SDL_WindowEventID

窗口事件枚舉值

可能值

SDL_WINDOWEVENT_NONE

never used

SDL_WINDOWEVENT_SHOWN

窗口被顯示

SDL_WINDOWEVENT_HIDDEN

窗口被隱藏

SDL_WINDOWEVENT_EXPOSED

窗口被顯露出來且必須被重畫(夢維:這種情況一般是窗口被其他窗口擋住,然後被遮擋部分又顯示出來時)

SDL_WINDOWEVENT_MOVED

window has been moved to data1, data2

SDL_WINDOWEVENT_RESIZED

window has been resized to data1xdata2

SDL_WINDOWEVENT_SIZE_CHANGED

窗口大小改變, 不論是用戶拖動改變大小還是調用了改變窗口大小的API

SDL_WINDOWEVENT_MINIMIZED

窗口被最小化

SDL_WINDOWEVENT_MAXIMIZED

窗口被最大化

SDL_WINDOWEVENT_RESTORED

窗口返回普通大小並返回原來位置

SDL_WINDOWEVENT_ENTER

窗口得到鼠標焦點

SDL_WINDOWEVENT_LEAVE

窗口失去鼠標焦點

SDL_WINDOWEVENT_FOCUS_GAINED

窗口得到鍵盤焦點

SDL_WINDOWEVENT_FOCUS_LOST

窗口失去鍵盤焦點

SDL_WINDOWEVENT_CLOSE

窗口管理器請求窗口關閉

代碼示例

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#include "SDL.h"
 
int main(int, char**)  {
  int width = 640;
  int height = 480;
   
  if (SDL_Init(SDL_INIT_VIDEO) != 0)  {
    return 1;
  }
  atexit(SDL_Quit);
   
  SDL_Window* window = SDL_CreateWindow(
    "Example", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
    width, height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE
  );
  Uint32 windowID = SDL_GetWindowFromID(window);
   
  while (true)  {
    SDL_Event event;
    while (SDL_PollEvent(&event))  {
      switch (event.type)  {
         
        case SDL_WINDOWEVENT:  {
          if (event.window.windowID == windowID)  {
            switch (event.window.event)  {
               
              case SDL_WINDOWEVENT_SIZE_CHANGED:  {
                width = event.window.data1;
                height = event.window.data2;
                break;
              }
               
              case SDL_WINDOWEVENT_CLOSE:  {
                event.type = SDL_QUIT;
                SDL_PushEvent(&event);
                break;
              }
               
            }
          }
          break;
        }
         
        case SDL_QUIT:  {
          return 0;
        }
         
        /* ... */
         
      }
    }
     
    /* ... */
     
    SDL_Sleep(1);
  }
}
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