import UIKit
class ViewController: UIViewController {
var animator : UIDynamicAnimator?
@IBOutlet weak var animatorView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
self.animator = UIDynamicAnimator(referenceView: self.view)
/*爲視圖添加重力*/
let gravity = UIGravityBehavior(items: [self.animatorView])
self.animator?.addBehavior(gravity)
/*添加碰撞(按鈕會落到底部l停留)*/
let collision = UICollisionBehavior(items: [self.animatorView])
// collision.translatesReferenceBoundsIntoBoundary = true//這樣會直接掉到容器邊緣,若想把觸碰邊緣放到裏邊則調用下邊的方法
collision.setTranslatesReferenceBoundsIntoBoundary(with: UIEdgeInsets(top: 10, left: 10, bottom: 10, right: 10))
self.animator?.addBehavior(collision)
/*添加附着物*/
//瞄點位於屏幕上端的中央位置
let anchor = CGPoint(x: self.view.bounds.width/2, y: 0)
let attachment = UIAttachmentBehavior(item: self.animatorView, attachedToAnchor: anchor)
self.animator?.addBehavior(attachment)
}
}
UIDynamics創建運動視圖
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