View事件分發、滑動衝突--《Android開發藝術探索》閱讀筆記——第三章part2

目錄

一、事件分發

1、事件傳遞規則

2、源碼分析

1)Activity的分發過程:

2)頂級View(ViewGroup)的分發過程:分發規則的僞代碼來源的詳細說明

3)view的處理過程:主要是onTouchListener、OnTouchEvent、onClick的關係

二、滑動衝突

1、衝突場景

2、解決原理

3、舉個例子


View的事件分發,指的是 在多層級ViewGroup/View中對觸摸事件的分發。觸摸事件即MotionEvent,系統要把它傳遞給具體的view取處理。

事件序列,從Down開始,到多個Move,再到Up結束,就是一個事件序列。

一、事件分發

1、事件傳遞規則

事件分發主要3個方法:

public boolean dispatchTouchEvent(MotionEvent ev),負責事件的傳遞分發,事件到達view時一定回調此方法。返回值表示是否消費此事件,受onTouchEvent和子view的dispatchTouchEvent返回值影響。

public boolean onInterceptTouchEvent(MotionEvent ev),用於判斷是否攔截事件,也是返回值的含義。在dispatchTouchEvent內部調用。view攔截了某個事件,那後續這一事件序列都會默認攔截,不再調用此方法

public boolean onTouchEvent(MotionEvent event),用於處理事件,返回值表示是否消費此事件。

在dispatchTouchEvent內部調用。如果不消耗某一事件,那當前view不再接受同一事件序列的事件。 注意,如果設置了onTouchListener且onTouch返回值是true,那麼不會調用onTouchEvent(會給父view處理)onTouchEvent中發現設置了onClickListener那onCLick會被調用

三者關係:事件到達view時,會調用dispatchTouchEvent,然後內部調用onInterceptTouchEvent判斷是否攔截,如果不攔截就調用子view的dispatchTouchEvent。用僞代碼表示:

public boolean dispatchTouchEvent(MotionEvent event){
        boolean consumed;
        if (onIntercepterTouchEvent(event)){
            consumed = onTouchEvent(event);
        }else {
            consumed = child.dispatchTouchEvent(event);
        }

        return consumed;
    }

事件發生時,傳遞順序是:Activity-Window-View。如果所有activity的所有子View都不處理,那麼最終Activity的onTouchEvent會被調用。

另外幾點規則:

1)ViewGroup默認不攔截任何事件。即onInterceptTouchEvent方法返回false

2)  View沒有onInterceptTouchEvent()

3)View的onTouchEvent默認會消耗事件(返回True),除非它是不可點擊的——-clickable 和 longClickable同時爲false.注意:View的longClickable默認都爲false,clickable要根據控件屬性判斷。

4)View的enable屬性不影響onTouchEvent的默認返回值。(哪怕是disable)

5)  事件總是先傳遞給父元素,然後由父元素分發給子View.通過requestDisallowIntercept()分發可以在子元素中干預父元素的事件分發過程,但是ACTION_DOWN事件除外。

2、源碼分析

1)Activity的分發過程:

public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        //調用window的superDispatchTouchEvent來分發。(實際window只有一個實現PhoneWindow)
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        //如果window內所有view沒有消費,就會走acticity的onTouchEvent
        return onTouchEvent(ev);
    }

看PhoneWindow:

// This is the top-level view of the window, containing the window decor.
    private DecorView mDecor;

@Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        //mDecor是DecorView
        return mDecor.superDispatchTouchEvent(event);
    }

看DecorView:

public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }

繼續跟就到了ViewGroup的dispatchTouchEvent。DecorView內部的子View實際就是StatusBar、ActionBar、ContentView這些。

2)頂級View(ViewGroup)的分發過程:分發規則的僞代碼來源的詳細說明

 @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        ...

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            // 事件DOWN時會清除 子view的 "不允許父view攔截"的flag。因爲Down事件是事件序列的開始,一定會詢問本身是否攔截。
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            //是Down 或者 MOVE、UP但沒有攔截DOWN讓子View處理了(mFirstTouchTarget != null)
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    //如果子View沒有不允許攔截,就正常詢問自己是否攔截
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    //如果子View設置了不允許攔截,就不攔截
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                //不是Down且子view沒有處理,就是說本身攔截了DOWN,那後續的MOVE、UP就不再調用onInterceptTouchEvent詢問,直接攔截。
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            
            //如果沒有攔截
            if (!canceled && !intercepted) {

                ...

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        
                        //就遍歷子view
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            ...

                            //判斷子view能否接受事件:是否在播動畫、是否點擊在區域內
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            
                            //child不爲空就會調child.dispatchTouchEvent(event)
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                 //mFirstTouchTarget賦值,就是說child處理了事件
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            ...
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        ...
                    }
                }
            }

            // Dispatch to touch targets.
            //所有子View都沒處理事件
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                //那麼這裏穿的child是null,就是調用super.dispatchTouchEvent(event),就是View.dispatchTouchEvent(event)
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                ...
            }

            ...
        }

        ...
        return handled;
    }
 private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                //如果所有子view都沒有處理,就調用View本身的分發
                handled = super.dispatchTouchEvent(event);
            } else {
                //分發到子view,同樣開始遍歷
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }
...

3)view的處理過程:主要是onTouchListener、OnTouchEvent、onClick的關係

public boolean dispatchTouchEvent(MotionEvent event) {
        ...

        boolean result = false;

        ...

        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                //設置了OnTouchListener且onTouch返回 true,則看下面一行
                result = true;
            }
            //設置了OnTouchListener且onTouch返回 true就不會走onTouchEvent了
            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        ...

        return result;
    }
public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        
        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            //即使disabled,也是可點擊也會消費事件
            return clickable;
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    ...

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    //走onClick了
                                    performClickInternal();
                                }
                            }
                        }

                        ...
                    break;

                case MotionEvent.ACTION_DOWN:
                    ...
                    break;
                case MotionEvent.ACTION_MOVE:
                    ...
                    break;
            }

            return true;
        }

        return false;
    }

二、滑動衝突

1、衝突場景

ViewGroup的滑動和子view的滑動有衝突。

外部橫向,裏面豎向,那就是看外部啥時候攔截。

外部裏面都是相同方向,那就要看具體的業務規則了。

2、解決原理

因爲ViewGroup的onInterceptTouchEvent默認是不攔截的,所以:

解決滑動衝突的要點重寫onInterceptTouchEvent,根據衝突場景的規則來 判斷是否攔截,即isIntercept的賦值規則。其他代碼不動即可。

(還有個內部攔截法,用子view調用parent.requestDisallowInterceptTouchEvent(true),就不讓parent攔截

@Override
    public boolean onInterceptTouchEvent(MotionEvent motionEvent) {
        //解決滑動衝突
        boolean isIntercept = false;

        int x = (int) motionEvent.getX();
        int y = (int) motionEvent.getY();

        switch (motionEvent.getAction()) {
            case MotionEvent.ACTION_DOWN:
                //down不能攔截,因爲一攔截就都給你了。
                mLastXIntercept = x;
                mLastYIntercept = y;
                break;
            case MotionEvent.ACTION_MOVE:

                //是橫向的滑動
                boolean isHorizontal = Math.abs(x - mLastXIntercept) > Math.abs(y - mLastYIntercept);
                  
                //解決滑動衝突的要點:根據衝突場景的規則來 判斷是否攔截,即isHorizontal如果取值
                if (isHorizontal) {
                    //此處一旦攔截,後面的ACTION就不會在調用onInterceptTouchEvent
                    isIntercept = true;
                }
                break;
            case MotionEvent.ACTION_UP:
                //up不能攔截,因爲攔截了沒啥意義。因爲如果前面攔截了Down,那自然Up也會給到。
                //另外,如果只攔截了UP,那子view即使處理了其他事件,那也不會走onClick。
                break;
        }

        Log.i(TAG, "onInterceptTouchEvent: isIntercept:" + isIntercept);

        //此處要記錄下 攔截時的 開始的 觸摸點(僅用於下面onTouchEvent處理滑動使用)
        mLastX = mLastXIntercept;
        mLastY = mLastYIntercept;

        mLastXIntercept = x;
        mLastYIntercept = y;

        return isIntercept;
    }

3、舉個例子

之前寫的橫向滑動View:《Android進階之光》自定義ViewGroup實例:橫向滑動HorizontalView

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