flyweight模式

Flyweight模式

一.意圖

運用共享技術有效地支持大量細粒度的對象

二.適用性

1.    一個應用程序使用了大量的對象

2.    完全由於使用大量的對象,造成很大的存儲開銷

3.    對象的大多數狀態都可變爲外部狀態

4.    如果刪除對象的外部狀態,那麼可以用相對較少的共享對象取代很多組對象

5.    應用程序不依賴對象標識,由於flyweight對象可以被共享,對於概念上明顯有別的對象,標識測試將返回真值.

三.結構

 

 

 

四.代碼

#include<iostream>

#include<stdio.h>

#include<stdlib.h>

#include<vector>

usingnamespacestd;

//flyweightmode

//內部狀態:類型

enumenFruitType

{

    TYPE_NULL=0,

    TYPE_APPLE,

    TYPE_BANANA,

    TYPE_ORANGE,

};

//flyweight

classCFlyWeight

{

public:

    virtualvoidOperation(stringname){}

    //獲取內部狀態

    virtualenFruitTypeGetIntrinsicState(){}

 

protected:

    enFruitTypem_fruitType=TYPE_NULL;

};

 

//具體亨元模式

classCConcreteFlyWeight:publicCFlyWeight

{

public:

    CConcreteFlyWeight(enFruitTypefruitType)

    {

        this->m_fruitType=fruitType;

    }

 

    virtualenFruitTypeGetIntrinsicState()

    {

        returnm_fruitType;

    }

 

    virtualvoidOperation(stringname)

    {

        stringbuyName=name;

        cout<<buyName<<"buyfruit"<<m_fruitType<<endl;

    }

};

 

//不共享的具體亨元,客戶端直接調用

classCUnsharedConcreteFlyweight:publicCFlyWeight

{

public:

    virtualvoidOperation(stringname)

    {

        CFlyWeight*flyweight=NULL;

        for(inti=0;i<m_pvecFactory.size();i++)

        {

            flyweight=newCConcreteFlyWeight(m_pvecFactory[i]);

            flyweight->Operation(name);

        }

    }

 

    voidadd(enFruitTypetype)

    {

        this->m_pvecFactory.push_back(type);

    }

private:

    vector<enFruitType>m_pvecFactory;

};

 

classCFlyweightFactory

{

public:

//1.複合亨元模式,不共享內部狀態

    CUnsharedConcreteFlyweight*GetFlyweight(vector<enFruitType>compositeState){

        CUnsharedConcreteFlyweight*compositeFlyweight=newCUnsharedConcreteFlyweight();

        for(inti=0;i<compositeState.size();i++)

        {

            compositeFlyweight->add(compositeState[i]);

        }

        returncompositeFlyweight;

    }

 

//2.單純亨元模式,共享內部狀態

    CFlyWeight*GetFlyweight(enFruitTypetype)

    {

        for(inti=0;i<m_pvecFactory.size();i++)

        {

            if(m_pvecFactory[i]->GetIntrinsicState()==type)

            {

                returnm_pvecFactory[i];

            }

        }

        CFlyWeight*flyweight=newCConcreteFlyWeight(type);

        this->m_pvecFactory.push_back(flyweight);

        returnflyweight;

    }

 

    voidGetFlyweightCount()

    {

        cout<<"num="<<this->m_pvecFactory.size()<<endl;

    }

 

private:

    vector<CFlyWeight*>m_pvecFactory;

};

 

intmain()

{

    cout<<"HelloWorld!"<<endl;

    cout<<"1.----------------------------------------"<<endl;

//    CFlyweightFactory*factory=newCFlyweightFactory();

//    CFlyWeight*flyweight=factory->GetFlyweight(TYPE_APPLE);

//    CFlyWeight*flyweight1=factory->GetFlyweight(TYPE_APPLE);

//    CFlyWeight*flyweight2=factory->GetFlyweight(TYPE_BANANA);

//    flyweight->Operation("Tom");

//    flyweight1->Operation("Black");

//    flyweight2->Operation("Jack");

//    factory->GetFlyweightCount();

 

    cout<<"2.----------------------------------------"<<endl;

    vector<enFruitType>compositeState;

    compositeState.push_back(TYPE_APPLE);

    compositeState.push_back(TYPE_BANANA);

    compositeState.push_back(TYPE_ORANGE);

    compositeState.push_back(TYPE_APPLE);

 

    CFlyweightFactory*factory=newCFlyweightFactory();

    CFlyWeight*flyweight=factory->GetFlyweight(compositeState);

    CFlyWeight*flyweight1=factory->GetFlyweight(compositeState);

    flyweight->Operation("Composite");

    flyweight1->Operation("Composite1");

 

    return0;

}

 

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