#include <iostream>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkActor.h>
#include <vtkConeSource.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkLight.h>
#include <vtkCamera.h>
#include <vtkPolyDataMapper2D.h>
#include <vtkActor2D.h>
#include <vtkProperty2D.h>
#include <vtkTextActor.h>
#include <vtkTextProperty.h>
using namespace std;
int main()
{
vtkSmartPointer<vtkConeSource> cone =
vtkSmartPointer<vtkConeSource>::New();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection( cone->GetOutputPort() );
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper( mapper );
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->SetBackground( 0, 0, 0 );
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer( renderer );
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow( renderWindow );
vtkTextActor *textActor = vtkTextActor::New();
textActor->GetTextProperty()->SetFontSize(30); // 文字大小
textActor->SetDisplayPosition(50, 50); // 文字位置(左下角)
textActor->SetInput("ActiViz, C# VTK"); // 文字內容
textActor->GetTextProperty()->SetColor(1.0, 0.0, 0.0); // 文字顏色
//textActor.GetTextProperty().SetFontFamily(0); // 字體
//textActor.GetTextProperty().SetJustification(1); // 兩端對其
//textActor.GetTextProperty().SetBold(1); // 加粗
//textActor.GetTextProperty().SetItalic(1); // 斜體
//textActor.GetTextProperty().SetShadow(1); // 陰影
renderer->ResetCamera();
renderer->AddActor( textActor );
renderWindow->Render();
renderWindowInteractor->Start();
return 0;
}
vtk 2D標註
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