順序表
#include<iostream>
using namespace std;
const int Maxsize = 30;
class SeqList
{
public:
SeqList(){ length = 0; }
SeqList(int a[], int n);
~SeqList(){}
void Insert(int i, int x);
int Delete(int i);
int Locate(int x);
void PrintList();
private:
int data[Maxsize];
int length;
};
SeqList::SeqList(int a[], int n)
{
if (n > Maxsize) throw "參數非法";
for(int i=0;i<n;i++)
data[i] = a[i];
length = n;
}
void SeqList::Insert(int i, int x)
{
if (length >= Maxsize) throw "上溢";
if (i<1 || i>length + 1) throw"位置非法";
for (int j = length; j >= i; j--)
data[j] = data[j - 1];
data[i - 1] = x;
length++;
}
int SeqList::Delete(int i)
{
if (length == 0) throw"下溢";
if (i<1 || i>length) throw "位置非法";
int x = data[i - 1];
for (int j = i; j < length; j++)
data[j - 1] = data[j];
length--;
return x;
}
int SeqList::Locate(int x)
{
for (int i = 0; i<length; i++)
if (data[i] == x) return i + 1;
return 0;
}
void SeqList::PrintList()
{
for (int i = 0; i < length; i++)
cout << data[i] << " ";
cout << endl;
}
void main(){
int a[5] ={ 1, 2, 3, 4, 5};
SeqList A(a, 5);
cout << "執行插入前的數據爲:" << endl;
A.PrintList();
A.Insert(2, 9);
cout << "執行插入操作後的數據爲:" << endl;
A.PrintList();
cout << "值爲9的元素的位置爲:";
cout <<A.Locate(9) << endl;
cout << "執行刪除第一個元素操作,刪除前的數據爲:" << endl;
A.PrintList();
A.Delete(1);
cout << "刪除後的數據爲:" << endl;
A.PrintList();
}
2單鏈表
#include<iostream>
using namespace std;
template<class T>
struct Node
{
T data;
Node<T>* next;
};
template<class T>
class LinkList
{
public:
LinkList ();
LinkList(T a[],int n);
~LinkList();
void Insert (int i,T x);
int Locate(T x) ;
T Delete(int i);
void PrintList();
private:
Node<T>* first;
};
template<class T>
LinkList<T>::LinkList()
{
first = new Node<T>;
first->next=NULL;
}
template<class T>
LinkList<T>::LinkList(T a[],int n)
{
Node <T> *r,*s;
first = new Node<T>;
r = first;
for(int i=0;i<n;i++)
{
s = new Node<T>;
s->data=a[i];
r->next =s;
r=s;
}
r->next= NULL;
}
template<class T>
LinkList<T>::~LinkList()
{
Node<T> *q = NULL;
while(first != NULL)
{
q = first;
first= first->next;
delete q;
}
}
template<class T>
void LinkList<T>::Insert(int i,T x)
{
Node<T> *p = first,*s=NULL;
int count = 0;
while(p!=NULL&&count< i-1)
{
p = p->next;
count++;
}
if(p==NULL) throw "位置非法";
else
{
s = new Node<T>;
s->data =x;
s->next=p->next;
p->next= s;
}
}
template<class T>
T LinkList<T>::Delete(int i)
{
Node<T> *p =first,*q=NULL;
T x;
int count = 0;
while(p!=NULL && count<i-1)
{
p = p->next;
count++;
}
if(p==NULL ||p->next==NULL) throw"位置";
else
{
q=p->next;
x=q->data;
p->next=q->next;
return x;
}
}
template<class T>
int LinkList<T>::Locate(T x)
{
Node<T>*p =first->next;
int count =1;
while(p!=NULL)
{
if(p->data==x) return count;
p=p->next;
count++;
}
return 0;
}
template<class T>
void LinkList<T>::PrintList()
{
Node<T>*p =first-> next;
while(p!=NULL)
{
cout<<p->data<<" ";
p=p->next;
}
cout<<endl;
}
void main(){
int a[5] = {1, 2, 3, 4, 5};
LinkList<int> A(a, 5);
cout << "執行插入前的數據爲:" << endl;
A.PrintList();
A.Insert(2, 9);
cout << "執行插入操作後的數據爲:" << endl;
A.PrintList();
cout << "值爲9的元素的位置爲:";
cout <<A.Locate(9) << endl;
cout << "執行刪除第一個元素操作,刪除前的數據爲:" << endl;
A.PrintList();
A.Delete(1);
cout << "刪除後的數據爲:" << endl;
A.PrintList();
}