蠻牛手冊之working in unity

Asset Workflow 資源的工作流

These steps will give you a general overview of the basic principles of working with assets in Unity.這些步驟將總的瀏覽下在Unity中處理

 資源的基本原理。

An asset is representation of any item that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file, an image, or any of the other types of file that Unity supports. There are also some asset types that can be created within Unity, such as an Animator Controller, an Audio Mixer or a Render Texture.

一個資源是可以在您的遊戲或項目中表示(工具或)形式。一個資源可能來自Unity之外創建的文件,例如3D模型,音頻文件,圖像或Unity支持的任何其他類型的文件。還可以在Unity中創建一些資源的類型,例如Animator Controller,Audio Mixer或Render Texture。

Some of the asset types that can be imported into UnitySome of the asset types that can be imported into Unity
Learning the interface
發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章