WS2812b/2811/6812燈珠 -- STM32F103 DMA-SPI方式驅動

最近在做一個STM32項目,需要驅動24位WS2812b RGB燈環。曾寫下一篇博文《WS2812b/2811/6812燈珠 – STM32F103 CPU-SPI方式驅動》。原理是:用SPI來模擬WS2812b的驅動信號時序。雖然這個程序能夠正常工作,但也有一些缺點,其中一個最明顯的缺點是——發送數據要佔用大量CPU時間。那麼有沒有一種更好的辦法呢?
  這個方法就是用DMA-SPI發送。CPU只需要把要發送的數據計算好,然後直接丟給DMA總線即可。

/* Define to prevent recursive inclusion -------------------------------------*/
#ifndef __WS2812B_H
#define __WS2812B_H

/* Includes ------------------------------------------------------------------*/
#include "main.h"

/* Exported types ------------------------------------------------------------*/
typedef struct
{
  u8 R;
  u8 G;
  u8 B;
}RGBColor_TypeDef;

/* Exported constants --------------------------------------------------------*/
#define Pixel_S1_NUM    24	//燈環-1 RGB數量

#define CODE0 0x80      //0xC0不適用
#define CODE1 0xF8      //0xFC不適用

/* Exported macro ------------------------------------------------------------*/
/* Exported variables --------------------------------------------------------*/
/* Exported functions ------------------------------------------------------- */
void WS2812b_Configuration(void);

/* Basic Color Effects -------------------------------------------------------*/
void RGB_RED(u16 Pixel_LEN);
void RGB_GREEN(u16 Pixel_LEN);
void RGB_BLUE(u16 Pixel_LEN);
void RGB_YELLOW(u16 Pixel_LEN);
void RGB_MAGENTA(u16 Pixel_LEN);
void RGB_BLACK(u16 Pixel_LEN);
void RGB_WHITE(u16 Pixel_LEN);

/* Complicated Color Effects -------------------------------------------------*/
void rainbowCycle(u8 Pixel_LEN);

#endif /* __WS2812B_H */

本程序中MCU的系統時鐘爲72MHz。應用RGB燈效的思路依然是先設定每個燈的顏色,然後用DMA一併發送出去。在打開兩個高等級的平級中斷的情況下,燈環上24位RGB的顏色正常。經過實際測試,110 pixels的燈帶也能完美驅動!

/* Includes ------------------------------------------------------------------*/
#include "WS2812b.h"
/* Private typedef -----------------------------------------------------------*/
/* Some Static Colors --------------------------------------------------------*/
const RGBColor_TypeDef RED      = {255,0,0};
const RGBColor_TypeDef GREEN    = {0,255,0};
const RGBColor_TypeDef BLUE     = {0,0,255};
const RGBColor_TypeDef SKY      = {0,255,255};
const RGBColor_TypeDef MAGENTA  = {255,0,220};
const RGBColor_TypeDef YELLOW   = {127,216,0};
const RGBColor_TypeDef ORANGE   = {127,106,0};
const RGBColor_TypeDef BLACK    = {0,0,0};
const RGBColor_TypeDef WHITE    = {255,255,255};
/* Private define ------------------------------------------------------------*/
/* Private macro -------------------------------------------------------------*/
/* Private variables ---------------------------------------------------------*/
u8 pixelBuffer[ Pixel_S1_NUM][24];

/* Private functions ---------------------------------------------------------*/
/**
  * @brief    WS2812B SPI總線初始化
  * @param    
  */
void WS2812b_Configuration(void)
{
  GPIO_InitTypeDef GPIO_InitStructure;
  SPI_InitTypeDef  SPI_InitStructure;
  DMA_InitTypeDef DMA_InitStructure;
  
  /* PCLK2 = HCLK/2 */
  RCC_PCLK2Config(RCC_HCLK_Div2);
  /* Enable peripheral clocks ------------------------------------------------*/
  /* GPIOA,SPI1 and DMA1 clock enable */
  RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOA | RCC_APB2Periph_SPI1, ENABLE);
  RCC_AHBPeriphClockCmd(RCC_AHBPeriph_DMA1, ENABLE);
  
  /* Configure SPI1 pin: MOSI ------------------------------------------------*/
  /* Confugure MOSI pin as Alternate Function Push Pull */
  GPIO_InitStructure.GPIO_Pin = GPIO_Pin_7 ;
  GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
  GPIO_InitStructure.GPIO_Mode = GPIO_Mode_AF_PP;
  GPIO_Init(GPIOA, &GPIO_InitStructure);
  
  /* SPI1 configuration ------------------------------------------------------*/
  SPI_InitStructure.SPI_Direction = SPI_Direction_1Line_Tx;     //SPI1-Tx_Only_Master
  SPI_InitStructure.SPI_Mode = SPI_Mode_Master;
  SPI_InitStructure.SPI_DataSize = SPI_DataSize_8b;
  SPI_InitStructure.SPI_CPOL = SPI_CPOL_High;
  SPI_InitStructure.SPI_CPHA = SPI_CPHA_2Edge;
  SPI_InitStructure.SPI_NSS = SPI_NSS_Soft;
  SPI_InitStructure.SPI_BaudRatePrescaler = SPI_BaudRatePrescaler_8;  //SPI1CLK=9MHz
  SPI_InitStructure.SPI_FirstBit = SPI_FirstBit_MSB;
  SPI_InitStructure.SPI_CRCPolynomial = 7;
  SPI_Init(SPI1, &SPI_InitStructure);
  
  /* Enable SPI1 */
  SPI_Cmd(SPI1, ENABLE);
  
  /* Enable SPI1 CRC calculation */
  SPI_CalculateCRC(SPI1, DISABLE);
  
  SPI_I2S_DMACmd(SPI1, SPI_I2S_DMAReq_Tx, ENABLE);
  
  DMA_DeInit(DMA1_Channel3);
  DMA_InitStructure.DMA_PeripheralBaseAddr      = (u32) &(SPI1 -> DR);
  DMA_InitStructure.DMA_MemoryBaseAddr          = (u32) &(*pixelBuffer);
  DMA_InitStructure.DMA_DIR                     = DMA_DIR_PeripheralDST;        //PeripheralBaseAddr爲目標地址,即從pixelBuffer到SPI1 -> DR
  DMA_InitStructure.DMA_BufferSize              = ( Pixel_S1_NUM)*24;
  DMA_InitStructure.DMA_PeripheralInc           = DMA_PeripheralInc_Disable;
  DMA_InitStructure.DMA_MemoryInc               = DMA_MemoryInc_Enable;
  DMA_InitStructure.DMA_PeripheralDataSize      = DMA_PeripheralDataSize_Byte;
  DMA_InitStructure.DMA_MemoryDataSize          = DMA_MemoryDataSize_Byte;
  DMA_InitStructure.DMA_Mode                    = DMA_Mode_Normal;
  DMA_InitStructure.DMA_Priority                = DMA_Priority_High;
  DMA_InitStructure.DMA_M2M                     = DMA_M2M_Disable;
  DMA_Init(DMA1_Channel3, &DMA_InitStructure);
  
  /* RGB RESET ---------------------------------------------------------------*/
  Delay_1ms(1);
  RGB_BLACK(Pixel_S1_NUM  );
  Delay_1ms(1);
}

//設定某個RGB LED的顏色
void rgb_SetColor(unsigned char LedId, RGBColor_TypeDef Color)  
{
 	u8 i;
  if( LedId > ( Pixel_S1_NUM ) ) return; //to avoid overflow
  
  for(i=0;i<=7;i++)    pixelBuffer[LedId][i]= ( (Color.G & (1 << (7 -i)) )? (CODE1):CODE0 );
  for(i=8;i<=15;i++)   pixelBuffer[LedId][i]= ( (Color.R & (1 << (15-i)) )? (CODE1):CODE0 );
  for(i=16;i<=23;i++)  pixelBuffer[LedId][i]= ( (Color.B & (1 << (23-i)) )? (CODE1):CODE0 );

}

/**
  * @brief  Configure colors to RGB pixel series.羣發
  * @param  RGBColor_TypeDef: pointer to a RGBColor_TypeDef structure that
  *         contains the color configuration information for the RGB pixel.
  * @retval None
  */
void rgb_SendArray(void)
{
  DMA_Cmd(DMA1_Channel3, DISABLE );
  DMA_ClearFlag(DMA1_FLAG_TC3);
  DMA_SetCurrDataCounter(DMA1_Channel3,( Pixel_S1_NUM ) * 24 );
  DMA_Cmd(DMA1_Channel3, ENABLE);
}

/* Basic Color Effects -------------------------------------------------------*/
/**
  * @brief  Configure the whole serial RGB pixels to red.
  * @param  Pixel_LEN: the account of RGB pixels in serial
  * @retval None
  */
void RGB_RED(u16 Pixel_LEN)
{
  u8 i;
  for(i=0;i<Pixel_LEN;i++)  
    rgb_SetColor(i,RED);
  
  rgb_SendArray();
}

/**
  * @brief  Configure the whole serial RGB pixels to green.
  * @param  Pixel_LEN: the account of RGB pixels in serial
  * @retval None
  */
void RGB_GREEN(u16 Pixel_LEN)
{
  u8 i;
  for(i=0;i<Pixel_LEN;i++)
    rgb_SetColor(i,GREEN);
  
  rgb_SendArray();
}

/**
  * @brief  Configure the whole serial RGB pixels to blue.
  * @param  Pixel_LEN: the account of RGB pixels in serial
  * @retval None
  */
void RGB_BLUE(u16 Pixel_LEN)
{
  u8 i;
  for(i=0;i<Pixel_LEN;i++)
    rgb_SetColor(i,BLUE);
  
  rgb_SendArray();
}

/**
  * @brief  Configure the whole serial RGB pixels to yellow.
  * @param  Pixel_LEN: the account of RGB pixels in serial
  * @retval None
  */
void RGB_YELLOW(u16 Pixel_LEN)
{
  u8 i;
  for(i=0;i<Pixel_LEN;i++)
    rgb_SetColor(i,YELLOW);
  
  rgb_SendArray();
}

/**
  * @brief  Configure the whole serial RGB pixels to magenta.
  * @param  Pixel_LEN: the account of RGB pixels in serial
  * @retval None
  */
void RGB_MAGENTA(u16 Pixel_LEN)
{
  u8 i;
  for(i=0;i<Pixel_LEN;i++)
    rgb_SetColor(i,MAGENTA);
  
  rgb_SendArray();
}


/**
  * @brief  Configure the whole serial RGB pixels to black/all-off.
  * @param  Pixel_LEN: the account of RGB pixels in serial
  * @retval None
  */
void RGB_BLACK(u16 Pixel_LEN)
{
  u8 i;
  for(i=0;i<Pixel_LEN;i++)
    rgb_SetColor(i,BLACK);
  
  rgb_SendArray();
}

/**
  * @brief  Configure the whole serial RGB pixels to white.
  * @param  Pixel_LEN: the account of RGB pixels in serial
  * @retval None
  */
void RGB_WHITE(u16 Pixel_LEN)
{
  u8 i;
  for(i=0;i<Pixel_LEN;i++)
    rgb_SetColor(i,WHITE);
  
  rgb_SendArray();
}

/* Complicated Color Effects -------------------------------------------------*/
RGBColor_TypeDef Colourful_Wheel(u8 WheelPos)
{
  WheelPos = 255 - WheelPos;
  RGBColor_TypeDef color;
  if(WheelPos < 85) 
  {
    color.R = 255 - WheelPos * 3;
    color.G = 0;
    color.B = WheelPos * 3;
  return color;
  }
  if(WheelPos < 170) 
  {
    WheelPos -= 85;
    color.R = 0;
    color.G = WheelPos * 3;
    color.B = 255 - WheelPos * 3;
  return color;
  }
  
  WheelPos -= 170;
  color.R = WheelPos * 3; 
  color.G = 255 - WheelPos * 3;
  color.B = 0;
  
  return color;  
}

void rainbowCycle(u8 Pixel_LEN)  
{
  u16 i, j=0;
  for( j=0; j<1023; j++)  // 1 cycles of all colors on wheel
  { 
    for( i=0; i < Pixel_LEN; i++)  
      rgb_SetColor(i,Colourful_Wheel(((i * 256 / Pixel_LEN) + j)&255));
    
    rgb_SendArray();
    Delay_1ms(50);
  }
}
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