//錨點設置
function RegPoint( obj:Sprite , point:Point):void
{
var tmp_point:Point = obj.parent.globalToLocal( obj.localToGlobal( point));
var len:int = obj.numChildren;
while (len--)
{
var tmp_obj:DisplayObject = obj.getChildAt(len);
tmp_obj.x -= point.x;
tmp_obj.y -= point.y;
}
obj.x = tmp_point.x;
obj.y = tmp_point.y;
}