Qt下使用OpenGL(4)-根據NeHe的教程改寫的

第四課:旋轉

只增加了幾個變量,幾行代碼。我的機器運行特別慢,故增大了旋轉增量,有興趣的可以減小一些試試……

nehewidget.h 文件:

#ifndef NEHEWIDGET_H
#define NEHEWIDGET_H

#include <QtOpenGL/QGLWidget>
//#include "ui_nehewidget.h"

#include <qgl.h>

class nehewidget : public QGLWidget
{
	Q_OBJECT

public:
	nehewidget(QWidget *parent = 0,bool fs=false);
	~nehewidget();

protected:
	void initializeGL();
	void paintGL();
	void resizeGL(int w,int h);

	void keyPressEvent(QKeyEvent *e);

	bool fullscreen;
	GLfloat rtri,rquad;
};

#endif // NEHEWIDGET_H


 

nehewidget.cpp 文件:

#include "nehewidget.h"

#include <gl/GLU.h>
#include <QKeyEvent>

nehewidget::nehewidget(QWidget *parent,bool fs)
	: QGLWidget(parent)
{
	rtri=0.0;
	rquad=0.0;
	fullscreen=fs;
	setGeometry(50,50,640,480);
//	setCaption("OpenGL window"); //這個函數,不支持了吧?
	setWindowTitle("OpenGL Window");
	if(fullscreen) showFullScreen();
}

nehewidget::~nehewidget()
{

}

void nehewidget::initializeGL()
{
	glShadeModel(GL_SMOOTH);
	glClearColor(0,0,0,0);
	glClearDepth(1.0);
	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_LEQUAL);
	glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
}

void nehewidget::paintGL()
{
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
	glLoadIdentity();
	//難道是gluPerspective的緣故?參數必須小一些才能看到圖形
	//而且圓形和屏幕大小有關係,屏幕不對勁,正方形變長方形了……
	glTranslatef(-0.3,0.3,-0.6);
	glRotatef(rtri,0.0,1.0,0.0);
	glBegin(GL_TRIANGLES);
	glColor3f(1.0,0.0,0.0);
	glVertex3f(0.0,0.2,0.0);
	glColor3f(0.0,1.0,0.0);
	glVertex3f(-0.2,-0.2,0.0);
	glColor3f(0.0,0.0,1.0);
	glVertex3f(0.2,-0.2,0.0);
	glEnd();
	rtri+=30;
	glLoadIdentity();

	glTranslatef(0.3,0.3,0.0);
	glRotatef(rquad,1.0,0.0,0.0);
	glColor3f(0.5,0.5,1.0);
	glBegin(GL_QUADS);
	glVertex3f(-0.2,0.2,0);
	glVertex3f(0.2,0.2,0);
	glVertex3f(0.2,-0.2,0);
	glVertex3f(-0.2,-0.2,0);
	glEnd();
	rquad-=20;
	//下面被註釋的一段是另添加的,有興趣的可以去掉註釋運行一下
	//用連續的點或三角形來逼近圓,一個空心,一個實心
/*
	glTranslatef(-0.5,-0.5,0.0);
	GLfloat x,y,angle;
	glBegin(GL_POINTS);
	for(angle=0;angle<2*3.1415926;angle+=0.001) {
		x=0.2*sin(angle);
		y=0.2*cos(angle);
		glVertex3f(x,y,0.0);
	}
	glEnd();
	glTranslatef(0.5,0.0,0.0);
	glBegin(GL_TRIANGLE_FAN);
	for(int i=0;i<100;i++) {
		float angle=2*3.1415926*i/100;
		glVertex3f(0.2*cos(angle),0.2*sin(angle),0);
	}
	glEnd();
*/
}

void nehewidget::resizeGL(int w,int h)
{
	if(h==0) h=1;
	glViewport(0,0,(GLint)w,(GLint)h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	//下面這個函數在Qt和OpenGL新版本中都不支持了!先註釋掉吧,以後不得不用時再想辦法
//	gluPerspective(45.0,(GLfloat)w/(GLfloat)h,0.1,100.0);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
}

void nehewidget::keyPressEvent(QKeyEvent *e)
{
	switch(e->key()) {
	case Qt::Key_F2:
		fullscreen=!fullscreen;
		if(fullscreen) showFullScreen();
		else {
			showNormal();
			setGeometry(0,0,640,480);
		}
		updateGL();
		break;
	case Qt::Key_Escape:
		close();
	}
}


 

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