using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QuickEAS.CoreLib
{
public static class LibEmojiUtils
{
/**
* 檢測是否有emoji字符
* @param source
* @return 一旦含有就拋出
*/
public static Boolean containsEmoji(String source)
{
char[] item = source.ToCharArray();
for (int i = 0; i < source.Length; i++)
{
if (isEmojiCharacter(item[i]))
return true; //do nothing,判斷到了這裏表明,確認有表情字符
}
return false;
}
private static Boolean isEmojiCharacter(char codePoint)
{
return (codePoint == 0x0) ||
(codePoint == 0x9) ||
(codePoint == 0xA) ||
(codePoint == 0xD) ||
((codePoint >= 0x20) && (codePoint <= 0xD7FF)) ||
((codePoint >= 0xE000) && (codePoint <= 0xFFFD)) ||
((codePoint >= 0x10000) && (codePoint <= 0x10FFFF));
}
/**
* 過濾emoji 或者 其他非文字類型的字符
* @param source
* @return
*/
public static String filterEmoji(String source)
{
if (!containsEmoji(source))
return source;//如果不包含,直接返回
//到這裏鐵定包含
StringBuilder buf = null;
char[] item = source.ToCharArray();
for (int i = 0; i < source.Length; i++)
{
char codePoint = item[i];
if (isEmojiCharacter(codePoint))
{
if (buf == null)
buf = new StringBuilder(source.Length);
buf.Append(codePoint);
}
}
if (buf == null)
return source;//如果沒有找到 emoji表情,則返回源字符串
else
{
if (buf.Length == source.Length)
{
buf = null;//這裏的意義在於儘可能少的toString,因爲會重新生成字符串
return source;
}
else
return buf.ToString();
}
}
}
}
【代碼片段】檢測文本中是否有emoji字符以及過濾
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