原创 DeadState
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeadState : FSMState {
原创 AssetBundle打包和加載
好吧!廢話不多講,直接上圖上操作哈! 1.首先還是新建一個unity3d項目,導入需要資源文件,我這邊導入一個asset store 模型插件 unity-chan資源。 2.第一步,我們先創建打包AssetBundle
原创 UI簡易框架-----泰斗社區
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; public class UIManager {
原创 PanelMgr-----羅培羽
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; public class PanelMgr : M
原创 Socket的監聽的三種方式
首先要打開監聽 Listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
原创 LoginPanel
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Login
原创 AttackState
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AttackState : FSMState {
原创 ChaseState
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChaseState : FSMState {
原创 UIBase
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class UIBase { prot
原创 FSMManager
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum Transition { SeePlayer,
原创 CommonHelper
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; public class CommonHelper
原创 FSMState
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class FSMState { p
原创 PatrolState
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PatrolState:FSMState {
原创 FSM
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FSM : MonoBehaviour {
原创 遊戲狀態
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Reflection; public class G