監測鼠標點擊不規則區域
/**
* 多邊形點擊響應區域
*/
private collider: cc.PolygonCollider; //不規則碰撞組件
let monitor = this.node.getChildByName("monitor"); //圖片
this.collider = monitor.getComponent(cc.PolygonCollider); //獲去碰撞組件
if (this.collider) {
monitor.on(cc.Node.EventType.TOUCH_START, this.onAreaClick, this);
}
onAreaClick(event: any): void {
let touchLoc = event.getLocation();
let target = event.getCurrentTarget();
let pos = target.convertToNodeSpaceAR(touchLoc);
if (cc.Intersection.pointInPolygon(pos, this.collider.points)) {
Debugger.Log("ok 在點擊區域內");
}
else {
Debugger.Log("抱歉 超出點擊區域");
}
}