一.前言
某日,看見隔壁家的小朋友在玩一款網絡爆款貪喫蛇遊戲,感覺很好玩。自己剛好正在學習JAVA編程,也想實現一個類似功能的遊戲Demo練手,在網上查看了不少源碼案例,全都是很古老的方塊式貪喫蛇遊戲案例,沒有想要的實現,因此自己動手實現一個JAVA版的貪喫蛇遊戲。
我在這個Dome完成之後重寫了這個遊戲的Android版,並重新更名爲《蛇王傳說》。也歡迎大家下載試玩。遊戲下載地址:https://www.pgyer.com/yGir
我的另一篇博客有Androd版本的遊戲介紹:https://blog.csdn.net/hawkol/article/details/90608813
二、實現效果
1.啓動界面 蛇頭會左右擺動,動態效果
2、遊戲主界面 地圖上有不同的食物,用鍵盤控制蛇在地圖上行走,每喫掉一個食物,蛇會自動生長一節
三、按鍵功能說明 左右鍵蛇轉向,上鍵蛇加速行走。
四、美工準備
因自己不會美工,很多圖都是從網上找的,然後用photoshop摳圖,按自己的設計思路,做成以下樣式。做片做的比較醜,就不放原圖了。
1、images 文件夾
2、foolds文件夾
3、snake文件夾
4、在s0,s1,s2,s3,s4文件夾分別放以下5張圖,可以做成不同顏色和樣式(也就是蛇的皮膚)
五、打開Eclipse新建HawkRetroSnaker 項目,目錄文件結構如下圖:
從目錄結構可以看出,此遊戲有5個JAVA類,分別是
Foods.java (食物),
Snake.java (蛇),
SnakePlayer.java (遊戲主程),
Tools.java (工具類),
UIGameStart.java (啓動時的Ui).
六、遊戲代碼:關鍵代碼地方都有註釋,我就不多囉嗦了,代碼寫的比較爛,只是爲了實現功能,有很多地方可以優化,大家也可提出自己的見解。
1.Foods.java
package com.hawkonline.retorsnaker;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Foods {
private int imgID;//食物圖片D 以foodsX
private int drawX;// 圖塊顯示中心的X位置
private int drawY;// 圖塊顯示中心的Y位置
private int generateEnergy;//產生能量
private int offsetX;// 圖塊塊顯示的X位置偏移值-自動計算
private int offsetY;// 圖塊塊顯示的X位置偏移值-自動計算
private BufferedImage imgFoods;//
public Foods(int imgID, int drawX, int drawY, int generateEnergy) {
super();
this.imgID = imgID;
this.drawX = drawX;
this.drawY = drawY;
this.generateEnergy = generateEnergy;
//加載食物圖片
try {
imgFoods= ImageIO.read(new FileInputStream("images\\foods\\foods"+imgID+".png"));
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
this.offsetX = imgFoods.getWidth()/2;
this.offsetY = imgFoods.getHeight()/2;
}
//畫食物
public void drawFoods(Graphics cg,int x,int y ){
cg.drawImage(imgFoods, drawX-offsetX+x, drawY-offsetY+y, null);
cg.setColor(Color.WHITE);
//參照線-------------------
cg.fillRect(drawX-1+x, drawY-1+y, 2, 2);
}
public Foods() {
super();
}
public int getImgID() {
return imgID;
}
public void setImgID(int imgID) {
this.imgID = imgID;
}
public int getDrawX() {
return drawX;
}
public void setDrawX(int drawX) {
this.drawX = drawX;
}
public int getDrawY() {
return drawY;
}
public void setDrawY(int drawY) {
this.drawY = drawY;
}
public int getGenerateEnergy() {
return generateEnergy;
}
public void setGenerateEnergy(int generateEnergy) {
this.generateEnergy = generateEnergy;
}
public int getOffsetX() {
return offsetX;
}
public void setOffsetX(int offsetX) {
this.offsetX = offsetX;
}
public int getOffsetY() {
return offsetY;
}
public void setOffsetY(int offsetY) {
this.offsetY = offsetY;
}
}
2.Snake.java
package com.hawkonline.retorsnaker;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.util.Arrays;
import java.util.Random;
import javax.imageio.ImageIO;
public class Snake {
private Random rand = new Random();
private int to=0;//自動移動模式標記蛇移動的方向,1左,2右
// 蛇圖片相關顯示屬性
private int step;// 步長
private int offsetX;// 圖塊塊顯示的X位置偏移值-自動計算
private int offsetY;// 圖塊塊顯示的X位置偏移值-自動計算
private BufferedImage imgSnakeHead;// 蛇頭圖片
private BufferedImage imgSnakeBody1;// 蛇身體奇數圖片
private BufferedImage imgSnakeBody2;// 蛇身體偶數圖片
private BufferedImage imgSnakeTait1;// 蛇尾巴圖片
private BufferedImage imgSnakeTait2;// 蛇尾巴圖片
private BufferedImage imgRotate;// 旋轉後的圖片
// 蛇的屬值
private int energy;// 喫豆得到的能量
private int snakeLength;// 蛇的長度--默認3節,根椐能量獲得的多少自動生長
// 蛇頭
private int snakeHeadX;// 蛇頭X座標
private int snakeHeadY;// 蛇頭Y座標
private int snakeHeadDirection;// 蛇頭移動的方向
private int snakeDisplayStyle;// 蛇顯示風格
private boolean snakeIsDeath;//蛇死亡標記 True-生存, false=死亡
// 蛇身體
private int[] bodyX;// 蛇身體X座標
private int[] bodyY;// 蛇身體Y座標
private int[] bodyDirection;// 蛇身體方向
// 構造函數
public Snake(int snakeHeadX, int snakeHeadY, int snakeHeadDirection, int snakeDisplayStyle) {
super();
this.snakeHeadX = snakeHeadX;
this.snakeHeadY = snakeHeadY;
this.snakeHeadDirection = snakeHeadDirection;
this.snakeDisplayStyle = snakeDisplayStyle;
this.snakeIsDeath = true;//蛇死亡標記 True-生存, false=死亡
snakeLength =6;
// 加載圖片
try {
imgSnakeHead = ImageIO.read(new FileInputStream("images\\snake\\s" + snakeDisplayStyle + "\\head.png"));
imgSnakeBody1 = ImageIO.read(new FileInputStream("images\\snake\\s" + snakeDisplayStyle + "\\body1.png"));
imgSnakeBody2 = ImageIO.read(new FileInputStream("images\\snake\\s" + snakeDisplayStyle + "\\body2.png"));
imgSnakeTait1 = ImageIO.read(new FileInputStream("images\\snake\\s" + snakeDisplayStyle + "\\tait1.png"));
imgSnakeTait2 = ImageIO.read(new FileInputStream("images\\snake\\s" + snakeDisplayStyle + "\\tait2.png"));
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
this.offsetX =imgSnakeHead.getWidth()/2;
this.offsetY =imgSnakeHead.getHeight()/2;
this.step = 8;
// 蛇身體-構造時爲3節
bodyX = new int[snakeLength];
bodyY = new int[snakeLength];
bodyDirection = new int[snakeLength];
for (int i = 0; i < snakeLength; i++) {
bodyX[i] = snakeHeadX - (i + 1) * step;
bodyY[i] = snakeHeadY;
bodyDirection[i] = 0;
}
}
// 畫蛇
public void snakeShow(Graphics cg,int x,int y) {
// 畫蛇身體
for (int i = snakeLength - 1; i >= 0; i--) {
if (i == snakeLength - 1) {// 畫蛇尾
if ((i % 2 == 0)) {
imgRotate = Tools.rotateImage(imgSnakeTait1, bodyDirection[i]);
} else {
imgRotate = Tools.rotateImage(imgSnakeTait2, bodyDirection[i]);
}
} else {
// 畫蛇身體
if ((i % 2) == 0) {
imgRotate = Tools.rotateImage(imgSnakeBody1, bodyDirection[i]);
} else {
imgRotate = Tools.rotateImage(imgSnakeBody2, bodyDirection[i]);
}
}
cg.drawImage(imgRotate, bodyX[i] - offsetX+x, bodyY[i] - offsetY+y,null);
// 參照線-------------------
cg.setColor(Color.WHITE);
cg.fillRect(bodyX[i] - 1+x, bodyY[i] - 1+y, 2, 2);
}
// 畫蛇頭
imgRotate = Tools.rotateImage(imgSnakeHead, snakeHeadDirection);
cg.drawImage(imgRotate, snakeHeadX - offsetX+x, snakeHeadY - offsetY+y,null);
// 參照線-------------------
cg.setColor(Color.WHITE);
cg.fillRect(snakeHeadX - 1+x, snakeHeadY - 1+y, 2, 2);
cg.setColor(Color.BLUE);
int sX = (int) (snakeHeadX + 150 * Math.cos(snakeHeadDirection * 3.14 / 180));
int sY = (int) (snakeHeadY + 150 * Math.sin(snakeHeadDirection * 3.14 / 180));
cg.fillRect(sX - 1+x, sY - 1+y, 2, 2);
sX = (int) (snakeHeadX + 100 * Math.cos((snakeHeadDirection+45) * 3.14 / 180));
sY = (int) (snakeHeadY + 100 * Math.sin((snakeHeadDirection+45) * 3.14 / 180));
cg.fillRect(sX - 1+x, sY - 1+y, 2, 2);
sX = (int) (snakeHeadX + 100 * Math.cos((snakeHeadDirection-45) * 3.14 / 180));
sY = (int) (snakeHeadY + 100 * Math.sin((snakeHeadDirection-45) * 3.14 / 180));
cg.fillRect(sX - 1+x, sY - 1+y, 2, 2);
// 參照線-------------------
cg.setColor(Color.WHITE);
cg.fillRect(snakeHeadX - 1+x, snakeHeadY - 1+y, 2, 2);
}
public void snakeAutoMove(){
// 蛇智能移動方案3
//蛇下一步的位置
int sX = (int) (snakeHeadX + 150 * Math.cos(snakeHeadDirection * 3.14 / 180));
int sY = (int) (snakeHeadY + 150 * Math.sin(snakeHeadDirection * 3.14 / 180));
//蛇死亡了
if(sX<=20||sX>=(Tools.MAP_X-20)||sY<=20||sY>=(Tools.MAP_Y-20)){
boolean isL=false,isR=false;
//看下左邊45度會不會死
sX = (int) (snakeHeadX + 100 * Math.cos((snakeHeadDirection+45) * 3.14 / 180));
sY = (int) (snakeHeadY + 100 * Math.sin((snakeHeadDirection+45) * 3.14 / 180));
if(sX<=20||sX>=(Tools.MAP_X-20)||sY<=20||sY>=(Tools.MAP_Y-20)){
isL=true;
}
//看下左邊45度會不會死
sX = (int) (snakeHeadX + 100 * Math.cos((snakeHeadDirection-45) * 3.14 / 180));
sY = (int) (snakeHeadY + 100 * Math.sin((snakeHeadDirection-45) * 3.14 / 180));
if(sX<=20||sX>=(Tools.MAP_X-15)||sY<=20||sY>=(Tools.MAP_Y-15)){
isR=true;
}
//左右死
if((isL)&&(isL)){
if(rand.nextInt(1)==1){
snakeHeadDirection+=(rand.nextInt(5)+20);//增大旋轉角度
to=1;
}else{
snakeHeadDirection-=(rand.nextInt(5)+20);//增大旋轉角度
to=2;
}
}else if(isL){
snakeHeadDirection-=(rand.nextInt(5)+5);//增大旋轉角度
to=2;
}else{
snakeHeadDirection+=(rand.nextInt(5)+5);//增大旋轉角度
to=1;
}
}else{
if(rand.nextInt(rand.nextInt(20)+10)==1){
to=rand.nextInt(3);
}
if (to==1) snakeHeadDirection+=(rand.nextInt(5)+2);
if (to==2) snakeHeadDirection-=(rand.nextInt(5)+2);
}
snakeMove();
}
// 蛇移動-按照設置的方向前行
public void snakeMove() {
if (snakeIsDeath) {
// 蛇的後一節的值繼承前一節的值
for (int i = snakeLength - 1; i > 0; i--) {
bodyX[i] = bodyX[i - 1];
bodyY[i] = bodyY[i - 1];
bodyDirection[i] = bodyDirection[i - 1];
}
// 第一節的值繼承蛇頭的值
bodyX[0] = snakeHeadX;
bodyY[0] = snakeHeadY;
bodyDirection[0] = snakeHeadDirection;
snakeHeadX = (int) (snakeHeadX + step * Math.cos(snakeHeadDirection * 3.14 / 180));
snakeHeadY = (int) (snakeHeadY + step * Math.sin(snakeHeadDirection * 3.14 / 180));
}
}
// 蛇生長--數組自動擴容1節
public void snakGrow() {
snakeLength = snakeLength + 1;
if (snakeLength > bodyX.length) {
bodyX = Arrays.copyOf(bodyX, snakeLength);
bodyY = Arrays.copyOf(bodyY, snakeLength);
bodyDirection = Arrays.copyOf(bodyDirection, snakeLength);
}
}
// 蛇死亡
public void snakeDeath() {
this.snakeIsDeath = false;//蛇死亡標記 True-生存, false=死亡
// 隨機數--產生蛇塊斷裂
Random rand = new Random();
for (int i = 0; i < snakeLength; i++) {
bodyX[i] = bodyX[i] + rand.nextInt(step * 2) - rand.nextInt(step * 2);
bodyY[i] = bodyY[i] + rand.nextInt(step * 2) - rand.nextInt(step * 2);
bodyDirection[i] = bodyDirection[i] + rand.nextInt(360);
}
//snakeHeadX = snakeHeadX + rand.nextInt(step) - rand.nextInt(step);
//snakeHeadY = snakeHeadY + rand.nextInt(step) - rand.nextInt(step);
snakeHeadX = (int) (snakeHeadX + step * Math.cos(snakeHeadDirection * 3.14 / 180));
snakeHeadY = (int) (snakeHeadY + step * Math.sin(snakeHeadDirection * 3.14 / 180));
}
// get---- set-----
public int getSnakeHeadDirection() {
return snakeHeadDirection;
}
public void setSnakeHeadDirection(int snakeHeadDirection) {
this.snakeHeadDirection = snakeHeadDirection;
}
public int getSnakeHeadX() {
return snakeHeadX;
}
public void setSnakeHeadX(int snakeHeadX) {
this.snakeHeadX = snakeHeadX;
}
public int getSnakeHeadY() {
return snakeHeadY;
}
public void setSnakeHeadY(int snakeHeadY) {
this.snakeHeadY = snakeHeadY;
}
public boolean getSnakIsDeath() {
return snakeIsDeath;
}
public boolean isSnakeIsDeath() {
return snakeIsDeath;
}
public void setSnakeIsDeath(boolean snakeIsDeath) {
this.snakeIsDeath = snakeIsDeath;
}
public int getEnergy() {
return energy;
}
public void setEnergy(int energy) {
this.energy = energy;
if((energy-5)>=0){//每獲取5點能量,蛇生長一節(12-5)>=0
this.snakGrow();//蛇生長
this.energy=this.energy-5;
}
}
public int getSnakeLength() {
return snakeLength;
}
public void setSnakeLength(int snakeLength) {
this.snakeLength = snakeLength;
}
public int getSnakeDisplayStyle() {
return snakeDisplayStyle;
}
public void setSnakeDisplayStyle(int snakeDisplayStyle) {
this.snakeDisplayStyle = snakeDisplayStyle;
}
}
3.SnakePlayer.java
package com.hawkonline.retorsnaker;
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferedImage;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.util.Random;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
public class SnakePlayer extends JFrame implements Runnable, KeyListener{
Random rand = new Random();
private int runGame=0;
//UI
private UIGameStart uiGameStart=null;
private int inputSleep=80;//線程執行間隔時長
private int drawMapX,drawMapY;
private static BufferedImage bfMap= new BufferedImage(Tools.MAP_X, Tools.MAP_Y, BufferedImage.TYPE_3BYTE_BGR); // 創建一張1920*1080的地圖源圖
private static BufferedImage bfGameMap = new BufferedImage(Tools.SCREEN_X, Tools.SCREEN_Y, BufferedImage.TYPE_3BYTE_BGR); // 創建一張1920*1080的緩衝圖片
private static Graphics bfGameMapGraphics =bfGameMap.getGraphics();// 獲取緩衝圖片的畫筆
private BufferedImage imgDisplayInformation=null;
private BufferedImage imeGameOver=null;
private Foods []foods=null;//小圓點食物
private Snake snake=null;//蛇
//private Snake enemy=null;
public SnakePlayer() {
this.setTitle(Tools.GameName);
// 設置框架的大小
this.setSize(Tools.SCREEN_X, Tools.SCREEN_Y);
// 設置框架大小可以改變
this.setResizable(false);
//設置窗體居中顯示
this.setLocationRelativeTo(null);
// 設置點擊關閉按鈕 關閉界面
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//設置GUI的窗口圖標
ImageIcon snakeIcon = new ImageIcon("images\\snakeIcon.png");
this.setIconImage(snakeIcon.getImage());
// 允許顯示遊戲界面
this.setVisible(true);
// 添加鍵盤監聽器
this.addKeyListener(this);
// 添加鼠標監聽器
//鼠標樣式
this.setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
//創建UI界面
uiGameStart=new UIGameStart();
loadGameResources();//加載遊戲資源
bfMapDraw();//畫背地圖,以後不用多次畫了
setFoods();
setSnake();
Thread thread = new Thread(this); // 創建線程
thread.start(); // 啓動線程
}
//加載遊戲資源
private void loadGameResources() {
try {
imgDisplayInformation = ImageIO.read(new FileInputStream("images\\DisplayInformation.png"));
imeGameOver = ImageIO.read(new FileInputStream("images\\GameOver.png"));
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
//設置蛇
private void setSnake() {
snake=new Snake(Tools.MAP_X/2, Tools.MAP_Y/2, 0,rand.nextInt(Tools.SNAKE_STYLE_SUM));
// int sx=rand.nextInt(Tools.MAP_X-40)+20;
// int sy=rand.nextInt(Tools.MAP_Y-40)+20;
// int sd=rand.nextInt(360);
// int ss=rand.nextInt(Tools.SNAKE_STYLE_SUM);
//
// enemy=new Snake(sx, sy, sd, ss);
}
// 設置食物
private void setFoods() {
foods=new Foods[Tools.FOODS_SUM];
for(int i=0;i<Tools.FOODS_SUM;i++){
int imgID=rand.nextInt(Tools.FOODS_TYPE_SUM);
int drawX=rand.nextInt(Tools.MAP_X-40)+20;
int drawY=rand.nextInt(Tools.MAP_Y-40)+20;
//-------------可設計從XML文件讀入
int generateEnergy;
if (imgID<7){
generateEnergy=1;
}else {
generateEnergy=5;
}
foods[i]=new Foods(imgID, drawX, drawY, generateEnergy);
}
}
// 設置遊戲地圖
private void bfMapDraw() {
Graphics bfMapGraphics =bfMap.getGraphics();// 獲取緩衝圖片的畫筆
bfMapGraphics.setColor(Color.BLACK); // 設置map外框爲黑色
bfMapGraphics.fillRect(0, 0, Tools.MAP_X, Tools.MAP_Y);
bfMapGraphics.setColor(new Color(90, 90, 90)); // 設置map牆爲黑色
bfMapGraphics.fillRect(10, 10, Tools.MAP_X - 20, Tools.MAP_Y - 20);
bfMapGraphics.setColor(new Color(208, 208, 224)); // 設置map背景色
bfMapGraphics.fillRect(20, 20, Tools.MAP_X - 40, Tools.MAP_Y - 40);
// 畫map格
bfMapGraphics.setColor(new Color(241, 241, 240));
for (int i = 20; i < Tools.MAP_Y; i += 20) {
bfMapGraphics.drawLine(0 + 12, i, Tools.MAP_X -12, i);
}
for (int j = 20; j < Tools.MAP_X; j += 20) {
bfMapGraphics.drawLine(j, 0 + 12, j, Tools.MAP_Y - 12);
}
}
public void reDrawGame(){
//得到畫地圖的偏移值
drawMapX=-snake.getSnakeHeadX()+Tools.SCREEN_X/2;
drawMapY=-snake.getSnakeHeadY()+Tools.SCREEN_Y/2;
//畫地圖背景
bfGameMapGraphics.setColor(Color.red);
bfGameMapGraphics.fillRect(0, 0, Tools.SCREEN_X, Tools.SCREEN_Y);
bfGameMapGraphics.drawImage(bfMap, drawMapX, drawMapY, null);//顯示第一層背景地圖
for(int i=0;i<Tools.FOODS_SUM;i++){
int distance = (int) Math.sqrt(Math.abs((foods[i].getDrawX() - snake.getSnakeHeadX())*(foods[i].getDrawX() - snake.getSnakeHeadX()))+Math.abs((foods[i].getDrawY() - snake.getSnakeHeadY())*(foods[i].getDrawY() - snake.getSnakeHeadY())));
if (distance<25){//如果貪喫蛇離食物有20,測喫掉食物
snake.setEnergy(snake.getEnergy()+foods[i].getGenerateEnergy());//能量加
//產生新的食物
foods[i].setDrawX(rand.nextInt(Tools.MAP_X-40)+20);
foods[i].setDrawY(rand.nextInt(Tools.MAP_Y-40)+20);
}
foods[i].drawFoods(bfGameMapGraphics, drawMapX,drawMapY);
}
//===============================================
if (snake.getSnakIsDeath()){//如果蛇在活着
//snake.snakeMove();//蛇移動
snake.snakeAutoMove();
//判斷蛇是否撞牆
if(snake.getSnakeHeadX()<=20||snake.getSnakeHeadX()>=(Tools.MAP_X-20)||snake.getSnakeHeadY()<=20||snake.getSnakeHeadY()>=(Tools.MAP_Y-20)){
snake.snakeDeath();//蛇死亡了
runGame=2;//遊戲結束
}
}
snake.snakeShow(bfGameMapGraphics,drawMapX,drawMapY);
}
public void paint(Graphics gr) {
switch (runGame){
case 0:
uiGameStart.drawUIGameStart(bfGameMapGraphics);
gr.drawImage(bfGameMap,0,0, null); // 將緩衝map
break;
case 1:
reDrawGame();
//顯示得分
showDisplayInformation();
gr.drawImage(bfGameMap,0,0, null); // 將緩衝map
break;
case 2:
reDrawGame();
showDisplayInformation();
bfGameMapGraphics.drawImage(imeGameOver,250,100, null);
gr.drawImage(bfGameMap,0,0, null); // 將緩衝map
break;
default:
break;
}
}
//顯示得分
private void showDisplayInformation() {
bfGameMapGraphics.drawImage(imgDisplayInformation,300,30, null);
bfGameMapGraphics.setColor(Color.RED);
bfGameMapGraphics.setFont(new Font("arial",Font.BOLD, 30));
bfGameMapGraphics.drawString(snake.getSnakeLength()+"", 460, 66);
bfGameMapGraphics.drawString(snake.getEnergy()+"", 680, 66);
}
/**
* 線程執行方法
*/
public void run() {
try {
while (true) {
this.repaint();
Thread.sleep(inputSleep);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
/**
* 按下時調用
*/
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
// 遊戲剛啓動時,按任意鍵開始遊戲
if (runGame==0){
runGame=1;
}
if (keyCode ==KeyEvent.VK_LEFT&&runGame==1) { // 左按鍵
snake.setSnakeHeadDirection(snake.getSnakeHeadDirection()-5);//蛇左轉
}
if (keyCode == KeyEvent.VK_RIGHT&&runGame==1) { // 右按鍵
snake.setSnakeHeadDirection(snake.getSnakeHeadDirection()+5);//蛇右轉
}
if(keyCode==KeyEvent.VK_UP&&runGame==1){//加速
inputSleep=20;
}
if(keyCode==KeyEvent.VK_L&&runGame==2){//復活
snake.setSnakeHeadX(Tools.MAP_X/2);
snake.setSnakeHeadY(Tools.MAP_Y/2);
runGame=1;
snake.setSnakeIsDeath(true);
}
if(keyCode==KeyEvent.VK_Y&&runGame==2){//重新開始
snake.setSnakeHeadX(Tools.MAP_X/2);
snake.setSnakeHeadY(Tools.MAP_Y/2);
snake.setSnakeLength(3);
snake.setEnergy(0);
runGame=1;
snake.setSnakeIsDeath(true);
}
}
/**
* 釋放按鍵時調用
*/
public void keyReleased(KeyEvent e) {
int keyCode = e.getKeyCode();
if(keyCode==KeyEvent.VK_UP){
inputSleep=80;
}
}
/**
* 不解釋
*/
public void keyTyped(KeyEvent e) {
}
public static void main(String[] args) {
new SnakePlayer();
}
}
4、Tools.java
package com.hawkonline.retorsnaker;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
public class Tools {
public static final int MAP_X = 1920;
public static final int MAP_Y = 1080;
public static final int SCREEN_X = 800;
public static final int SCREEN_Y = 600;
public static final String GameName = "美卡貪喫蛇1.0.0";
public final static int FOODS_TYPE_SUM = 19;// 食物種類
public final static int FOODS_SUM = 50;// 小圓食物總數
public final static int SNAKE_STYLE_SUM = 6;// 蛇皮膚總數
public final static int SNAKE__SUM=10;//蛇的數量
/**
* 旋轉圖片爲指定角度
*
* @param bufferedimage
* 目標圖像
* @param degree
* 旋轉角度
* @return
*/
public final static BufferedImage rotateImage(final BufferedImage bufferedimage, final int degree) {
int w = bufferedimage.getWidth();// 得到圖片寬度。
int h = bufferedimage.getHeight();// 得到圖片高度。
int type = bufferedimage.getColorModel().getTransparency();// 得到圖片透明度。
BufferedImage img;// 空的圖片。
Graphics2D graphics2d;// 空的畫筆。
(graphics2d = (img = new BufferedImage(w, h, type)).createGraphics())
.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
graphics2d.rotate(Math.toRadians(degree), w / 2, h / 2);// 旋轉,degree是整型,度數,比如垂直90度。
graphics2d.drawImage(bufferedimage, 0, 0, null);// 從bufferedimagecopy圖片至img,0,0是img的座標。
graphics2d.dispose();
return img;// 返回複製好的圖片,原圖片依然沒有變,沒有旋轉,下次還可以使用。
}
}
5、UIGameStart.java
package com.hawkonline.retorsnaker;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import javax.imageio.ImageIO;
public class UIGameStart {
private BufferedImage gameStart=null;
private BufferedImage snakeImage=null;
private BufferedImage snakeTxt=null;
private BufferedImage imgRotate;// 旋轉後的圖片
private int retate=0;
private boolean left=true;
public UIGameStart() {
try {
gameStart = ImageIO.read(new FileInputStream("images\\gameStart.png"));
snakeImage = ImageIO.read(new FileInputStream("images\\snakeImage.png"));
snakeTxt = ImageIO.read(new FileInputStream("images\\snakeTxt.png"));
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void drawUIGameStart(Graphics cg){
cg.setColor(Color.BLACK);
cg.fillRect(0, 0, Tools.SCREEN_X, Tools.SCREEN_Y);
//畫背景
cg.drawImage(gameStart,0, 0, Tools.SCREEN_X, Tools.SCREEN_Y,null);
//蛇頭動畫參數
if (left){
retate+=2;
if (retate==20) left=false;
}else{
retate-=2;
if (retate==-20) left=true;
}
imgRotate = Tools.rotateImage(snakeImage, retate);
//居中顯示
cg.drawImage(imgRotate, (Tools.SCREEN_X-snakeImage.getWidth())/2, (Tools.SCREEN_Y-snakeImage.getHeight())/2, null);
cg.drawImage(snakeTxt, (Tools.SCREEN_X-snakeTxt.getWidth())/2, (Tools.SCREEN_Y-snakeTxt.getHeight())/2, null);
cg.setColor(Color.RED);
cg.setFont(new Font("arial",Font.BOLD, 30));
}
}
直接運行。完工!!
snake.snakeAutoMove()是自動行走模式,實現了簡單的AI智能,經測試蛇在地圖上可以長時間不撞牆死掉。
如果改爲snake.snakeMove()是手動操控模式。