boren-接小球遊戲

import random
import pygame
import sys


def figure(screen, photo, x, y):
    content = pygame.image.load(photo)
    screen.blit(content, (x, y))


def ziti(screen, text, x, y, size = 24,color=(232, 206, 144)):
    font = pygame.font.Font("ziti.ttf", size)
    img_text = font.render(text, True, color)  # 設置文字參數,內容,鋸齒話,顏色
    screen.blit(img_text, (x, y))  # 將文字放在屏幕上


def run():
    screen_w, screen_h = 640, 480
    score = 0
    hp = 3
    speed = 1
    ball_x, ball_y = 400, 0
    ban_x, ban_y, ban_width, ban_height = 400, screen_h - 40, 220, 100
    bg_volume = 0.9
    sound_volume = 0.4

    start = "請點擊開始遊戲"
    result = ""
    title = "接亞瑟"

    sound_score = "C:/Users/Administrator/Desktop/塗博仁編程文件夾(只能用Python打開的程序)/hit_wall.wav"
    ball_figure = "yase.png"
    bj_figure = "bj.jpg"
    bg_music = "bj.mp3"
    ban ="ban5.png"
    game_over = True
    # 檢測按鍵是不是按着不放
    moving_left = False
    moving_right = False
    moving_up = False
    moving_down = False

    screen = pygame.display.set_mode((screen_w, screen_h))  # 2.創建一個窗口,設置大小
    pygame.display.set_caption(title)
    hit = pygame.mixer.Sound(sound_score)  # 加載音樂
    hit.set_volume(sound_volume)  # 設置音量
    pygame.mixer.music.load(bg_music)
    pygame.mixer.music.set_volume(bg_volume)
    pygame.mixer_music.play(-1)

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.MOUSEBUTTONUP:
                if game_over:
                    game_over = False
                    score = 0
                    hp = 4
            elif event.type == pygame.MOUSEMOTION:
                ban_x, _ = event.pos

            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_a or event.key == pygame.K_LEFT:
                    moving_left = True
                elif event.key == pygame.K_d or event.key == pygame.K_RIGHT:
                    moving_right = True
                elif event.key == pygame.K_w or event.key == pygame.K_UP:
                    moving_up = True
                elif event.key == pygame.K_s or event.key == pygame.K_DOWN:
                    moving_down = True

            elif event.type == pygame.KEYUP:
                if event.key == pygame.K_a or event.key == pygame.K_LEFT:
                    moving_left = False
                elif event.key == pygame.K_d or event.key == pygame.K_RIGHT:
                    moving_right = False
                elif event.key == pygame.K_w or event.key == pygame.K_UP:
                    moving_up = False
                elif event.key == pygame.K_s or event.key == pygame.K_DOWN:
                    moving_down = False

        figure(screen, bj_figure, 0, 0)
        if game_over:
            ziti(screen, start, 100,screen_h / 2,50)
            ziti(screen, result, 100, screen_h / 2 + 50,50)
        else:
            ball_y = ball_y + speed
            if moving_right:
                ban_x += 30
            elif moving_left:
                ban_x -= 30
            elif moving_down:
                ban_y += 30
            elif moving_up:
                ban_y -= 30

            # 沒接到小球的判定
            if ball_y > screen_h:
                ball_x = random.randint(0, screen_w)
                ball_y = 0
                hp = hp - 1
                speed = 1
                if hp == 0:
                    start = "重新開始請點擊屏幕"
                    result = "你擊殺了%d個小球" % score
                    game_over = True

            # 接到小球的判定結果
            if ban_x <= ball_x <= ban_x + ban_width and ban_y <= ball_y <= ban_y + ban_height:
                score = score + 1
                speed = speed + 1
                hit.play()
                ball_x = random.randint(0, 600)
                ball_y = 0
            ziti(screen, '分數:%d' % score, 0, 0)
            ziti(screen, "生命值:%d" % hp, screen_w - 120, 0)
            figure(screen, ball_figure, ball_x, ball_y)
            #pygame.draw.rect(screen, (100, 255, 0), (ban_x, ban_y, ban_width, ban_height), 0)
        pygame.display.update()  # 3.不斷循環


def main():
    pygame.init()  # 1.遊戲初始化
    pygame.mixer.init()  # 2.音樂初始化
    run()


if __name__ == '__main__':
    main()
發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章