J2ME貪喫蛇源代碼——200行左右,包含詳細註釋

J2ME貪喫蛇源代碼——200行左右,包含詳細註釋

 

 

/文件名:SnakeMIDlet .java

package snake;

import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;

public class SnakeMIDlet extends MIDlet {
    SnakeCanvas displayable = new SnakeCanvas();
    public SnakeMIDlet() {
        Display.getDisplay(this).setCurrent(displayable);
    }

    public void startApp() {}

    public void pauseApp() {}

    public void destroyApp(boolean unconditional) {}

//文件名:SnakeCanvas.java

package snake;

import java.util.*;
import javax.microedition.lcdui.*;

/**
 * 貪喫蛇遊戲
 */
public class SnakeCanvas extends Canvas  implements Runnable{
    /**存儲貪喫蛇節點座標,其中第二維下標爲0的代表x座標,第二維下標是1的代表y座標*/
    int[][] snake = new int[200][2];
    /**已經使用的節點數量*/
    int snakeNum;
    /**貪喫蛇運動方向,0代表向上,1代表向下,2代表向左,3代表向右*/
    int direction;
    /*移動方向*/
    /**向上*/
    private final int DIRECTION_UP = 0;
    /**向下*/
    private final int DIRECTION_DOWN = 1;
    /**向左*/
    private final int DIRECTION_LEFT = 2;
    /**向右*/
    private final int DIRECTION_RIGHT = 3;

    /**遊戲區域寬度*/
    int width;
    /**遊戲區域高度*/
    int height;

    /**蛇身單元寬度*/
    private final byte SNAKEWIDTH = 4;

    /**是否處於暫停狀態,true代表暫停*/
    boolean isPaused = false;
    /**是否處於運行狀態,true代表運行*/
    boolean isRun = true;

    /**時間間隔*/
    private final int SLEEP_TIME = 300;
   
    /**食物的X座標*/
    int foodX;
    /**食物的Y座標*/
    int foodY;
    /**食物的閃爍控制*/
    boolean b = true;
   
    /**Random對象*/
    Random random = new Random();
   
    public SnakeCanvas() {
     //初始化
        init();
        width = this.getWidth();
        height = this.getHeight();
        //啓動線程
        new Thread(this).start();
    }

    /**
     * 初始化開始數據
     */
    private void init(){
        //初始化節點數量
        snakeNum = 7;
        //初始化節點數據
        for(int i = 0;i < snakeNum;i++){
                snake[i][0] = 100 - SNAKEWIDTH * i;
                snake[i][1] = 40;
        }
        //初始化移動方向
        direction = DIRECTION_RIGHT;
        //初始化食物座標
        foodX = 100;
        foodY = 100;
    }

    protected void paint(Graphics g) {
        //清屏
        g.setColor(0xffffff);
        g.fillRect(0,0,width,height);
        g.setColor(0);

        //繪製蛇身
        for(int i = 0;i < snakeNum;i++){
            g.fillRect(snake[i][0],snake[i][1],SNAKEWIDTH,SNAKEWIDTH);
        }
        //繪製食物
        if(b){
         g.fillRect(foodX,foodY,SNAKEWIDTH,SNAKEWIDTH);
        }
    }

    private void move(int direction){
        //蛇身移動
        for(int i = snakeNum - 1;i > 0;i--){
            snake[i][0] = snake[i - 1][0];
            snake[i][1] = snake[i - 1][1];
        }

        //第一個單元格移動
        switch(direction){
        case DIRECTION_UP:
            snake[0][1] = snake[0][1] - SNAKEWIDTH;
            break;
        case DIRECTION_DOWN:
            snake[0][1] = snake[0][1] + SNAKEWIDTH;
            break;
        case DIRECTION_LEFT:
            snake[0][0] = snake[0][0] - SNAKEWIDTH;
            break;
        case DIRECTION_RIGHT:
            snake[0][0] = snake[0][0] + SNAKEWIDTH;
            break;
        }
    }
    /**
     * 喫掉食物,自身增長
     */
    private void eatFood(){
     //判別蛇頭是否和食物重疊
     if(snake[0][0] == foodX && snake[0][1] == foodY){
      snakeNum++;
      generateFood();
     }
    }
    /**
     * 產生食物
     * 說明:食物的座標必須位於屏幕內,且不能和蛇身重合
     */
    private void generateFood(){
     while(true){
      foodX = Math.abs(random.nextInt() % (width - SNAKEWIDTH + 1))
                        / SNAKEWIDTH * SNAKEWIDTH;
      foodY = Math.abs(random.nextInt() % (height - SNAKEWIDTH + 1))
                        / SNAKEWIDTH * SNAKEWIDTH;
      boolean b = true;
      for(int i = 0;i < snakeNum;i++){
       if(foodX == snake[i][0] && snake[i][1] == foodY){
        b = false;
        break;
       }
      }
      if(b){
       break;
      }
     }
    }
   
    /**
     * 判斷遊戲是否結束
     * 結束條件:
     *        1、蛇頭超出邊界
     *        2、蛇頭碰到自身
     */
    private boolean isGameOver(){
     //邊界判別
     if(snake[0][0] < 0 || snake[0][0] > (width - SNAKEWIDTH) ||
        snake[0][1] < 0 || snake[0][1] > (height - SNAKEWIDTH)){
      return true;
     }
     //碰到自身
     for(int i = 4;i < snakeNum;i++){
      if(snake[0][0] == snake[i][0]
         && snake[0][1] == snake[i][1]){
       return true;
      }       
     }
     
     return false;
    }

 /**
  * 事件處理
  */
    public void keyPressed(int keyCode){
        int action = this.getGameAction(keyCode);
        //改變方向
        switch(action){
        case UP:
            if(direction != DIRECTION_DOWN){
                direction = DIRECTION_UP;
            }
            break;
        case DOWN:
            if(direction != DIRECTION_UP){
                direction = DIRECTION_DOWN;
            }
            break;
        case LEFT:
            if(direction != DIRECTION_RIGHT){
                direction = DIRECTION_LEFT;
            }
            break;
        case RIGHT:
            if(direction != DIRECTION_LEFT){
                direction = DIRECTION_RIGHT;
            }
            break;
        case FIRE:
         //暫停和繼續
            isPaused = !isPaused;
            break;
        }
    }

 /**
  * 線程方法
  * 使用精確延時
  */
    public void run(){
        try{
            while (isRun) {
             //開始時間
             long start = System.currentTimeMillis();
               
               
                if(!isPaused){
                    //喫食物
                    eatFood();
                    //移動
                    move(direction);
                   
                    //結束遊戲
                    if(isGameOver()){
                     break;
                    }
                   
                    //控制閃爍
                    b = !b;
                }
                //重新繪製
                repaint();
               
                long end = System.currentTimeMillis();
               
                //延時
                if(end - start < SLEEP_TIME){
                 Thread.sleep(SLEEP_TIME - (end - start)); 
                }
            }
        }catch(Exception e){}
    }
}

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