- import zhou.ne.he.four.FourRend;
- import zhou.ne.he.one.OneRend;
- import zhou.ne.he.thri.ThriRend;
- import zhou.ne.he.two.TwoRend;
- import android.app.Activity;
- import android.opengl.GLSurfaceView;
- import android.os.Bundle;
- import android.view.KeyEvent;
- import android.view.MotionEvent;
- public class Run extends Activity {
- private GLSurfaceView gl_view = null;
- private GLSurfaceView.Renderer gl_rend = null;
- private float mPreviousX;
- private float mPreviousY;
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- gl_view = new GLSurfaceView(this);
- // gl_rend = new FourRend(this.getApplicationContext());
- // gl_rend = new OneRend();
- // gl_rend = new TwoRend();
- gl_rend = new ThriRend(this.getApplicationContext());
- gl_view.setRenderer(gl_rend);
- setContentView(gl_view);
- }
- public boolean onKeyUp(int keyCode, KeyEvent event) {
- ((ThriRend) gl_rend).onKeyUp(keyCode, event);
- return false;
- }
- public boolean onTouchEvent(MotionEvent event) {
- float x = event.getX();
- float y = event.getY();
- if (event.getAction() == event.ACTION_MOVE) {
- ((ThriRend) gl_rend).rato += (x - mPreviousX) * 0.5f;
- }
- mPreviousX = x;
- mPreviousY = y;
- return super.onTouchEvent(event);
- }
- protected void onResume() {
- super.onResume();
- gl_view.onResume();
- }
- protected void onPause() {
- super.onPause();
- gl_view.onPause();
- }
- }
- import javax.microedition.khronos.egl.EGLConfig;
- import javax.microedition.khronos.opengles.GL10;
- import android.opengl.GLSurfaceView.Renderer;
- public class BaseRend implements Renderer {
- public float rato = 0.0f;
- public void onDrawFrame(GL10 gl) {
- gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
- gl.glMatrixMode(GL10.GL_MODELVIEW);
- gl.glLoadIdentity();
- }
- public void onSurfaceChanged(GL10 gl, int width, int height) {
- if(height == 0){
- height = 1;
- }
- float ratio = (float)width / (float)height;
- gl.glViewport(0, 0, width, height);
- gl.glMatrixMode(GL10.GL_PROJECTION);
- gl.glLoadIdentity();
- gl.glFrustumf(-ratio, ratio, -1, 1, 1.0f, 10.0f);
- gl.glMatrixMode(GL10.GL_MODELVIEW);
- gl.glLoadIdentity();
- }
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- gl.glDisable(GL10.GL_DITHER);
- // gl.glEnable(GL10.GL_CULL_FACE);
- gl.glShadeModel(GL10.GL_SMOOTH);
- gl.glClearColor(0, 0, 0, 0.5f);
- gl.glClearDepthf(1.0f);
- gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
- }
- }
- import java.nio.IntBuffer;
- import javax.microedition.khronos.egl.EGLConfig;
- import javax.microedition.khronos.opengles.GL10;
- import zhou.ne.he.BaseRend;
- import zhou.ne.he.Cube;
- import zhou.ne.he.R;
- import android.content.Context;
- import android.graphics.Bitmap;
- import android.graphics.BitmapFactory;
- import android.opengl.GLUtils;
- import android.view.KeyEvent;
- public class ThriRend extends BaseRend {
- public float rato = 0;
- private int[] texture = null;// 紋理數組
- private Bitmap[] bit = new Bitmap[6];
- private boolean key = true;
- public ThriRend(Context context) {
- bit[0] = BitmapFactory.decodeResource(context.getResources(),
- R.drawable.icon1);
- bit[1] = BitmapFactory.decodeResource(context.getResources(),
- R.drawable.icon2);
- bit[2] = BitmapFactory.decodeResource(context.getResources(),
- R.drawable.icon3);
- bit[3] = BitmapFactory.decodeResource(context.getResources(),
- R.drawable.icon4);
- bit[4] = BitmapFactory.decodeResource(context.getResources(),
- R.drawable.icon5);
- bit[5] = BitmapFactory.decodeResource(context.getResources(),
- R.drawable.icon6);
- }
- public boolean onKeyUp(int keyCode, KeyEvent event) {
- key = !key;
- return false;
- }
- public void onDrawFrame(GL10 gl) {
- super.onDrawFrame(gl);
- gl.glTranslatef(0.0f, 0.0f, -5.0f);
- // 設置旋轉
- // gl.glRotatef(rato, 0.0f, 1.0f, 0.0f);
- gl.glRotatef(rato, 1.0f, 0.0f, 0.0f);
- gl.glRotatef(rato, 0.0f, 1.0f, 0.0f);
- gl.glNormalPointer(GL10.GL_FIXED, 0, Cube.normals);
- gl.glVertexPointer(3, GL10.GL_FIXED, 0, Cube.vertices);
- gl.glTexCoordPointer(2, GL10.GL_FIXED, 0, Cube.texCoords);
- gl.glEnableClientState(GL10.GL_NORMAL_ARRAY);
- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
- // 繪製四邊形
- gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[0]);
- gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, 4, GL10.GL_UNSIGNED_BYTE,
- Cube.indices1);
- gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[1]);
- gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, 8, GL10.GL_UNSIGNED_BYTE,
- Cube.indices2);
- gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[2]);
- gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, 12, GL10.GL_UNSIGNED_BYTE,
- Cube.indices3);
- gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[3]);
- gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, 16, GL10.GL_UNSIGNED_BYTE,
- Cube.indices4);
- gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[4]);
- gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, 20, GL10.GL_UNSIGNED_BYTE,
- Cube.indices5);
- gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[5]);
- gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, 24, GL10.GL_UNSIGNED_BYTE,
- Cube.indices6);
- gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
- gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
- gl.glDisableClientState(GL10.GL_NORMAL_ARRAY);
- // rato += 2.5f;
- if(key){
- gl.glEnable(GL10.GL_BLEND); // 打開混合
- gl.glDisable(GL10.GL_DEPTH_TEST); // 關閉深度測試
- }else{
- gl.glDisable(GL10.GL_BLEND); // 打開混合
- gl.glEnable(GL10.GL_DEPTH_TEST); // 關閉深度測試
- }
- }
- public void onSurfaceChanged(GL10 gl, int width, int height) {
- super.onSurfaceChanged(gl, width, height);
- }
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- super.onSurfaceCreated(gl, config);
- gl.glEnable(GL10.GL_DEPTH_TEST);
- gl.glDepthFunc(GL10.GL_LEQUAL);
- // 打開紋理
- gl.glEnable(GL10.GL_TEXTURE_2D);
- // 綁定紋理
- IntBuffer t_b = IntBuffer.allocate(6);
- gl.glGenTextures(6, t_b);// 設置紋理的個數
- texture = t_b.array();
- gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[0]);
- GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bit[0], 0);
- gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,
- GL10.GL_NEAREST);
- gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
- GL10.GL_NEAREST);
- gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[1]);
- GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bit[1], 0);
- gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,
- GL10.GL_NEAREST);
- gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
- GL10.GL_NEAREST);
- gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[2]);
- GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bit[2], 0);
- gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,
- GL10.GL_NEAREST);
- gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
- GL10.GL_NEAREST);
- gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[3]);
- GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bit[3], 0);
- gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,
- GL10.GL_NEAREST);
- gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
- GL10.GL_NEAREST);
- gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[4]);
- GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bit[4], 0);
- gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,
- GL10.GL_NEAREST);
- gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
- GL10.GL_NEAREST);
- gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[5]);
- GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bit[5], 0);
- gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,
- GL10.GL_NEAREST);
- gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
- GL10.GL_NEAREST);
- gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
- gl.glColor4f(1.0f, 1.0f, 1.0f, 0.4f);
- gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE);
- // 設置環境光
- gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_AMBIENT, Cube.lightAmbient);
- // 設置漫射光
- gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_DIFFUSE, Cube.lightDiffuse);
- // 設置光源位置
- gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_POSITION, Cube.lightPosition);
- // 開啓光源
- gl.glEnable(GL10.GL_LIGHT1);
- // 開啓混合
- gl.glEnable(GL10.GL_BLEND);
- }
- }
轉載自:http://dev.10086.cn/cmdn/wiki/index.php?doc-view-5942.html