第一步:建立手勢庫
使用SDK自帶例子GestureBuilder建立手勢庫(位置:android-sdk-windows\samples\android-8\GestureBuilder)。使用GestureBuilder之前,你需要恢復其到開發環境,然後進行編繹並部署到手機上。此時,就可以使用GestureBuilder建立手勢庫,生成的手勢庫文件在SCDard上,默認文件名稱爲:gestures
第二步:在應用中加載手勢庫文件,然後開發手勢識別代碼。
把手勢庫文件gestures文件拷貝到項目的res/raw目錄下。然後在佈局文件中添加用於手勢繪製的View:
<android.gesture.GestureOverlayView
android:id="@+id/gestures"
android:layout_width="fill_parent“ android:layout_height="0dip"
android:layout_weight="1.0" />
爲View添加手勢監聽事件:gestureOverlayView.addOnGesturePerformedListener();
得到手勢庫:mLibrary =GestureLibraries.fromRawResource(this, R.raw.gestures);
加載手勢庫:mLibrary.load();
List<Prediction>predictions = mLibrary.recognize(gesture);//從手勢庫中查詢匹配的內容,匹配的結果可能包括多個相似的內容,匹配度高的結果放在最前面
大多數情況下,手勢都是通過一筆完成。然而有一些特別的需求就需要通過多個筆畫來實現,這時可以使用gestureStrokeType屬性進行設置:android:gestureStrokeType="multiple"
手勢識別代碼
public class MainActivity extends Activity {
private GestureOverlayView gestureOverlayView;
private GestureLibrary mLibrary;
private boolean state;
private EditText addressText;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
addressText = (EditText)this.findViewById(R.id.address);
gestureOverlayView = (GestureOverlayView)this.findViewById(R.id.gestures);
//當用戶完成一次Gesture繪製後,系統將自動調用Listener對象的onGesturePerformed()方法
gestureOverlayView.addOnGesturePerformedListener(new GestureListener());
mLibrary = GestureLibraries.fromRawResource(this, R.raw.gestures);
state = mLibrary.load();//加載手勢庫
}
private final class GestureListener implements GestureOverlayView.OnGesturePerformedListener{
@Override
public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) {
if(state){
List<Prediction> predictions = mLibrary.recognize(gesture);//從手勢庫中查詢匹配的內容,匹配的結果可能包括多個相似的結果,匹配度高的結果放在最前面
if(!predictions.isEmpty()){
Prediction prediction = predictions.get(0);
//prediction的score屬性代表了與手勢的相似程度
//prediction的name代表手勢對應的名稱
if(prediction.score > 1){
addressText.setText(prediction.name);
}
}
}
}
}
}
實驗:
1、 將gesture文件放入工程res/raw/
2、 字符串資源
<string name="norecohnize">不能識別該手勢</string>
<string name="nopediction">手勢識別百分率太低,請重新輸入</string>
3、 佈局
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<android.gesture.GestureOverlayView
android:id="@+id/myGresture"
android:layout_width="fill_parent"
android:layout_height="0dip"
android:layout_weight="1.0" />
</LinearLayout>
4、 MyGestureTestActivity
package cn.class3g.gesture;
…
public class MyGestureTestActivity extends Activity {
GestureOverlayView gestureView = null;
GestureLibrary libary = null;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
init();
}
private void init() {
gestureView = (GestureOverlayView) this.findViewById(R.id.myGresture);
gestureView
.addOnGesturePerformedListener(new MyOnGesturePerformedListener());
// 創建手勢庫對象
libary = GestureLibraries.fromRawResource(this, R.raw.gestures);
// 加載手勢資源
libary.load();
}
private final class MyOnGesturePerformedListener implements
OnGesturePerformedListener {
public void onGesturePerformed(GestureOverlayView overlay,
Gesture gesture) {
ArrayList<Prediction> predictions = libary.recognize(gesture);
if (!predictions.isEmpty()) {
Prediction prediction = predictions.get(0);
Log.i("TAG", String.valueOf(prediction.score));
if (prediction.score > 5) { // 用戶輸入手勢與手勢庫中保存手勢相似度大於10%
if ("close".equals(prediction.name)) {
finish();
} else if ("dialto".equals(prediction.name)) {
Intent intent = new Intent(Intent.ACTION_CALL,
Uri.parse("tel:133123145678"));
startActivity(intent);
}
} else {
showToast(R.string.norecohnize);
}
} else {
showToast(R.string.nopediction);
}
}
}
private void showToast(int resId) {
Toast.makeText(this, resId, Toast.LENGTH_LONG).show();
}
}