通過實例學習SpringStateMachine之TURN STILE

背景介紹

本系列通過學習SpringStateMachine中附帶的10餘個Sample來學習SpringStateMachine中的各個概念和用法。項目是使用的分支爲2.2.0.RELEASE[1]。項目參考文檔也是2.2.0.RELEASE[1]。

TURN STILE簡介

turnstile是對體育場入口或地鐵入口的旋轉柵門構建的狀態機。

狀態機的兩種狀態:

  • LOCKED
  • UNLOCKED

狀態機的兩種事件

  • COIN
  • PUSH

觸發相應事件後發生狀態轉換。
在這裏插入圖片描述

TURN STILE 依賴

項目在實現上述功能時,需要依賴springshell,官方給出的demo[4]使用了spring-shell1.2,本文將其改爲spring-shell 2.0.0.RELEASE。

        <dependency>
            <groupId>org.springframework.statemachine</groupId>
            <artifactId>spring-statemachine-core</artifactId>
            <version>2.2.0.RELEASE</version>
        </dependency>

        <dependency>
            <groupId>org.springframework.shell</groupId>
            <artifactId>spring-shell-starter</artifactId>
            <version>2.0.0.RELEASE</version>
        </dependency>

TURN STILE 實現

爲了實現本例,我們需要描述狀態及其轉換。首先定義狀態與事件枚舉類型。

狀態枚舉類型:

public enum States {
    LOCKED, UNLOCKED
}

使狀態發生變化的事件枚舉類型:

public enum Events {
    COIN, PUSH
}

接着我們配置狀態與轉換。

package springboot.statemachine.example.turnstile.demo;

import org.springframework.context.annotation.Configuration;
import org.springframework.statemachine.config.EnableStateMachine;
import org.springframework.statemachine.config.EnumStateMachineConfigurerAdapter;
import org.springframework.statemachine.config.builders.StateMachineStateConfigurer;
import org.springframework.statemachine.config.builders.StateMachineTransitionConfigurer;

import java.util.EnumSet;

@Configuration
@EnableStateMachine
public class StateMachineConfig
        extends EnumStateMachineConfigurerAdapter<States, Events> {

    @Override
    public void configure(StateMachineStateConfigurer<States, Events> states)
            throws Exception {
        states
                .withStates()
                .initial(States.LOCKED)
                .states(EnumSet.allOf(States.class));
    }

    @Override
    public void configure(StateMachineTransitionConfigurer<States, Events> transitions)
            throws Exception {
                transitions
                .withExternal()
                .source(States.LOCKED)
                .target(States.UNLOCKED)
                .event(Events.COIN)
                .and()
                .withExternal()
                .source(States.UNLOCKED)
                .target(States.LOCKED)
                .event(Events.PUSH);
    }

}

在配置狀態與轉換時用到如下的註解與類:

  • @Configuration
  • @EnableStateMachine
  • EnumStateMachineConfigurerAdapter

代碼繼承EnumStateMachineConfigurerAdapter類,並覆蓋兩個configure方法,在這兩個方法中分別來配置轉換與狀態列表同時指定好初始狀態。

隨後在創建的類上增加@EnableStateMachine與@Configuration註解,通過這些創建狀態機實例,系統隨後會檢測是否使用了adapter類,並在運行時根據這些配置修改狀態機。

statemachine中有三種形式的轉換(transition)external, internal, local。
這裏我們使用了withExternal,返回一個ExternalTransitionConfigurer來完成轉換的配置。target方法指定了目標狀態,source指定了源狀態,event指定了使狀態發生變更的事件。

最後是命令實現。這裏對StateMachineCommands官方demo[5]進行了小修改。最後通過stateMachine的sendEvent方法發送事件,使狀態機狀態發生變化。

import org.springframework.shell.standard.ShellComponent;
import org.springframework.shell.standard.ShellMethod;
import springboot.statemachine.example.AbstractStateMachineCommands;


@ShellComponent
public class StateMachineCommands extends AbstractStateMachineCommands<States, Events> {

    @ShellMethod(key = "sm event", value = "Sends an event to a state machine")
    public String event(Events event) {
        getStateMachine().sendEvent(event);
        return "Event " + event + " send";
    }
}

此外將官方AbstractStateMachineCommands[6]中打印turn stile字符圖形的部分去掉了。

import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.shell.standard.ShellMethod;
import org.springframework.statemachine.StateMachine;
import org.springframework.statemachine.state.State;
import org.springframework.util.StringUtils;

import java.util.Iterator;
import java.util.Map.Entry;
import java.util.Set;


public class AbstractStateMachineCommands<S, E>{

    @Autowired
    private StateMachine<S, E> stateMachine;

    protected StateMachine<S, E> getStateMachine() {
        return stateMachine;
    }

    @ShellMethod(key = "sm state", value = "Prints current state")
    public String state() {
        State<S, E> state = stateMachine.getState();
        if (state != null) {
            return StringUtils.collectionToCommaDelimitedString(state.getIds());
        } else {
            return "No state";
        }
    }

    @ShellMethod(key = "sm start", value = "Start a state machine")
    public String start() {
        stateMachine.start();
        return "State machine started";
    }

    @ShellMethod(key = "sm stop", value = "Stop a state machine")
    public String stop() {
        stateMachine.stop();
        return "State machine stopped";
    }


    @ShellMethod(key = "sm variables", value = "Prints extended state variables")
    public String variables() {
        StringBuilder buf = new StringBuilder();
        Set<Entry<Object, Object>> entrySet = stateMachine.getExtendedState().getVariables().entrySet();
        Iterator<Entry<Object, Object>> iterator = entrySet.iterator();
        if (entrySet.size() > 0) {
            while (iterator.hasNext()) {
                Entry<Object, Object> e = iterator.next();
                buf.append(e.getKey() + "=" + e.getValue());
                if (iterator.hasNext()) {
                    buf.append("\n");
                }
            }
        } else {
            buf.append("No variables");
        }
        return buf.toString();
    }

}

驗證

發送不同的命令觸發事件,並查看狀態機當前狀態,發現狀態正確發生變化。

State machine started
shell:>sm event COIN
Event COIN send
shell:>sm event PUSH
Event PUSH send
shell:>sm start
State machine started
shell:>sm state
LOCKED
shell:>sm event COIN
Event COIN send
shell:>sm state
UNLOCKED
shell:>sm event PUSH
Event PUSH send
shell:>sm state
LOCKED
shell:>sm event PUSH
Event PUSH send
shell:>sm state
LOCKED
shell:>sm state COIN
LOCKED
shell:>sm state
LOCKED
shell:>sm start
State machine started
shell:>sm state
LOCKED
shell:>sm stop

總結

通過turnstile這個例子學習了基礎的概念及相關配置。通過

  • @Configuration,
  • @EnableStateMachine,
  • EnumStateMachineConfigurerAdapter

完成配置及創建單實例。實現觸發事件使狀態機當前狀態發生變化,從源狀態到目標狀態變化。

參考

[1]2.2.0.RELEASE source,https://github.com/spring-projects/spring-statemachine/blob/2.2.0.RELEASE/
[2]2.2.0.RELEASE/reference,https://docs.spring.io/spring-statemachine/docs/2.2.0.RELEASE/reference
[3]turnstile,https://docs.spring.io/spring-statemachine/docs/2.2.0.RELEASE/reference/#statemachine-examples-turnstile
[4]turnstile demo,https://github.com/spring-projects/spring-statemachine/tree/2.2.0.RELEASE/spring-statemachine-samples/turnstile/src/main/java/demo/turnstile
[5]StateMachineCommands,https://github.com/spring-projects/spring-statemachine/blob/2.2.0.RELEASE/spring-statemachine-samples/turnstile/src/main/java/demo/turnstile/StateMachineCommands.java
[6]AbstractStateMachineCommands,https://github.com/spring-projects/spring-statemachine/blob/2.2.0.RELEASE/spring-statemachine-samples/src/main/java/demo/AbstractStateMachineCommands.java

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