JS實現拖拽(原生)

拖拽的原理:三個事件 onmousedown、onmousemove、onmousemove

1、鼠標按下,觸發onmousedown,獲取鼠標座標x,y,獲取元素座標x,y

   通過event.clientX、event.clientY獲取鼠標位置的座標

 let x = e.clientX - box.offsetLeft;     //鼠標點擊座標距離盒子左邊緣的距離
 let y = e.clientY - box.offsetTop;     //鼠標點擊座標距離盒子上邊緣的距離

2、設置元素left、top值,(元素要設置position:absolute)

 box.style.left = ev.clientX - x + 'px';
 box.style.top = ev.clientY - y + 'px';

3、放開鼠標取消dom事件

下面是詳細代碼:我只開了橫向移動

<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <title>Document</title>
  <style>
    #box {
      width: 100px;
      height: 100px;
      background: red;
      position: absolute
    }

  </style>
</head>

<body style="position: relative;overflow: hidden;">
  <div id="box">

  </div>

  <script>
    window.onload = function () {
      let box = document.getElementById('box')
      box.onmousedown = function (ev) {
        let e = ev || event;
        let x = e.clientX - box.offsetLeft;     //鼠標點擊座標距離盒子左邊緣的距離
        let y = e.clientY - box.offsetTop;     //鼠標點擊座標距離盒子上邊緣的距離
        document.onmousemove = function (ev) {
          let e = ev || event;
          box.style.left = ev.clientX - x + 'px';
          box.style.top = ev.clientY - y + 'px';
          
          let bodyScreenX = ev.screenX
          let bodyClientWidth = document.body.clientWidth
          
          document.onmouseup = function (ev) {
            if (ev.clientX - x < 0) {
              box.style.left = 0
            } else if (bodyScreenX > bodyClientWidth) {
              box.style.right = 0
              box.style.left = bodyClientWidth - 100 + 'px'
            }
            document.onmousemove = null;
            document.onmouseup = null;
          }
        }
      }
    }

  </script>
</body>

</html>

 

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