1.一個有意思的分錢模擬問題
AlgoFrame.java中
在render方法中設置數據
// TODO: 設置自己的數據
int[] money;
public void render(int[] money){
this.money = money;
repaint();
}
繪製方法paintComponent中
int w = canvasWidth / money.length;//每一個小矩形的寬度
for(int i = 0 ; i < money.length ; i ++)//左上角XY座標,寬度,高
AlgoVisHelper.fillRectangle(g2d,
i*w+1, canvasHeight-money[i], w-1, money[i]);
AlgoVisualize.java
設置初始每個人100元
// TODO: 初始化數據
money = new int[100];
for(int i = 0; i < money.length; i++){
money[i] = 100;
}
每一輪第i個人給隨機一個人1塊錢
// 動畫邏輯
private void run(){
while(true) {
// TODO: 編寫自己的動畫邏輯
frame.render(money);
AlgoVisHelper.pause(1);
for (int i = 0; i < money.length; i++) {
if (money[i] > 0) {
int j = (int) (Math.random() * money.length);
money[i] -= 1;
money[j] += 1;
}
}
}
}
2.深入隨機分錢問題
加快速度,計算50次後再render顯示。
for(int k = 0; k< 50; k++){
for (int i = 0; i < money.length; i++) {
if (money[i] > 0) {
int j = (int) (Math.random() * money.length);
money[i] -= 1;
money[j] += 1;
}
}
}
考慮有人的錢爲負數。
當錢爲正數,x座標不變,y座標爲panel面板高度的1/2減去錢,寬度爲w減去間隔1,高是錢money[i]
當錢爲正數,x座標不變,y座標爲panel面板高度的1/2,寬度爲w減去間隔1,高是錢-money[i]
int w = canvasWidth / money.length;//每一個小矩形的寬度
for(int i = 0 ; i < money.length ; i ++) {//左上角X,Y座標,寬度,高
if (money[i] > 0) {
AlgoVisHelper.setColor(g2d, AlgoVisHelper.Blue);
AlgoVisHelper.fillRectangle(g2d, i * w + 1, canvasHeight / 2 - money[i], w - 1, money[i]);
}
else{
AlgoVisHelper.setColor(g2d, AlgoVisHelper.Red);
AlgoVisHelper.fillRectangle(g2d, i * w + 1, canvasHeight / 2, w - 1, -money[i]);
}
}
3 蒙特卡洛算法 隨機模擬
AlgoFrame.java
設置數據
// TODO: 設置自己的數據
private Circle circle;
private LinkedList<Point> points;
public void render(Circle circle, LinkedList<Point> points){
this.circle = circle;
this.points = points;
repaint();
}
具體繪製方法paintComponent,先繪製一個圈,圈內的點紅色,圈外綠色,點用實心圓畫。
// 具體繪製
// TODO: 繪製自己的數據data
AlgoVisHelper.setStrokeWidth(g2d,3);
AlgoVisHelper.setColor(g2d, AlgoVisHelper.Blue);
AlgoVisHelper.strokeCircle(g2d, circle.getX(), circle.getY(), circle.getR());
for(int i = 0; i < points.size(); i++){
Point p =points.get(i);
if(circle.contain(p))
AlgoVisHelper.setColor(g2d, AlgoVisHelper.Red);
else
AlgoVisHelper.setColor(g2d, AlgoVisHelper.Green);
AlgoVisHelper.fillCircle(g2d, p.x, p.y, 3);
}
AlgoVisualizer.java
定義變量
// TODO: 創建自己的數據
private Circle circle;//圓
private LinkedList<Point> points;//點隊列
private AlgoFrame frame; // 視圖
private int N;//點個數
private static int DELAY = 40;//刷新停頓
實例化類方法,傳參爲界面寬高,點的個數。
public AlgoVisualizer(int sceneWidth, int sceneHeight, int N){
// TODO: 初始化數據
if(sceneWidth != sceneHeight)
throw new IllegalArgumentException("This demo must be run in a square window!");
this.N = N;
circle = new Circle(sceneWidth/2, sceneHeight/2, sceneWidth/2);
points = new LinkedList<Point>();
// 初始化視圖
EventQueue.invokeLater(() -> {
frame = new AlgoFrame("Welcome", sceneWidth, sceneHeight);
new Thread(() -> {
run();
}).start();
});
}
動畫邏輯方法,點的座標爲(0~1隨機值)*面板的寬高,frame的render方法不斷調用PaintComonent方法刷新控件。
private void run(){
for(int i = 0; i < N; i++){
frame.render(circle, points);//刷新控件
AlgoVisHelper.pause(DELAY);//停頓
int x = (int)(Math.random() * frame.getCanvasWidth());
int y = (int)(Math.random() * frame.getCanvasHeight());
Point p = new Point(x, y);//點的位置
points.add(p);
}
}
Main方法
public static void main(String[] args) {
int sceneWidth = 800;
int sceneHeight = 800;
int N = 10000;
// TODO: 根據需要設置其他參數,初始化visualizer
AlgoVisualizer visualizer = new AlgoVisualizer(sceneWidth, sceneHeight, N);
}
4.用蒙特卡洛算法計算π值
MonteCarloPiData.java
數據類,主要包含圓、點列表
import java.util.LinkedList;
import java.awt.*;
public class MonteCarloPiData {
private Circle circle;//圓
private LinkedList<Point> points;//點列表
private int insideCircle = 0;//在圓內的點
public MonteCarloPiData(Circle circle){//構造函數
this.circle = circle;
points = new LinkedList<Point>();
}
public Circle getCircle(){
return circle;
}//返回圓
public int getPointsNumber(){
return points.size();
}//所有點數目
public Point getPoint(int i){//獲得第幾個點
if(i < 0 || i >= points.size())
throw new IllegalArgumentException("out of bound in getPoint!");
return points.get(i);
}
public void addPoint(Point p){//統計在圈內的點
points.add(p);
if(circle.contain(p))
insideCircle ++;
}
public double estimatePi(){//計算π值
if(points.size() == 0)
return 0.0;
int circleArea = insideCircle;
int squareArea = points.size();
return (double)circleArea * 4 / squareArea;
}
}
視圖層AlgoFrame.java
render方法設置數據:
// TODO: 設置自己的數據
private MonteCarloPiData data;
public void render(MonteCarloPiData data){
this.data = data;
repaint();
}
paintComponent繪製方法中具體繪製:
// TODO: 繪製自己的數據data
AlgoVisHelper.setStrokeWidth(g2d,3);
AlgoVisHelper.setColor(g2d, AlgoVisHelper.Blue);
Circle circle = data.getCircle();//取出圓
AlgoVisHelper.strokeCircle(g2d, circle.getX(), circle.getY(), circle.getR());
for(int i = 0; i < data.getPointsNumber(); i++){
Point p =data.getPoint(i);//取出第i個點
if(circle.contain(p))
AlgoVisHelper.setColor(g2d, AlgoVisHelper.Red);
else
AlgoVisHelper.setColor(g2d, AlgoVisHelper.Green);
AlgoVisHelper.fillCircle(g2d, p.x, p.y, 3);
}
AlgoVisualizer.java
控制層
創建數據
// TODO: 創建自己的數據
private MonteCarloPiData data;//數據對象,參數包括圓和點列表
private AlgoFrame frame; // 視圖
private int N;//點個數
private static int DELAY = 1;//刷新每個點停頓
構造方法初始化數據
public AlgoVisualizer(int sceneWidth, int sceneHeight, int N){
// TODO: 初始化數據
if(sceneWidth != sceneHeight)
throw new IllegalArgumentException("This demo must be run in a square window!");
this.N = N;
Circle circle = new Circle(sceneWidth/2, sceneHeight/2, sceneWidth/2);
data = new MonteCarloPiData(circle);
// 初始化視圖
EventQueue.invokeLater(() -> {
frame = new AlgoFrame("Welcome", sceneWidth, sceneHeight);
new Thread(() -> {
run();
}).start();
});
}
動畫邏輯run方法
// 動畫邏輯
private void run(){
for(int i = 0; i < N; i++){
if( i % 100 == 0) {
frame.render(data);//刷新控件
AlgoVisHelper.pause(DELAY);//停頓
System.out.println(data.estimatePi());//輸出π計算值
}
int x = (int)(Math.random() * frame.getCanvasWidth());
int y = (int)(Math.random() * frame.getCanvasHeight());
data.addPoint(new Point(x, y));
}
}
5不用UI計算π:
圓類Circle.java,參數圓心的座標x,y,半徑r,類方法contain判斷點是否在圓內。
算法類MonteCarloPiData.java,參數圓。
測試類MonteCarloExperiment.java,參數正方型邊長squareSide,點個數N。
類方法run先建立MonteCarloPiData對象data,然後隨機模擬點,使用data的方法addPoint加入每個點。每一百次計算π值。
import java.awt.*;
public class MonteCarloExperiment {
private int squareSide;
private int N;
public MonteCarloExperiment(int squareSide, int N){
if(squareSide <= 0 || N <= 0)
throw new IllegalArgumentException("squareSide and N must larger than zero!");
this.squareSide = squareSide;
this.N = N;
}
public void run(){
Circle circle = new Circle(squareSide/2, squareSide/2, squareSide/2);
MonteCarloPiData data = new MonteCarloPiData(circle);
for(int i = 0 ; i < N ; i ++){
if( i % 100 == 0) {
System.out.println(data.estimatePi());
}
int x = (int)(Math.random() * squareSide);
int y = (int)(Math.random() * squareSide);
data.addPoint(new Point(x, y));
}
}
}
6、三門問題
public class ThreeGatesExperiment {
private int N;
public ThreeGatesExperiment(int N){
if(N <= 0)
throw new IllegalArgumentException("N<=0");
this.N = N;
}
public void run(boolean changeDoor){
int wins = 0;
for(int i = 0; i < N; i++){
if(play(changeDoor)){
wins ++;
}
}
System.out.println(changeDoor ? "change" : "not change");
System.out.println("winning rate:"+(double)wins/N);
}
private boolean play(boolean changeDoor){
// Door 0, 1, 2
int prizeDoor = (int)(Math.random() * 3);
int playerChoice = (int)(Math.random() * 3);
if( playerChoice == prizeDoor)
return changeDoor ? false : true;
else
return changeDoor ? true : false;
}
}
7 抽5次中獎率爲20%的獎品。
public class WinningPrize {
private double chance;//一次中獎的概率0.2
private int playTime;//開幾次寶箱5
private int N;//模擬幾次
public WinningPrize(double chance, int playTime, int N){
if(chance < 0.0 || chance > 1.0)
throw new IllegalArgumentException("chance must be between 0 and 1!");
if(playTime <= 0 || N <= 0)
throw new IllegalArgumentException("playTime or N must be larger than 0!");
this.chance = chance;
this.playTime = playTime;
this.N = N;
}
public void run(){
int wins = 0;
for(int i = 0 ; i < N ; i ++)
if(play())
wins ++;
System.out.println("winning rate: " + (double)wins/N);
}
private boolean play(){
for(int i = 0 ; i < playTime ; i ++)
if(Math.random() < chance)//0-1之間的數,小於chance就中獎
return true;
return false;
}
}