//編寫一個C源程序,其中包含順序表示的空棧的創建、判斷棧是否爲空、進棧、出棧、取棧頂元素等操作
int main(){
SLNode *phead;
phead=InitiateHead(phead);
cout<<"首地址2.1:"<<phead<<endl;//此爲頭指針的地址
menu();
operation(phead);
return 0;
}
//操作實現代碼://初始化
int initiate(Stack **s){
*s=(Stack *)malloc(sizeof(Stack));
(*s)->top= 0;
// cout<< s->top;
return 1;
}
//判斷棧是否爲空
int Empty_stack(Stack *s){
if(s->top<=0){
cout <<"棧爲空!"<<endl;
return 0;
}else if(s->top>=MaxSize-1){
cout<<"棧滿了,無法進行壓棧操作!"<<endl;
return 3;
}else{
cout<<"棧不爲空!"<<endl;
return 1;
}
}
//創建棧
int Create_Stack(Stack *s){
int i=0;
cout<<"請創建棧:"<<endl;
cout<<"______________________________top:"<<endl;
cout<<"期待有人能教我解決這個輸入的問題,希望簡單明瞭!"<<endl;
for(int i = 0;i < 10;i++){
if(s->top>=MaxSize){
break;
}
s->stack[s->top]=i+1;
s->top++;
}
cout<<"________________________________top:"<<endl;
/*cout<<"________________________________top:"<<endl;
for(int i = 0;;i++){
cin>>i;
if(s->top<MaxSize&&getchar()=='\n'){
break;
}
s->stack[s->top]=i+1;
s->top++;
}
cout<<"________________________________top:"<<s->top<<endl; *///這裏有個問題希望有人能夠指點,不知如何操作。。。求解,謝謝
return 1;
}
//輸出棧內元素
int out_Stack(Stack *s){
for(int i = 0;i<s->top;i++){
cout<<s->stack[i]<<endl;
}
}
//壓棧
int Push_Stack(Stack *s,DataType x){
if(Empty_stack(s)==3){
return 1;
}else{
s->stack[s->top] = x;
s->top++;
cout<<x<<endl;
return 1;
}
}
//出棧
int Stack_Pop(Stack *s){
Empty_stack(s);
cout<<"________________________________top:"<<s->top<<endl;
while(s->top!=NULL){
s->top--;
cout<<s->stack[s->top]<<endl;
}
cout<<"________________________________top:"<<s->top<<endl;
return 1;
}
//取棧頂元素
int Stack_Top(Stack *s,DataType *d){
if(s->top<= 0){
Empty_stack(s);
}else{
*d=s->stack[s->top-1];
}
return 1;
}
//主函數int main(){
Stack *p;
int x;
initiate(&p);
Empty_stack(p);
Create_Stack(p);
cout<<"創建好後的棧中的元素:"<<endl;
out_Stack(p);
cout<<"壓棧:"<<endl;
Push_Stack(p,100);
cout<<"出棧:"<<endl;
Stack_Pop(p);
cout<<"取棧頂元素:"<<endl;
Stack_Top(p,&x);
cout<<x<<endl;
return 0;
}
}