unity 裏用代碼控制增加後者刪除標籤Tag和層Layer

 通過unityEditor 類可以實現將命令掛在菜單欄當中,用於自動創建Tag和layer.

using System;
using System.Collections;
using System.Reflection;
using UnityEditor;
using UnityEngine;

public class TagManagerData
{
    public static string[] tags = new string[]
    {
        "Unity11"
        ,"xigua"           
    };

    public static string[] sortingLayers = new string[]
   {
        "enmey"
        , "friend"
    };

    public static string[] layers = new string[]
    {
        "wall"
        ,"ground"
    };
}

[InitializeOnLoad]
public class AutoWriteSettings
{
    static AutoWriteSettings()
    {
        bool hasKey = PlayerPrefs.HasKey("WriteSettings");
        if (hasKey == false)
        {
            PlayerPrefs.SetInt("WriteSettings", 1);
            OnWrite();
        }
    }

    [MenuItem("Tools/Write")]
    static void OnWrite()
    {
        foreach (var tag in TagManagerData.tags)
        {
            AddTag(tag);
        }

        foreach (var sortingLayer in TagManagerData.sortingLayers)
        {
            AddSortingLayer(sortingLayer);
        }

        foreach (var layer in TagManagerData.layers)
        {
            AddLayer(layer);
        }
    }


    [MenuItem("Tools/ClearTags")]
    static void ClearTags()
    {
        SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
        SerializedProperty it = tagManager.GetIterator();
        while (it.NextVisible(true))
        {
            if (it.name == "tags")
            {
                it.ClearArray();
                tagManager.ApplyModifiedProperties();
                return;
            }
        }
    }

    [MenuItem("Tools/ClearSortingLayers")]
    static void ClearSortingLayers()
    {
        SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
        SerializedProperty it = tagManager.GetIterator();
        while (it.NextVisible(true))
        {
            if (it.name == "m_SortingLayers")
            {
                it.ClearArray();
                tagManager.ApplyModifiedProperties();
                return;
            }
        }
    }

    [MenuItem("Tools/ClearLayers")]
    static void ClearLayers()
    {
        SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
        SerializedProperty it = tagManager.GetIterator();
        while (it.NextVisible(true))
        {
            if (it.name == "layers")
            {
                for (int i = 0; i < it.arraySize; i++)
                {
                    if (i == 3 || i == 6 || i == 7) continue;
                    SerializedProperty dataPoint = it.GetArrayElementAtIndex(i);
                    dataPoint.stringValue = string.Empty;
                }
                tagManager.ApplyModifiedProperties();
                return;
            }
        }
    }

    [MenuItem("Tools/OnClearAll")]
    static void ClearAll()
    {
        SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
        SerializedProperty it = tagManager.GetIterator();
        while (it.NextVisible(true))
        {
            it.ClearArray();
            tagManager.ApplyModifiedProperties();
        }
    }

    static void AddTag(string tag)
    {        
        if (!isHasTag(tag))
        {
            SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
            SerializedProperty it = tagManager.GetIterator();
            while (it.NextVisible(true))
            {
                if (it.name == "tags")
                {
                    it.InsertArrayElementAtIndex(it.arraySize);
                    SerializedProperty dataPoint = it.GetArrayElementAtIndex(it.arraySize - 1);
                    dataPoint.stringValue = tag;
                    tagManager.ApplyModifiedProperties();
                    return;
                }
            }
        }
    }

    static void AddSortingLayer(string sortingLayer)
    {
        if (!isHasSortingLayer(sortingLayer))
        {
            SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
            SerializedProperty it = tagManager.GetIterator();
            while (it.NextVisible(true))
            {
                if (it.name == "m_SortingLayers")
                {
                    Debug.Log("SortingLayers" + it.arraySize);
                    it.InsertArrayElementAtIndex(it.arraySize);
                    SerializedProperty dataPoint = it.GetArrayElementAtIndex(it.arraySize-1);
                    while (dataPoint.NextVisible(true))
                    {
                        if (dataPoint.name == "name")
                        {
                            dataPoint.stringValue = sortingLayer;
                            tagManager.ApplyModifiedProperties();
                            return;
                        }
                    }
                }
            }
        }
    }

    static void AddLayer(string layer)
    {
        if (!isHasLayer(layer))
        {
            SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
            SerializedProperty it = tagManager.GetIterator();
            while (it.NextVisible(true))
            {
                if (it.name== "layers")
                {
                    for (int i = 0; i < it.arraySize; i++)
                    {
                        if (i==3||i == 6||i==7) continue;
                        SerializedProperty dataPoint = it.GetArrayElementAtIndex(i);
                        if (string.IsNullOrEmpty(dataPoint.stringValue))
                        {
                            dataPoint.stringValue = layer;
                            tagManager.ApplyModifiedProperties();
                            return;
                        }
                    }
                }
            }
        }
    }

    static bool isHasTag(string tag)
    {
        for (int i = 0; i < UnityEditorInternal.InternalEditorUtility.tags.Length; i++)
        {
            if (UnityEditorInternal.InternalEditorUtility.tags[i].Contains(tag))
                return true;
        }
        return false;
    }

    static bool isHasSortingLayer(string sortingLayer)
    {
        SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
        SerializedProperty it = tagManager.GetIterator();
        while (it.NextVisible(true))
        {
            if (it.name == "m_SortingLayers")
            {
                for (int i = 0; i < it.arraySize; i++)
                {
                    SerializedProperty dataPoint = it.GetArrayElementAtIndex(i);
                    while (dataPoint.NextVisible(true))
                    {
                        if (dataPoint.name == "name")
                        {
                            if (dataPoint.stringValue == sortingLayer) return true;
                        }
                    }
                }
            }
        }

        return false;
    }

    static bool isHasLayer(string layer)
    {
        for (int i = 0; i < UnityEditorInternal.InternalEditorUtility.layers.Length; i++)
        {
            if (UnityEditorInternal.InternalEditorUtility.layers[i].Contains(layer))
                return true;
        }
        return false;
    }
}

 

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