js實現圖片旋轉的三種方法

js實現圖片旋轉的三種方法

這篇文章主要介紹了js實現圖片旋轉的三種方法,需要的朋友可以參考下

1 使用jQueryRotate.js實現

示例代碼:

複製代碼 代碼如下:

<!DOCTYPE html>
<html>
<head>
<title></title>
<style type="text/css">
#div1 {
width: 800px;
height: 600px;
background-color: #ff0;
position: absolute;
}
.imgRotate {
width: 100px;
height: 80px;
position: absolute;
top: 50%;
left: 50%;
margin: -40px 0 0 -50px;
}
</style>
</head>
<body>
<div id="div1">
<img id="img1" class="imgRotate" src="http://www.baidu.com/img/logo-yy.gif" />
<input id="input2" type="button" value="btn2"></input>
</div>
</body>
<script type="text/javascript" src="jquery.min.js"></script>
<script type="text/javascript" src="jQueryRotate.js"></script>
<script type="text/javascript">
var num = 0;
$("#input2").click(function(){
num ++;
$("#img1").rotate(90*num);
});
</script>
</html>


測試結果:chrome下效果正常,旋轉後img對象仍爲img對象;ie8下效果正常,但旋轉後img對象變爲下面對象,由於對象變化,若旋轉後仍按原來方法獲取img對象,則會報js錯誤。欲獲取image對象,可根據class獲取。如果圖像旋轉後,不進行其它操作,則可用此方法。若進行其它操作,如放大、縮小圖像,則此方法實現較複雜。

複製代碼 代碼如下:

<span ...>
<rvml:group class="rvml"...>
<rvml:image class="rvml".../>
</rvml:group>
</span>


2 使用Microsoft提供的Matrix對象

示例代碼:

複製代碼 代碼如下:

<!DOCTYPE html>
<html>
<head>
<title></title>
<style type="text/css">
#div1 {
width: 800px;
height: 600px;
background-color: #ff0;
position: absolute;
}
.imgRotate {
width: 100px;
height: 100px;
position: absolute;
top: 50%;
left: 50%;
margin: -50px 0 0 -50px;
}
#imgRotate {
width: 100px;
height: 100px;
position: absolute;
top: 50%;
left: 50%;
margin: -50px 0 0 -50px;
}
</style>
</head>
<body>
<div id="div1">
<img id="img1" class="imgRotate" src="http://www.baidu.com/img/logo-yy.gif" />
<input id="input1" type="button" value="btn1"></input>
</div>
</body>
<script type="text/javascript" src="jquery.min.js"></script>
<script type="text/javascript">
function rotate(id,angle,whence) {
var p = document.getElementById(id);

// we store the angle inside the image tag for persistence
if (!whence) {
p.angle = ((p.angle==undefined?0:p.angle) + angle) % 360;
} else {
p.angle = angle;
}

if (p.angle >= 0) {
var rotation = Math.PI * p.angle / 180;
} else {
var rotation = Math.PI * (360+p.angle) / 180;
}
var costheta = Math.cos(rotation);
var sintheta = Math.sin(rotation);

if (document.all && !window.opera) {
var canvas = document.createElement('img');

canvas.src = p.src;
canvas.height = p.height;
canvas.width = p.width;

canvas.style.filter = "progid:DXImageTransform.Microsoft.Matrix(M11="+costheta+",M12="+(-sintheta)+",M21="+sintheta+",M22="+costheta+",SizingMethod='auto expand')";
} else {
var canvas = document.createElement('canvas');
if (!p.oImage) {
canvas.oImage = new Image();
canvas.oImage.src = p.src;
} else {
canvas.oImage = p.oImage;
}

canvas.style.width = canvas.width = Math.abs(costheta*canvas.oImage.width) + Math.abs(sintheta*canvas.oImage.height);
canvas.style.height = canvas.height = Math.abs(costheta*canvas.oImage.height) + Math.abs(sintheta*canvas.oImage.width);

var context = canvas.getContext('2d');
context.save();
if (rotation <= Math.PI/2) {
context.translate(sintheta*canvas.oImage.height,0);
} else if (rotation <= Math.PI) {
context.translate(canvas.width,-costheta*canvas.oImage.height);
} else if (rotation <= 1.5*Math.PI) {
context.translate(-costheta*canvas.oImage.width,canvas.height);
} else {
context.translate(0,-sintheta*canvas.oImage.width);
}
context.rotate(rotation);
context.drawImage(canvas.oImage, 0, 0, canvas.oImage.width, canvas.oImage.height);
context.restore();
}
canvas.id = p.id;
canvas.angle = p.angle;
p.parentNode.replaceChild(canvas, p);
}

function rotateRight(id,angle) {
rotate(id,angle==undefined?90:angle);
}

function rotateLeft(id,angle) {
rotate(id,angle==undefined?-90:-angle);
}
$("#input1").click(function(){
$("img.imgRotate").attr("id","imgRotate");
rotateLeft("imgRotate",90);
$("#imgRotate").attr("top","50%");
$("#imgRotate").attr("left","50%");
$("#imgRotate").attr("margin","-50px 0 0 -50px");
});
</script>
</html>


測試結果:chrome下效果正常,但旋轉後img對象變爲canvas對象;ie8下效果正常,旋轉後img對象仍爲img對象。Matrix()參數較多,使用時需較多計算。

3 使用Microsoft提供的BasicImage對象

示例代碼:

複製代碼 代碼如下:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
</head>
<body>
<img id="image" src="http://www.baidu.com/img/logo-yy.gif" />
<input id="input2" type="button" value="btn2"></input>
</body>
<script type="text/javascript" src="jquery.min.js"></script>

<script type="text/javascript">
var num = 0;
$("#input2").click(function(){
num = (num + 1) % 4;
document.getElementById('image').style.filter = 'progid:DXImageTransform.Microsoft.BasicImage(rotation='+num+')';
});
</script>
</html>


測試結果:chrome下不能旋轉;ie8下效果正常,旋轉後img對象仍爲img對象。BasicImage()僅一個參數。

查看這三種方法的代碼會發現,本質上是一種解決方案:chrome下使用canvas對象實現,ie8下使用VML或者Matrix()或BasicImage()實現。本人近期改造一個組件:其中涉及到旋轉、放大圖片,由於jQueryRotate.js在ie8下會生成一個新的對象,導致放大圖片前選擇圖片時,需要進行特殊處理。後決定對chrome、ie8分開處理,chrome下使用jQueryRotate實現,ie8下使用BasicImage()實現,保證了代碼的簡潔性和可讀性。

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