本文介紹兩種實現圖形圖片的方法。
1.通過裁剪bitmap, 使用PorterDuffXfermode, 可以參考這篇博客
http://blog.csdn.net/edisonlg/article/details/7084977
2.通過設置渲染器 BitmapShader, 使用一張圖片創建一支具有圖像填充功能的畫筆
具體代碼如下
public class CircleImageView extends ImageView {
private Bitmap srcBitmap;
private Rect rect;
private Paint paint;
private BitmapShader mBitmapShader;
private int mRadius;
private Matrix mMatrix;
public CircleImageView(Context context) {
super(context);
init();
}
public CircleImageView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public CircleImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
/**
* 初始化變量
*/
private void init() {
paint = new Paint();
paint.setAntiAlias(true);
srcBitmap = ((BitmapDrawable) getDrawable()).getBitmap();
mMatrix = new Matrix();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
if (getWidth() > 0 && getHeight() > 0) {
rect = new Rect(0, 0, getWidth(), getHeight());
int mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());
mRadius = mWidth / 2;
//計算縮放比例
int bSize = Math.min(srcBitmap.getWidth(), srcBitmap.getHeight());
float scale = mWidth * 1.0f / bSize;
mMatrix.setScale(scale, scale);
}
}
@Override
protected void onDraw(Canvas canvas) {
// 方式1.通過裁剪bitmap
// canvas.drawBitmap(createCricleBitmap(srcBitmap), rect, rect, null);
//方式2.通過設置渲染器
mBitmapShader = new BitmapShader(srcBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
// 設置縮放
mBitmapShader.setLocalMatrix(mMatrix);
paint.setShader(mBitmapShader);
canvas.drawCircle(mRadius,
mRadius,
mRadius,
paint);
}
/**
* 獲取裁剪後的圓形圖片
*
* @param bitmap
* @return
*/
private Bitmap createCricleBitmap(Bitmap bitmap) {
Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(outBitmap);
canvas.drawCircle(mRadius,
mRadius,
mRadius,
paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, mMatrix, paint);
return outBitmap;
}
}