職責鏈模式分析、結構圖與基本代碼



定義:使多個對象都有機會處理請求,從而避免請求的發送者和接收者之間的耦合關係。將這個對象連成一條鏈,並沿着這條鏈傳遞該請求,直到有一個對象處理它爲止。
好處:當客戶提交一個請求時,請求時沿鏈傳遞直至有一個ConcreteHandler對象負責處理它。這就使得接收者和發送者都沒有對方的明確信息,且鏈中的對象自己也並不知道鏈的結構。結果是職責鏈可簡化對象的相互連接,它們僅需保持一個指向其後繼者的引用,而不需保持它所有的候選接收者的引用。這就大大降低了耦合度了。由於式在客戶端來定義鏈的結構,也就是說,我可以隨時得增加或修改處理一個請求的結構。增強了給對象指派職責的靈活性。
結構圖:


基本代碼:

using System;
using System.Collections.Generic;
using System.Text;

namespace 職責鏈模式
{
    class Program
    {
        static void Main(string[] args)
        {
            Handler h1 = new ConcreteHandler1();
            Handler h2 = new ConcreteHandler2();
            Handler h3 = new ConcreteHandler3();
            h1.SetSuccessor(h2);
            h2.SetSuccessor(h3);

            int[] requests = { 2, 5, 14, 22, 18, 3, 27, 20 };

            foreach (int request in requests)
            {
                h1.HandleRequest(request);
            }

            Console.Read();

        }
    }

    abstract class Handler
    {
        protected Handler successor;

        public void SetSuccessor(Handler successor)
        {
            this.successor = successor;
        }

        public abstract void HandleRequest(int request);
    }

    class ConcreteHandler1 : Handler
    {
        public override void HandleRequest(int request)
        {
            if (request >= 0 && request < 10)
            {
                Console.WriteLine("{0}  處理請求  {1}",
                  this.GetType().Name, request);
            }
            else if (successor != null)
            {
                successor.HandleRequest(request);
            }
        }
    }

    class ConcreteHandler2 : Handler
    {
        public override void HandleRequest(int request)
        {
            if (request >= 10 && request < 20)
            {
                Console.WriteLine("{0}  處理請求  {1}",
                  this.GetType().Name, request);
            }
            else if (successor != null)
            {
                successor.HandleRequest(request);
            }
        }
    }

    class ConcreteHandler3 : Handler
    {
        public override void HandleRequest(int request)
        {
            if (request >= 20 && request < 30)
            {
                Console.WriteLine("{0}  處理請求  {1}",
                  this.GetType().Name, request);
            }
            else if (successor != null)
            {
                successor.HandleRequest(request);
            }
        }
    }

}

例子:

using System;
using System.Collections.Generic;
using System.Text;

namespace 職責鏈模式
{
    class Program
    {
        static void Main(string[] args)
        {

            CommonManager jinli = new CommonManager("金利");
            Majordomo zongjian = new Majordomo("宗劍");
            GeneralManager zhongjingli = new GeneralManager("鍾精勵");
            jinli.SetSuperior(zongjian);
            zongjian.SetSuperior(zhongjingli);

            Request request = new Request();
            request.RequestType = "請假";
            request.RequestContent = "小菜請假";
            request.Number = 1;
            jinli.RequestApplications(request);

            Request request2 = new Request();
            request2.RequestType = "請假";
            request2.RequestContent = "小菜請假";
            request2.Number = 4;
            jinli.RequestApplications(request2);

            Request request3 = new Request();
            request3.RequestType = "加薪";
            request3.RequestContent = "小菜請求加薪";
            request3.Number = 500;
            jinli.RequestApplications(request3);

            Request request4 = new Request();
            request4.RequestType = "加薪";
            request4.RequestContent = "小菜請求加薪";
            request4.Number = 1000;
            jinli.RequestApplications(request4);

            Console.Read();

        }
    }

    //管理者
    abstract class Manager
    {
        protected string name;
        //管理者的上級
        protected Manager superior;

        public Manager(string name)
        {
            this.name = name;
        }

        //設置管理者的上級
        public void SetSuperior(Manager superior)
        {
            this.superior = superior;
        }

        //申請請求
        abstract public void RequestApplications(Request request);
    }

    //經理
    class CommonManager : Manager
    {
        public CommonManager(string name)
            : base(name)
        { }
        public override void RequestApplications(Request request)
        {

            if (request.RequestType == "請假" && request.Number <= 2)
            {
                Console.WriteLine("{0}:{1} 數量{2} 被批准", name, request.RequestContent, request.Number);
            }
            else
            {
                if (superior != null)
                    superior.RequestApplications(request);
            }

        }
    }

    //總監
    class Majordomo : Manager
    {
        public Majordomo(string name)
            : base(name)
        { }
        public override void RequestApplications(Request request)
        {

            if (request.RequestType == "請假" && request.Number <= 5)
            {
                Console.WriteLine("{0}:{1} 數量{2} 被批准", name, request.RequestContent, request.Number);
            }
            else
            {
                if (superior != null)
                    superior.RequestApplications(request);
            }

        }
    }

    //總經理
    class GeneralManager : Manager
    {
        public GeneralManager(string name)
            : base(name)
        { }
        public override void RequestApplications(Request request)
        {

            if (request.RequestType == "請假")
            {
                Console.WriteLine("{0}:{1} 數量{2} 被批准", name, request.RequestContent, request.Number);
            }
            else if (request.RequestType == "加薪" && request.Number <= 500)
            {
                Console.WriteLine("{0}:{1} 數量{2} 被批准", name, request.RequestContent, request.Number);
            }
            else if (request.RequestType == "加薪" && request.Number > 500)
            {
                Console.WriteLine("{0}:{1} 數量{2} 再說吧", name, request.RequestContent, request.Number);
            }
        }
    }

    //申請
    class Request
    {
        //申請類別
        private string requestType;
        public string RequestType
        {
            get { return requestType; }
            set { requestType = value; }
        }

        //申請內容
        private string requestContent;
        public string RequestContent
        {
            get { return requestContent; }
            set { requestContent = value; }
        }

        //數量
        private int number;
        public int Number
        {
            get { return number; }
            set { number = value; }
        }
    }


}

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