memorr

C/C++的內存分配(通過malloc或new)可能需要花費很多時。

更糟糕的是,隨着時間的流逝,內存(memory)將形成碎片,所以一個應用程序的運行會越來越慢。當它運行了很長時間和/或執行了很多的內存分配(釋放)操作的時候。特別是,你經常申請很小的一塊內存,堆(heap)會變成碎片的。

解決方案:你自己的內存池一個(可能的)解決方法是內存池(Memory Pool)。

在啓動的時候,一個“內存池”(Memory Pool)分配一塊很大的內存,並將會將這個大塊(block)分成較小的塊(smaller chunks)。每次你從內存池申請內存空間時,它會從先前已經分配的塊(chunks)中得到,而不是從操作系統。最大的優勢在於:

1:非常少(幾沒有) 堆碎片

2: 比通常的內存申請/釋放(比如通過malloc, new等)的方式快另外,你可以得到以下好處:1:檢查任何一個指針是否在內存池裏2:寫一個“堆轉儲(Heap-Dump)”到你的硬盤(對事後的調試非常有用)

3: 某種“內存泄漏檢測(memory-leak detection)”:當你沒有釋放所有以前分配的內存時,內存池(Memory Pool)會拋出一個斷言(assertion)。

SMemoryChunk.h

#ifndef __SMEMORYCHUNK_H__
#define __SMEMORYCHUNK_H__

typedef unsigned char TByte ;

struct SMemoryChunk
{
  TByte *Data;                 //數據 
  std::size_t DataSize;        //該內存塊的總大小
  std::size_t UsedSize;        //實際使用的大小
  bool IsAllocationChunk;    
  SMemoryChunk *Next;          //指向鏈表中下一個塊的指針。
};

#endif

IMemoryBlock.h

#ifndef __IMEMORYBLOCK_H__
#define __IMEMORYBLOCK_H__

class IMemoryBlock
{
  public :
    virtual ~IMemoryBlock() {};

    virtual void *GetMemory(const std::size_t &sMemorySize) = 0;
    virtual void FreeMemory(void *ptrMemoryBlock, const std::size_t &sMemoryBlockSize) = 0; 

};

#endif

CMemoryPool.h

#ifndef __CMEMORYPOOL_H__
#define __CMEMORYPOOL_H__

#include "IMemoryBlock.h"
#include "SMemoryChunk.h"

static const std::size_t DEFAULT_MEMORY_POOL_SIZE        = 1000;//初始內存池的大小
static const std::size_t DEFAULT_MEMORY_CHUNK_SIZE       = 128;//Chunk的大小
static const std::size_t DEFAULT_MEMORY_SIZE_TO_ALLOCATE = DEFAULT_MEMORY_CHUNK_SIZE * 2;

class CMemoryPool : public IMemoryBlock
{
public:
    CMemoryPool(const std::size_t &sInitialMemoryPoolSize = DEFAULT_MEMORY_POOL_SIZE, 
                const std::size_t &sMemoryChunkSize = DEFAULT_MEMORY_CHUNK_SIZE,
                const std::size_t &sMinimalMemorySizeToAllocate = DEFAULT_MEMORY_SIZE_TO_ALLOCATE,
                bool bSetMemoryData = false
                );

    virtual ~CMemoryPool();

    //從內存池中申請內存
    virtual void* GetMemory(const std::size_t &sMemorySize);
    virtual void  FreeMemory(void *ptrMemoryBlock, const std::size_t &sMemoryBlockSize);
    
private:
    //申請內存OS
    bool AllocateMemory(const std::size_t &sMemorySize);
    void FreeAllAllocatedMemory();
    
    //計算可以分多少塊
    unsigned int CalculateNeededChunks(const std::size_t &sMemorySize);

    //計算內存池最合適的大小
    std::size_t CMemoryPool::CalculateBestMemoryBlockSize(const std::size_t &sRequestedMemoryBlockSize);
    
    //建立鏈表.每個結點Data指針指向內存池中的內存地址
    bool LinkChunksToData(SMemoryChunk* ptrNewChunks, unsigned int uiChunkCount, TByte* ptrNewMemBlock);
    
    //重新計算塊(Chunk)的大小1024--896--768--640--512------------
    bool RecalcChunkMemorySize(SMemoryChunk* ptrChunk, unsigned int uiChunkCount);
    
    SMemoryChunk* SetChunkDefaults(SMemoryChunk *ptrChunk);

    //搜索鏈表找到一個能夠持有被申請大小的內存塊(Chunk).如果它返回NULL,那麼在內存池中沒有可用的內存
    SMemoryChunk* FindChunkSuitableToHoldMemory(const std::size_t &sMemorySize);

    std::size_t MaxValue(const std::size_t &sValueA, const std::size_t &sValueB) const;
    
    void SetMemoryChunkValues(SMemoryChunk *ptrChunk, const std::size_t &sMemBlockSize);

    SMemoryChunk* SkipChunks(SMemoryChunk *ptrStartChunk, unsigned int uiChunksToSkip);

private:

    SMemoryChunk *m_ptrFirstChunk;
    SMemoryChunk *m_ptrLastChunk;   
    SMemoryChunk *m_ptrCursorChunk;

    std::size_t m_sTotalMemoryPoolSize;  //內存池的總大小
    std::size_t m_sUsedMemoryPoolSize;   //以使用內存的大小
    std::size_t m_sFreeMemoryPoolSize;   //可用內存的大小

    std::size_t m_sMemoryChunkSize;      //塊(Chunk)的大小
    unsigned int m_uiMemoryChunkCount;   //塊(Chunk)的數量
    unsigned int m_uiObjectCount;

    bool m_bSetMemoryData ; 
    std::size_t m_sMinimalMemorySizeToAllocate;

};

#endif

CMemoryPool.h

#include "stdafx.h"
#include "CMemorypool.h"

#include 
#include 

static const int NEW_ALLOCATED_MEMORY_CONTENT = 0xFF ;


CMemoryPool::CMemoryPool(const std::size_t &sInitialMemoryPoolSize,
                         const std::size_t &sMemoryChunkSize,
                         const std::size_t &sMinimalMemorySizeToAllocate,
                         bool bSetMemoryData)
{
    m_ptrFirstChunk  = NULL;
    m_ptrLastChunk   = NULL;
    m_ptrCursorChunk = NULL;

    m_sTotalMemoryPoolSize = 0;
    m_sUsedMemoryPoolSize  = 0;
    m_sFreeMemoryPoolSize  = 0;

    m_sMemoryChunkSize   = sMemoryChunkSize;
    m_uiMemoryChunkCount = 0;
    m_uiObjectCount      = 0;

    m_bSetMemoryData               = !bSetMemoryData;
    m_sMinimalMemorySizeToAllocate = sMinimalMemorySizeToAllocate;

    AllocateMemory(sInitialMemoryPoolSize);
}

CMemoryPool::~CMemoryPool()
{

}

void* CMemoryPool::GetMemory(const std::size_t &sMemorySize)
{
    std::size_t sBestMemBlockSize = CalculateBestMemoryBlockSize(sMemorySize);  
    SMemoryChunk* ptrChunk = NULL;
    while(!ptrChunk)
    {

        ptrChunk = FindChunkSuitableToHoldMemory(sBestMemBlockSize);

        //ptrChunk等於NULL表示內存池內存不夠用
        if(!ptrChunk)
        {
            sBestMemBlockSize = MaxValue(sBestMemBlockSize, CalculateBestMemoryBlockSize(m_sMinimalMemorySizeToAllocate));
            //從OS申請更多的內存
            AllocateMemory(sBestMemBlockSize);
        }
    }
    //下面是找到可用的塊(Chunk)代碼
    m_sUsedMemoryPoolSize += sBestMemBlockSize;
    m_sFreeMemoryPoolSize -= sBestMemBlockSize;
    m_uiObjectCount++;
    //標記該塊(Chunk)已用
    SetMemoryChunkValues(ptrChunk, sBestMemBlockSize);

    return ((void *) ptrChunk->Data);
}

void CMemoryPool::FreeMemory(void *ptrMemoryBlock, const std::size_t &sMemoryBlockSize)
{

}

bool CMemoryPool::AllocateMemory(const std::size_t &sMemorySize)
{
    //計算可以分多少塊(1000 / 128 = 8)
    unsigned int uiNeededChunks = CalculateNeededChunks(sMemorySize);

    //當內存池的初始大小爲1000字節,塊(Chunk)大小128字節,分8塊還差24字節.怎麼辦?
    //解決方案:多申請24字節
    std::size_t sBestMemBlockSize = CalculateBestMemoryBlockSize(sMemorySize);

    //向OS申請內存
    TByte *ptrNewMemBlock = (TByte*) malloc(sBestMemBlockSize);

    //分配一個結構體SmemoryChunk的數組來管理內存塊
    SMemoryChunk *ptrNewChunks = (SMemoryChunk*) malloc((uiNeededChunks * sizeof(SMemoryChunk))); 

    m_sTotalMemoryPoolSize += sBestMemBlockSize;
    m_sFreeMemoryPoolSize += sBestMemBlockSize;
    m_uiMemoryChunkCount += uiNeededChunks;

    if(m_bSetMemoryData)
    {
        memset(((void *) ptrNewMemBlock), NEW_ALLOCATED_MEMORY_CONTENT, sBestMemBlockSize);
    }

    return LinkChunksToData(ptrNewChunks, uiNeededChunks, ptrNewMemBlock);
}

unsigned int CMemoryPool::CalculateNeededChunks(const std::size_t &sMemorySize)
{
    float f = (float) (((float)sMemorySize) / ((float)m_sMemoryChunkSize));
    return ((unsigned int) ceil(f));
}

std::size_t CMemoryPool::CalculateBestMemoryBlockSize(const std::size_t &sRequestedMemoryBlockSize)
{
    unsigned int uiNeededChunks = CalculateNeededChunks(sRequestedMemoryBlockSize);
    return std::size_t((uiNeededChunks * m_sMemoryChunkSize));
}

bool CMemoryPool::LinkChunksToData(SMemoryChunk* ptrNewChunks, unsigned int uiChunkCount, TByte* ptrNewMemBlock)
{
    SMemoryChunk *ptrNewChunk = NULL;
    unsigned int uiMemOffSet = 0; 
    bool bAllocationChunkAssigned = false ;
    for(unsigned int i = 0; i < uiChunkCount; i++)
    {    
        //建立鏈表
        if(!m_ptrFirstChunk)
        {
            m_ptrFirstChunk = SetChunkDefaults(&(ptrNewChunks[0]));
            m_ptrLastChunk = m_ptrFirstChunk;
            m_ptrCursorChunk = m_ptrFirstChunk;
        }
        else
        {
            ptrNewChunk = SetChunkDefaults(&(ptrNewChunks[i]));
            m_ptrLastChunk->Next = ptrNewChunk;
            m_ptrLastChunk = ptrNewChunk;
        }
        //根據塊(Chunk)的大小計算下一塊的內存偏移地址
        uiMemOffSet = (i * ((unsigned int) m_sMemoryChunkSize));

        //結點指向內存偏移地址
        m_ptrLastChunk->Data = &(ptrNewMemBlock[uiMemOffSet]);


        if(!bAllocationChunkAssigned)
        {
            m_ptrLastChunk->IsAllocationChunk = true;
            bAllocationChunkAssigned = true;
        }
    }
    return RecalcChunkMemorySize(m_ptrFirstChunk, m_uiMemoryChunkCount);
}

bool CMemoryPool::RecalcChunkMemorySize(SMemoryChunk *ptrChunk, unsigned int uiChunkCount)
{
    unsigned int uiMemOffSet = 0 ;
    for(unsigned int i = 0; i < uiChunkCount; i++)
    {
        if(ptrChunk)
        {
            uiMemOffSet = (i * ((unsigned int) m_sMemoryChunkSize)) ;
            ptrChunk->DataSize = (((unsigned int) m_sTotalMemoryPoolSize) - uiMemOffSet);
            ptrChunk = ptrChunk->Next ;
        }
        else
        {
            assert(false && "Error : ptrChunk == NULL");
            return false;
        }
    }
    return true;
}

SMemoryChunk* CMemoryPool::SetChunkDefaults(SMemoryChunk* ptrChunk)
{
    if(ptrChunk)
    {
        ptrChunk->Data = NULL;
        ptrChunk->DataSize = 0;
        ptrChunk->UsedSize = 0;
        ptrChunk->IsAllocationChunk = false;
        ptrChunk->Next = NULL;
    }
    return ptrChunk;
}

SMemoryChunk *CMemoryPool::FindChunkSuitableToHoldMemory(const std::size_t &sMemorySize)
{
    unsigned int uiChunksToSkip = 0;
    bool bContinueSearch = true;
    SMemoryChunk *ptrChunk = m_ptrCursorChunk; 
    for(unsigned int i = 0; i < m_uiMemoryChunkCount; i++)
    {
        if(ptrChunk)
        {
            if(ptrChunk == m_ptrLastChunk) 
            {
                ptrChunk = m_ptrFirstChunk;
            }

            if(ptrChunk->DataSize >= sMemorySize)
            {
                if(ptrChunk->UsedSize == 0)
                {
                    m_ptrCursorChunk = ptrChunk;
                    return ptrChunk;
                }
            }
            uiChunksToSkip = CalculateNeededChunks(ptrChunk->UsedSize);
            if(uiChunksToSkip == 0) uiChunksToSkip = 1;
            ptrChunk = SkipChunks(ptrChunk, uiChunksToSkip);
        }
        else
        {
            bContinueSearch = false 
        }
    }
    return NULL;
}

std::size_t CMemoryPool::MaxValue(const std::size_t &sValueA, const std::size_t &sValueB) const
{
    if(sValueA > sValueB)
    {
        return sValueA;
    }
    return sValueB;
}

void CMemoryPool::SetMemoryChunkValues(SMemoryChunk *ptrChunk, const std::size_t &sMemBlockSize)
{
    if((ptrChunk))
    {
        ptrChunk->UsedSize = sMemBlockSize;
    }
    else
    {
        assert(false && "Error : Invalid NULL-Pointer passed");
    }
}

SMemoryChunk *CMemoryPool::SkipChunks(SMemoryChunk *ptrStartChunk, unsigned int uiChunksToSkip)
{
    SMemoryChunk *ptrCurrentChunk = ptrStartChunk;
    for(unsigned int i = 0; i < uiChunksToSkip; i++)
    {
        if(ptrCurrentChunk)
        {
            ptrCurrentChunk = ptrCurrentChunk->Next;
        }
        else
        {
            assert(false && "Error : Chunk == NULL was not expected.");
            break ;
        }
    }
    return ptrCurrentChunk;
}

測試方法:

// 111.cpp : 定義控制檯應用程序的入口點。
//

#include "stdafx.h"

#include "CMemoryPool.h"

CMemoryPool* g_pMemPool = NULL;

class testMemoryPool
{
public:
    testMemoryPool(){
    }

    void *operator new(std::size_t ObjectSize)
    {
        return g_pMemPool->GetMemory(ObjectSize) ;
    }

private:
    char a[25];
    bool b;
    long c;
};//sizeof(32);

int _tmain(int argc, _TCHAR* argv[])
{
    g_pMemPool = new CMemoryPool();

    testMemoryPool* test = new testMemoryPool();

    return 0;
}
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