package com.himi;
import android.app.Activity;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;
public class ImageTest extends Activity {
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(new MySurfaceView(this));
}
}
接下來是Activyt的View。
注----SurfaceView 是View的子類,也是android對View的加強。其中surfaceView底層用的是雙緩衝機制。
下面的程序主要是通過實現runnable接口,讓draw方法在線程中執行。當然這裏的draw不會自己被調用。
package bsn.cc.dd;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.KeyEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.widget.SlidingDrawer;
//注:實現runnable 只有加入Thread thread=new Thread(this);纔會去執行runnable中的方法。以爲runnable中的run 方法必須放到線程裏
public class MySurfaceView extends SurfaceView implements android.view.SurfaceHolder.Callback,Runnable{
private int SW,SH;
private Bitmap bitmap;
private Resources rs;
private Paint paint;
private int robotx=100;
private int roboty=100;
private SurfaceHolder sfh;
private Canvas canvas;
private Thread thread=new Thread(this);
public MySurfaceView(Context context) {
super(context);
//保持屏幕一直亮
this.setKeepScreenOn(true);
rs=this.getResources();
bitmap=BitmapFactory.decodeResource(rs, R.drawable.enemy1);
sfh=this.getHolder();
sfh.addCallback(this);
paint=new Paint();
paint.setColor(Color.BLUE);
//設置無鋸齒
paint.setAntiAlias(true);
setFocusable(true);//用來響應按鍵
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
//如果在初始化的時候獲得寬和高將返回0,因爲這裏的MySurfaceView是繼承SurfaceView的,SurfaceView只有通過重寫surfaceCreated的
//時候View纔是有值的。
SW=this.getWidth();
SH=this.getHeight();
thread.start();
}
@Override
public void run() {
System.out.println("------------");
draw();
try {
Thread.sleep(100);
} catch (Exception e) {
// TODO: handle exception
}
}
public void draw(){
canvas=sfh.lockCanvas();//自己理解是鎖到畫布開始畫
canvas.drawRect(0, 0, SW, SH, paint);
canvas.save();
canvas.clipRect(robotx, roboty, robotx+(bitmap.getWidth()/13), roboty+bitmap.getHeight());
canvas.restore();
//釋放畫布鎖。並顯示出畫布。
sfh.unlockCanvasAndPost(canvas);.//ok 之後顯示畫布。這裏的save和restore 是一對, lockCanvas和unlockCanvasAndPost是一對
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
// TODO Auto-generated method stub
return super.onKeyDown(keyCode, event);
}
@Override
public boolean onKeyUp(int keyCode, KeyEvent event) {
// TODO Auto-generated method stub
return super.onKeyUp(keyCode, event);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
}
注-- sfh=this.getHolder();sfh.addCallback(this);是通過getHolder() 來管理sufaceView 。程序中紅色字體標示了出來.只有把這兩句加上程序纔會運行都run。。。