UIBase

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class UIBase {
    protected GameObject gameObject;
    protected Transform transform;
    public void Init(GameObject obj, params object[] args)
    {
      this.gameObject= obj;
      this.transform = obj.transform;
        OnInit(args);
    }

    public void Enter()
    {
        OnEnter();
    }

    public void Puase()
    {
        OnPuase();
    }

    public void Resume()
    {
        OnResume();
    }

    public void Exit()
    {
        OnExit();
    }

    protected abstract void OnInit(params object[] args);
    protected abstract void OnEnter();
    protected abstract void OnPuase();
    protected abstract void OnResume();
    protected abstract void OnExit();

}

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