新日程
這兩天主板燒了,所以也沒啥過多進度,也就把文件服務器模塊設計並解決了,項目各個模塊處理完之後順便把流程圖畫了。
在做文件服務器模塊的時候我發現好多功能和數據庫服務器相交了,搞得我有點亂,而且協議改來改去,有些文件也是多模塊共用,搞得我都暈了,所以我決定接下來重構。
新甘特圖已經備好:
上期日報
來我們看看有多少人堅持下來了:
1號 | 日報7 |
---|---|
8號 | 日報6 |
稍微有點尷尬。。。
應該是忙着趕進度,我這速度是有點飄,所以上天就讓我主板燒了躺牀上去歇着了吧。
我的進度
預期計劃
文件服務器模塊解決。
實際情況
解決了。
FTP服務器流程圖
FTP操作圖
簡單放一些零件基類代碼,這個後期也要封裝成動態庫,不面向用戶。
//FileBase.h
#pragma once
#include<stdio.h> // printf
#include<stdlib.h> // exit
#include<string.h> // bzero
#include<sys/stat.h>
#include<sys/types.h>
#include<dirent.h>
#include<unistd.h>
#include<netinet/in.h> // sockaddr_in
#include<sys/types.h> // socket
#include<sys/socket.h> // socket
#define SERVER_PORT 20
#define LENGTH_OF_LISTEN_QUEUE 20
#define BUFFER_SIZE 1024
#define FILE_NAME_MAX_SIZE 512
class FileBase
{
public:
void addFile(char* file_name, int client_socket_fd); //上傳文件
int CreateDir(const char* sPathName); //新增目錄
void delFile(char* filename); //刪除文件
void delDir(char* filename); //刪除目錄
// void serchDir();查找目錄 這個是屬於數據庫的事情,應該放在包裏直接傳過來。然後包做一個對內包,不用跟客戶端對接的內部協議
void serchlist(char* basePath, char* ret);//查找列表
void serchmode(char* filename);//查找權限
void modDir(const char* old_path, const char* new_path); //修改目錄
// void modMode(const char* path, mode_t mode); //權限留在數據庫,我纔不管
void downFile(char* file_name, int new_server_socket_fd);//下載文件
int connect_to_client();
};
可以看出來其實很多功能當時我是比較糾結放在哪個服務器實現的。
//FileBase.cpp
#include "FileBase.h"
void FileBase::downFile(char* file_name,int new_server_socket_fd) {
// ´ò¿ªÎļþ²¢¶ÁÈ¡ÎļþÊý¾Ý
FILE* fp = fopen(file_name, "r");
if (NULL == fp)
{
printf("File:%s Not Found\n", file_name);
}
else
{
char buffer[BUFFER_SIZE];
bzero(buffer, BUFFER_SIZE);
int length = 0;
// ÿ¶ÁÈ¡Ò»¶ÎÊý¾Ý£¬±ã½«Æä·¢Ë͸ø¿Í»§¶Ë£¬Ñ»·Ö±µ½Îļþ¶ÁÍêΪֹ
while ((length = fread(buffer, sizeof(char), BUFFER_SIZE, fp)) > 0)
{
if (send(new_server_socket_fd, buffer, length, 0) < 0)
{
printf("Send File:%s Failed./n", file_name);
break;
}
bzero(buffer, BUFFER_SIZE);
}
// ¹Ø±ÕÎļþ
fclose(fp);
printf("File:%s Transfer Successful!\n", file_name);
}
} //ÉÏ´«Îļþ
int FileBase::CreateDir(const char* sPathName)
{
char DirName[256];
strcpy(DirName, sPathName);
int i, len = strlen(DirName);
for (i = 1; i < len; i++)
{
if (DirName[i] == '/')
{
DirName[i] = 0;
if (access(DirName, NULL) != 0)
{
if (mkdir(DirName, 0755) == -1)
{
printf("mkdir error\n");
return -1;
}
}
DirName[i] = '/';
}
}
return 0;
}
void FileBase::delFile(char* filename) {
printf("The file to delete:");
if (remove(filename) == 0)
{
printf("Removed %s.", filename);
}
else
{
perror("remove file");
}
}
void FileBase::delDir(char* filename) {
printf("The file to delete:");
if (remove(filename) == 0)
{
printf("Removed %s.", filename);
}
else
{
perror("remove Dir");
}
}
void FileBase::serchlist(char* basePath,char* ret){
DIR* dir;
struct dirent* ptr;
if ((dir = opendir(basePath)) == NULL)
{
perror("Open dir error...");
exit(1);
}
while ((ptr = readdir(dir)) != NULL)
{
if (strcmp(ptr->d_name, ".") == 0 || strcmp(ptr->d_name, "..") == 0) ///current dir OR parrent dir
continue;
else if (ptr->d_type == 8) {
strcat(ret,"File£º");
strcat(ret, ptr->d_name);
strcpy(ret, ">");
} ///file
else if (ptr->d_type == 10) {
strcat(ret, "Link File£º");
strcat(ret, ptr->d_name);
strcpy(ret, ">");
} ///link file
else if (ptr->d_type == 4) ///dir
{
strcat(ret, "Dir£º");
strcat(ret, ptr->d_name);
strcpy(ret, ">");
}
}
closedir(dir);
}//²éÕÒÁбí
int FileBase::serchmode(char* filename) {
char name[BUFSIZ];
int flag = 0;
if (access(name, F_OK) == 0) {
printf("Îļþ´æÔÚ\n");
if (access(name,W_OK) == 0)
flag += 4;
if (access(name, R_OK) == 0)
flag += 2;
if (access(name, X_OK) == 0)
flag += 1;
}
return flag;
}
void FileBase::modDir(const char* old_path, const char* new_path) {
rename(old_path, new_path);
}
//void FileBase::modMode(const char* path, mode_t mode) {
// chmod(path,mode);
//}
void FileBase::addFile(char* file_name, int client_socket_fd) {
FILE* fp = fopen(file_name, "w");
if (NULL == fp)
{
printf("File:\t%s Can Not Open To Write\n", file_name);
exit(1);
}
char buffer[BUFFER_SIZE];
bzero(buffer, BUFFER_SIZE);
int length = 0;
while ((length = recv(client_socket_fd, buffer, BUFFER_SIZE, 0)) > 0)
{
if (fwrite(buffer, sizeof(char), length, fp) < length)
{
printf("File:\t%s Write Failed\n", file_name);
break;
}
bzero(buffer, BUFFER_SIZE);
}
printf("Receive File:\t%s From Server IP Successful!\n", file_name);
close(fp);
}//·¢ËÍÎļþ
int FileBase::connect_to_client() {
struct sockaddr_in client_addr;
bzero(&client_addr, sizeof(client_addr));
client_addr.sin_family = AF_INET;
client_addr.sin_addr.s_addr = htons(INADDR_ANY);
client_addr.sin_port = htons(0);
int client_socket_fd = socket(AF_INET, SOCK_STREAM, 0);
if (client_socket_fd < 0)
{
perror("Create Socket Failed:");
exit(1);
}
if (-1 == (bind(client_socket_fd, (struct sockaddr*) & client_addr, sizeof(client_addr))))
{
perror("Client Bind Failed:");
exit(1);
}
struct sockaddr_in server_addr;
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
if (inet_pton(AF_INET, "127.0.0.1", &server_addr.sin_addr) == 0)
{
perror("Server IP Address Error:");
exit(1);
}
server_addr.sin_port = htons(SERVER_PORT);
socklen_t server_addr_length = sizeof(server_addr);
if (connect(client_socket_fd, (struct sockaddr*) & server_addr, server_addr_length) < 0)
{
perror("Can Not Connect To Server IP:");
exit(0);
}
return client_socket_fd;
}
具體調用就那麼用咯。
重構·整體流程
圖太長了,截不下來,我就左右分了。
下一工作日任務
重構,將可以封裝在動態庫裏的封裝在動態庫裏,將不能封裝在動態庫裏的,改好之後封裝到動態庫。
那麼,第一步,前置服務器的封裝,理想情況是隻放出場景類來,GoGoGo!!!