEffect=0
UiThreadCount=1
LastPortIndex=0
[Loader]
UpLineRed=255
UpLineGreen=255
UpLineBlue=255
RatioRed=255
RatioGreen=255
RatioBlue=0
DownLineRed=255
DownLineGreen=255
DownLineBlue=0
[fpstips]
TipFps =15
Tip =如果您覺得遊戲運行效率過低, 嘗試調低分辨率(按F8)、切換到全屏遊戲(按F7)、關閉動態模糊(在遊戲設置中關閉)或者關閉一些其他應用程序, 都可以提高遊戲運行速度。
[app]
cmd=QQSpeed_loader.exe
arg=
Product=QQSpeed
home=http://www.qq.com
tqos=ied-tqos-min.qq.com
WindowClass=GameApp
[options]
packonstart=0
[LoverDanceCfg]
LoverDanceLowFrameLevelRate=40
LoverDanceLowFrameNeedCount=100
[vipflagchange]
ChangeTips=
TipShowFlag=0
[wonderlandFetionSet]
recieveFetionOnFace=1