在上一篇中,提到從數據庫中取出圖片數據,構造Bitmap對象時,可能會造成內存溢出,現在提出解決方法
public static Bitmap bitmpCulate(byte[] data){
BitmapFactory.Options opts = new BitmapFactory.Options();
// opts.inJustDecodeBounds = true;
// BitmapFactory.decodeByteArray(data, 0, data.length, opts);
opts.inSampleSize = computeSampleSize(opts, -1, 128*128);
opts.inJustDecodeBounds = false;
return BitmapFactory.decodeByteArray(data, 0, data.length, opts);
}
接上一篇:從數據庫中取到字節數組對象,作爲參數,調用此方法返回Bitmap對象。
注意一點:
參數data類型並不是固定,因爲從數據庫讀取出的圖片數據是以字節數組類型呈現,因此參數爲字節數據類型,如果圖片數據保存在其他數據對象中,只需改變形式參數的類型以及最後 return處,構造Bitmap的方法
在上述方法中用到其他方法代碼如下:
public static Bitmap bitmpCulate(InputStream is){ BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inJustDecodeBounds = true; BitmapFactory.decodeStream(is, null, opts); // BitmapFactory.decodeByteArray(data, 0, data.length, opts); opts.inSampleSize = computeSampleSize(opts, -1, 128*128); opts.inJustDecodeBounds = false; return BitmapFactory.decodeStream(is, null, opts); }
public static int computeSampleSize(BitmapFactory.Options options,
int minSideLength, int maxNumOfPixels) {
int initialSize = computeInitialSampleSize(options, minSideLength,maxNumOfPixels);
int roundedSize;
if (initialSize <= 8 ) {
roundedSize = 1;
while (roundedSize < initialSize) {
roundedSize <<= 1;
}
} else {
roundedSize = (initialSize + 7) / 8 * 8;
}
return roundedSize;
}
private static int computeInitialSampleSize(BitmapFactory.Options options,int minSideLength, int maxNumOfPixels) {
double w = options.outWidth;
double h = options.outHeight;
int lowerBound = (maxNumOfPixels == -1) ? 1 :
(int) Math.ceil(Math.sqrt(w * h / maxNumOfPixels));
int upperBound = (minSideLength == -1) ? 128 :
(int) Math.min(Math.floor(w / minSideLength),
Math.floor(h / minSideLength));
if (upperBound < lowerBound) {
// return the larger one when there is no overlapping zone.
return lowerBound;
}
if ((maxNumOfPixels == -1) &&
(minSideLength == -1)) {
return 1;
} else if (minSideLength == -1) {
return lowerBound;
} else {
return upperBound;
}
}