//檢查無障礙服務
auto.waitFor();
/**
* 開啓線程
*/
threads.start(KsVideoAutoPagerChrome);
//-------------------------按鍵監聽-------------------------------//
//啓用按鍵監聽
events.observeKey();
//監聽音量下鍵按下
events.onKeyDown("volume_down", function(event){
console.log("音量下鍵被按下了");
console.hide();
console.log("關閉控制檯");
console.log("停止快手極速版子腳本");
exit();
});
//監聽say事件
events.on("say", function(words){
if(words == "關閉控制檯"){
console.hide();
console.log("關閉控制檯");
}
});
//保持腳本運行
setInterval(()=>{}, 1000);
//-------------------------按鍵監聽-------------------------------//
/**
* 打開快手極速版
*/
function OpenKsJsb(){
if(app.getPackageName("快手極速版") != null){
sleep(random(800,1000));
app.launchApp("快手極速版");
}else{
alert("溫馨提示", "請下載安裝快手極速版");
console.log("請下載安裝快手極速版");
console.hide();
console.log("關閉控制檯");
console.log("停止快手極速版子腳本");
exit();
}
}
/**
* 快手極速版自動翻頁
*/
function KsVideoAutoPagerChrome(){
console.show()
if(!requestScreenCapture()){
toast("請求截圖失敗");
stop();
}
//快手極速版
sleep(random(800,1000));
OpenKsJsb();
sleep(random(1000,2000));
while(true){
var time = VideoRandomTime();
console.log("下一視頻,請等待" + time/1000 +"秒");
sleep(time);
//檢測青少年模式
if(text("設置青少年模式").findOnce() != null){
console.log("設置青少年模式");
sleep(random(1000,2000));
text("我知道了").findOne().click();
console.log("點擊我知道了");
sleep(random(1000,2000));
}
//立即邀請
if(text("立即邀請").findOnce() != null){
console.log("立即邀請");
sleep(random(1000,2000));
back();
console.log("關閉立即邀請");
sleep(random(1000,2000));
}
//檢測滑塊
if(text("拖動滑塊").findOnce() != null){
console.log("出現滑塊驗證");
DragSlider();
sleep(random(1000,2000));
}
//進入個人主頁
if(desc("返回").findOnce() != null){
console.log("進入個人主頁");
sleep(random(1000,2000));
desc("返回").findOne().click();
sleep(random(1000,2000));
}
//開始滑動視頻
var x1 = random(device.width/4,(device.width/4)*3);
var y1 = random((device.height/4)*3.5,(device.height/4)*3.75);
var x2 = random(device.width/4,(device.width/4)*3);
var y2 = random((device.height/4)*0.25,(device.height/4)*0.5);
RandomSwipe(x1, y1, x2, y2,random(100,500));
}
}
/**
* 獲取視頻隨機停留時間
*/
function VideoRandomTime(){
//設置隨機停留時長範圍
var timeMin = 4000;
var timeMax = 7000;
return random(timeMin,timeMax);
}
//-------------------------拖動滑塊-----------------------------//
/**
* 拖動滑塊
*/
function DragSlider() {
for (var i = 0; i < 0; i++) { sleep(1000); log(i); }
while (true) {
img = images.captureScreen();
if (img) {
console.log("截圖成功。進行識別滑塊!");
break;
} else {
console.log('截圖失敗,重新截圖');
}
}
var zx = discernSlidingblock(img, device.width) + 65
console.info("識別結果滑塊X座標:" + zx);
if (zx > -1) {
//計算拖到滑塊座標
var 向右拖動滑塊填充拼圖 = text("向右拖動滑塊填充拼圖").findOne();
var qx = 向右拖動滑塊填充拼圖.bounds().left + (向右拖動滑塊填充拼圖.bounds().width() * 0.15) / 2;
var qy = 向右拖動滑塊填充拼圖.bounds().centerY();
var zy = qy;
console.log(qx);
console.log(qy);
DragSliderSwipe(qx, qy, zx, zy)
return true;
} else {
console.log("識別有誤,請確認是否在滑塊界面");
return false;
}
}
/**
* 計算滑塊位置
* @param {圖片} img
* @param {分辨率} ratio
*/
function discernSlidingblock(img, ratio) {
//創建識別變量
var temp, temp2, x, y, num, color, p, temp3, arr1;
//分析設備分辨率
if (ratio == 720) {
var tb = [348, 253, 691, 638, 81]
log("您的設備分辨率爲:720p");
} else if (ratio == 1080) {
var tb = [463, 387, 912, 831, 125]
log("您的設備分辨率爲:1080p");
} else {
log("當前設備分辨率不符合規範")
return -2
}
num = Math.ceil(tb[4] / 3.3 - 4);
//計算滑塊位置
for (var k = 29; k <= 40; k++) {
temp2 = "";
color = "#" + k + "" + k + "" + k + "";
for (var i = 1; i <= num; i++) {
temp2 = temp2 + "0|" + i + "|" + color + ",";
temp2 = temp2 + i + "|0|" + color + ",";
temp2 = temp2 + "1|" + i + "|" + color + ",";
temp2 = temp2 + i + "|1|" + color + ",";
temp2 = temp2 + "2|" + i + "|" + color + ",";
temp2 = temp2 + i + "|2|" + color + ",";
}
x = 0;
while (x > -2) {
y = 0;
while (y > -2) {
temp = "";
for (var i = 1; i <= num; i += 2) {
temp = temp + "0|" + (tb[4] + y - i - 1) + "|" + color + ",";
temp = temp + (tb[4] + x) + "|" + i + "|" + color + ",";
temp = temp + (tb[4] + x) + "|" + (tb[4] + y - i - 1) + "|" + color + ",";
temp = temp + (tb[4] + x - i - 1) + "|0|" + color + ",";
temp = temp + i + "|" + (tb[4] + y) + "|" + color + ",";
temp = temp + (tb[4] + x - i - 1) + "|" + (tb[4] + y) + "|" + color + ",";
temp = temp + "1|" + (tb[4] + y - i - 1) + "|" + color + ",";
temp = temp + (tb[4] + x - 1) + "|" + i + "|" + color + ",";
temp = temp + (tb[4] + x - 1) + "|" + (tb[4] + y - i - 1) + "|" + color + ",";
temp = temp + (tb[4] + x - i - 1) + "|1|" + color + ",";
temp = temp + i + "|" + (tb[4] + y - 1) + "|" + color + ",";
temp = temp + (tb[4] + x - i - 1) + "|" + (tb[4] + y - 1) + "|" + color + ",";
}
temp = temp + temp2 + "0|0|" + color;
arr1 = temp.split(",");
var arr2 = new Array();
for (var i = 0; i < arr1.length - 1; i++) {
arr2[i] = new Array();
temp3 = arr1[i].split("|");
arr2[i] = [Number(temp3[0]), Number(temp3[1]), temp3[2]];
}
try {
p = images.findMultiColors(img, color, arr2, {
region: [tb[0], tb[1], tb[2] - tb[0], tb[3] - tb[1]],
threshold: (Math.floor(k / 10) * 16 + k % 10)
});
if (p) {
img.recycle();
return p.x
}
} catch (error) {
//出錯
console.log("識別失敗,錯誤原因:" + error);
return -1;
}
y = --y;
}
x = --x;
}
}
try {
img.recycle();
} catch (error) {
console.log("識別失敗,錯誤原因:" + error);
}
return -1;
}
/**
* 真人模擬滑動函數 (滑塊滑動)
* @param {起點x} sx
* @param {起點y} sy
* @param {終點x} ex
* @param {終點y} ey
*/
function DragSliderSwipe(sx, sy, ex, ey) {
//設置隨機滑動時長範圍
var timeMin = 1000
var timeMax = 3000
//設置控制點極限距離
var leaveHeightLength = 500
//根據偏差距離,應用不同的隨機方式
if (Math.abs(ex - sx) > Math.abs(ey - sy)) {
var my = (sy + ey) / 2
var y2 = my + random(0, leaveHeightLength)
var y3 = my - random(0, leaveHeightLength)
var lx = (sx - ex) / 3
if (lx < 0) { lx = -lx }
var x2 = sx + lx / 2 + random(0, lx)
var x3 = sx + lx + lx / 2 + random(0, lx)
} else {
var mx = (sx + ex) / 2
var y2 = mx + random(0, leaveHeightLength)
var y3 = mx - random(0, leaveHeightLength)
var ly = (sy - ey) / 3
if (ly < 0) { ly = -ly }
var y2 = sy + ly / 2 + random(0, ly)
var y3 = sy + ly + ly / 2 + random(0, ly)
}
//獲取運行軌跡,及參數
var time = [0, random(timeMin, timeMax)]
var track = bezierCreate(sx, sy, x2, y2, x3, y3, ex, ey)
// log("隨機控制點A座標:" + x2 + "," + y2)
// log("隨機控制點B座標:" + x3 + "," + y3)
// log("隨機滑動時長:" + time[1])
//滑動
gestures(time.concat(track))
}
/**
* 計算滑動軌跡
*/
function bezierCreate(x1, y1, x2, y2, x3, y3, x4, y4) {
//構建參數
var h = 100;
var cp = [{ x: x1, y: y1 + h }, { x: x2, y: y2 + h }, { x: x3, y: y3 + h }, { x: x4, y: y4 + h }];
var numberOfPoints = 100;
var curve = [];
var dt = 1.0 / (numberOfPoints - 1);
//計算軌跡
for (var i = 0; i < numberOfPoints; i++) {
var ax, bx, cx;
var ay, by, cy;
var tSquared, tCubed;
var result_x, result_y;
cx = 3.0 * (cp[1].x - cp[0].x);
bx = 3.0 * (cp[2].x - cp[1].x) - cx;
ax = cp[3].x - cp[0].x - cx - bx;
cy = 3.0 * (cp[1].y - cp[0].y);
by = 3.0 * (cp[2].y - cp[1].y) - cy;
ay = cp[3].y - cp[0].y - cy - by;
var t = dt * i
tSquared = t * t;
tCubed = tSquared * t;
result_x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;
result_y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;
curve[i] = {
x: result_x,
y: result_y
};
}
//軌跡轉路數組
var array = [];
for (var i = 0; i < curve.length; i++) {
try {
var j = (i < 100) ? i : (199 - i);
xx = parseInt(curve[j].x)
yy = parseInt(Math.abs(100 - curve[j].y))
} catch (e) {
break
}
array.push([xx, yy])
}
return array
}
//-------------------------拖動滑塊-----------------------------//
//-------------------------曲線滑動-----------------------------//
/**
* 仿真隨機帶曲線滑動(視頻/小說)
* @param {起點x} qx
* @param {起點y} qy
* @param {終點x} zx
* @param {終點y} zy
* @param {過程耗時單位毫秒} time
*/
function RandomSwipe(qx, qy, zx, zy, time) {
var xxy = [time];
var point = [];
var dx0 = {
"x": qx,
"y": qy
};
var dx1 = {
"x": random(qx - (device.width/4)*0.25, qx + (device.width/4)*0.25),
"y": random(qy , qy + 50)
};
var dx2 = {
"x": random(zx - (device.width/4)*0.25, zx + (device.width/4)*0.25),
"y": random(zy , zy + 50)
};
var dx3 = {
"x": zx,
"y": zy
};
for (var i = 0; i < 4; i++) {
eval("point.push(dx" + i + ")");
};
for (let i = 0; i < 1; i += 0.08) {
xxyy = [parseInt(bezier_curves(point, i).x), parseInt(bezier_curves(point, i).y)]
xxy.push(xxyy);
}
gesture.apply(null, xxy);
};
function bezier_curves(cp, t) {
cx = 3.0 * (cp[1].x - cp[0].x);
bx = 3.0 * (cp[2].x - cp[1].x) - cx;
ax = cp[3].x - cp[0].x - cx - bx;
cy = 3.0 * (cp[1].y - cp[0].y);
by = 3.0 * (cp[2].y - cp[1].y) - cy;
ay = cp[3].y - cp[0].y - cy - by;
tSquared = t * t;
tCubed = tSquared * t;
result = {
"x": 0,
"y": 0
};
result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;
result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;
return result;
};
//-------------------------曲線滑動-----------------------------//
autojs-快手極速版
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