using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class UIBase {
protected GameObject gameObject;
protected Transform transform;
public void Init(GameObject obj, params object[] args)
{
this.gameObject= obj;
this.transform = obj.transform;
OnInit(args);
}
public void Enter()
{
OnEnter();
}
public void Puase()
{
OnPuase();
}
public void Resume()
{
OnResume();
}
public void Exit()
{
OnExit();
}
protected abstract void OnInit(params object[] args);
protected abstract void OnEnter();
protected abstract void OnPuase();
protected abstract void OnResume();
protected abstract void OnExit();
}
UIBase
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