蛮牛手册之working in unity

Asset Workflow 资源的工作流

These steps will give you a general overview of the basic principles of working with assets in Unity.这些步骤将总的浏览下在Unity中处理

 资源的基本原理。

An asset is representation of any item that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file, an image, or any of the other types of file that Unity supports. There are also some asset types that can be created within Unity, such as an Animator Controller, an Audio Mixer or a Render Texture.

一个资源是可以在您的游戏或项目中表示(工具或)形式。一个资源可能来自Unity之外创建的文件,例如3D模型,音频文件,图像或Unity支持的任何其他类型的文件。还可以在Unity中创建一些资源的类型,例如Animator Controller,Audio Mixer或Render Texture。

Some of the asset types that can be imported into UnitySome of the asset types that can be imported into Unity
Learning the interface
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