using UnityEngine;
using System.Collections;
public class TestA9 : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
Ray ray = new Ray(Vector3.zero,transform.position);
RaycastHit hit;
Physics.Raycast(ray,out hit,100);
Debug.DrawLine(ray.origin,hit.point);
}
}
using UnityEngine;
using System.Collections;
public class TestA8 : MonoBehaviour {
private CharacterController controller = null;
private float moveSpeed = 3.0f;
private float rotateSpeed = 3.0f;
private GameObject colliderObj = null;
// Use this for initialization
void Start () {
controller = GetComponent<CharacterController>();
}
// Update is called once per frame
void Update () {
}
void OnGUI(){
if(GUILayout.RepeatButton("left")){
transform.Rotate(0,-rotateSpeed,0);
}
if(GUILayout.RepeatButton("right")){
transform.Rotate(0,rotateSpeed,0);
}
if(GUILayout.RepeatButton("front"))
{
Vector3 forward = transform.TransformDirection(Vector3.forward);
controller.Move(forward*moveSpeed);
}
if(GUILayout.RepeatButton("back"))
{
Vector3 forward = transform.TransformDirection(Vector3.forward);
controller.Move(forward*-moveSpeed);
}
if(GUILayout.RepeatButton("up")){
transform.Translate(0,1,0);
}
if(GUILayout.RepeatButton("down")){
transform.Translate(0,-1,0);
}
if(controller.collisionFlags == CollisionFlags.Sides){
if(colliderObj!=null){
GUI.color = Color.black;
GUI.Label(new Rect(200,100,200,100),"碰撞對象爲:"+colliderObj.name);
}
}
}
void OnControllerColliderHit(ControllerColliderHit hit){
colliderObj = hit.gameObject;
print(11);
}
}
using UnityEngine;
using System.Collections;
public class TestA7 : MonoBehaviour {
private CharacterController controller = null;
private float moveSpeed = 30.0f;
private float rotateSpeed = 3.0f;
// Use this for initialization
void Start () {
controller = GetComponent<CharacterController>();
}
// Update is called once per frame
void Update () {
}
void OnGUI(){
if(GUILayout.RepeatButton("left")){
transform.Rotate(0,-rotateSpeed,0);
}
if(GUILayout.RepeatButton("right")){
transform.Rotate(0,rotateSpeed,0);
}
if(GUILayout.RepeatButton("forward"))
{
controller.SimpleMove(Vector3.forward * moveSpeed);
}
if(GUILayout.RepeatButton("back"))
{
controller.SimpleMove(Vector3.forward * -moveSpeed);
}
if(GUILayout.RepeatButton("to left"))
{
controller.SimpleMove(Vector3.right * -moveSpeed);
}
if(GUILayout.RepeatButton("to right"))
{
controller.SimpleMove(Vector3.right * moveSpeed);
}
}
}
using UnityEngine;
using System.Collections;
public class TestA6 : MonoBehaviour {
string show = null;
// Use this for initialization
void Start () {
show = "wei fa sheng peng zhuang";
}
// Update is called once per frame
void Update () {
}
void OnCollisionEnter(Collision collision){
show = "JinRuPengZhuang:"+collision.gameObject.name;
}
void OnCollisionStay(Collision collision){
show = "PengZhuangZhong:"+collision.gameObject.name;
}
void OnCollisionExit(Collision collision){
show = "PengZhuangJieSu:"+collision.gameObject.name;
collision.gameObject.rigidbody.Sleep();
}
void OnGUI(){
GUILayout.Label(show);
}
}
using UnityEngine;
using System.Collections;
public class TestA5 : MonoBehaviour {
GameObject addFrceObj = null;
GameObject addPosObj = null;
GameObject cubeObj = null;
GameObject cam1;
// Use this for initialization
void Start () {
addFrceObj = GameObject.Find("Sphere1");
addPosObj = GameObject.Find("Sphere2");
cubeObj= GameObject.Find("Cube");
cam1 = GameObject.Find("Camera");
cam1.active = false;
}
// Update is called once per frame
void Update () {
}
void OnGUI()
{
if(GUILayout.Button("putongli",GUILayout.Height(50))){
addFrceObj.rigidbody.AddForce(1000,0,1000);
}
if(GUILayout.Button("weizili",GUILayout.Height(50))){
Vector3 force = cubeObj.transform.position - addPosObj.transform.position;
addPosObj.rigidbody.AddForceAtPosition(force,addPosObj.transform.position,ForceMode.Impulse);
cam1.active = true;
}
}
}
using UnityEngine;
using System.Collections;
public class TestA1 : MonoBehaviour {
// Use this for initialization
void Start () {
int a = Random.Range(0,100);
float b = Random.Range(0.0f,10.0f);
Debug.Log("int:"+a);
Debug.Log("float:"+b);
}
// Update is called once per frame
void Update () {
}
}
using UnityEngine;
using System.Collections;
public class TestA2 : MonoBehaviour {
bool isRotation = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(isRotation){
gameObject.transform.rotation = Quaternion.Slerp(gameObject.transform.rotation,
Quaternion.Euler(0.0f,50.0f,0.0f),
Time.time * 0.1f);
}
}
void OnGUI(){
if(GUILayout.Button("rotation degree",GUILayout.Height(50))){
gameObject.transform.rotation = Quaternion.Euler(0.0f,50.0f,0.0f);
}
if(GUILayout.Button("fixed degree",GUILayout.Height(50))){
isRotation = true;
}
}
}
using UnityEngine;
using System.Collections;
public class TestA3 : MonoBehaviour {
GameObject plane;
GameObject cube;
float mapWidth;
float mapHeight;
float widthCheck;
float heightCheck;
float mapcube_x = 0;
float mapcube_y = 0;
bool keyUP;
bool keyDown;
bool keyLeft;
bool keyRight;
public Texture map;
public Texture map_cube;
// Use this for initialization
void Start () {
plane = GameObject.Find("Plane");
cube = GameObject.Find("Cube");
float size_x = plane.GetComponent<MeshFilter>().mesh.bounds.size.x;
float scal_x = plane.transform.localScale.x;
float size_z = plane.GetComponent<MeshFilter>().mesh.bounds.size.z;
float scal_z = plane.transform.localScale.z;
mapWidth = size_x*scal_x;
mapHeight = size_z*scal_z;
widthCheck = mapWidth /2;
heightCheck = mapHeight/2;
check();
}
// Update is called once per frame
void Update () {
}
void OnGUI(){
keyUP = GUILayout.RepeatButton("keyUP");
keyDown = GUILayout.RepeatButton("keyDown");
keyLeft = GUILayout.RepeatButton("keyLeft");
keyRight = GUILayout.RepeatButton("keyRight");
GUI.DrawTexture(new Rect(Screen.width - map.width,0,map.width,map.height),map);
GUI.DrawTexture(new Rect(mapcube_x,mapcube_y,map_cube.width,map_cube.height),map_cube);
}
void FixedUpdate(){
if(keyUP){
cube.transform.Translate(Vector3.forward*Time.deltaTime*5);
check();
}
if(keyDown)
{
cube.transform.Translate(-Vector3.forward*Time.deltaTime*5);
check();
}
if(keyLeft){
cube.transform.Translate(-Vector3.right*Time.deltaTime*5);
check();
}
if(keyRight){
cube.transform.Translate(Vector3.right*Time.deltaTime*5);
check();
}
}
void check(){
float x = cube.transform.position.x;
float z = cube.transform.position.z;
if(x>=widthCheck)
{
x = widthCheck;
}
if(x<= -widthCheck){
x = -widthCheck;
}
if(z>=heightCheck){
z = heightCheck;
}
if(z<=-heightCheck){
z = -heightCheck;
}
cube.transform.position = new Vector3(x,cube.transform.position.y,z);
mapcube_x = (map.width/mapWidth * x) +((map.width/2)-(map_cube.width/2))+(Screen.width - map.width);
mapcube_y = map.height-((map.height/mapHeight*z)+(map.height/2));
}
}