C++實現貪喫蛇小遊戲(源代碼)

落地成盒–貪喫蛇
▇█▇▇▇█▇
我也不知道我爲什麼要加個落地成盒還有那個盒子
算了,上代碼 ☟☟☟(上面的資源不要積分喲
>求關注,求點贊,求評論<
Thanks♪(・ω・)ノ

#include<stdio.h>
#include<conio.h>
#include<windows.h>
#include<time.h>
#define framex 5
#define framey 5
#define wide 20
#define high 20
int i,j,a[2];
void gotoxy(HANDLE hout,int x,int y)
{
	COORD pos;
    pos.X=x;
    pos.Y=y;
    SetConsoleCursorPosition(hout,pos);
}
void cover (HANDLE hout)
{
    gotoxy(hout,framex+wide,framey);
    printf("歡迎使用貪喫蛇遊戲1.2");
    gotoxy(hout,framex+wide,framey+5);
    printf("開始遊戲前請關閉中文輸入法");
    gotoxy(hout,framex+wide*2,framey+20);
    printf( "遊戲製作者:<bits/stdc++.h>"); 
    gotoxy(hout,framex+wide*2,framey+22);
    printf("製作時間:2020年2月5日"); 
    char a;
    a=getchar();
    system("cls");
} 
 struct  Snake
 {
    int x[100];
    int y[100];
    int speed;
    int length;
    int count;
};
struct Food
{
    int x;
    int y;
};
void makeframe(struct Snake snake)
{
	HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
    gotoxy(hout,framex+wide*2+5,framey);
    printf( "   貪喫蛇遊戲"); 
    gotoxy(hout,framex+wide*2+5,framey+3);
    printf("使用方向鍵或wasd移動");
    gotoxy(hout,framex+wide*2+5,framey+5);
    printf("長按方向鍵可加速");
    gotoxy(hout,framex+wide*2+5,framey+7);
    printf("按任意鍵暫停,方向鍵繼續");
    for(i=0;i<wide*2+1;i++){
    gotoxy(hout,framex+i,framey);
    printf("*");
} 
for(i=0;i<wide*2+2;i++)
{
    gotoxy(hout,framex+i,framey+high);
    printf("*");
}
for(i=0;i<high;i++)
{
    gotoxy(hout,framex,framey+i);
    printf("*");
}
for(i=0;i<high;i++){
        gotoxy(hout,framex+wide*2+1,framey+i);
        printf("*");
    }
}
void infor(HANDLE hout,struct Snake* snake){
    gotoxy(hout,framex+wide*2+5,framey+15);
    printf("當前速度:%d",-snake->speed+500);
    gotoxy(hout,framex+wide*2+5,framey+17);
    printf("當前得分:%d",snake->count);
    gotoxy(hout,framex+wide*2+5,framey+19);
    printf("當前長度:%d",snake->length);
} 
void initsnake(struct Snake *snake){
    snake->x[0]=framex+2;
    snake->y[0]=framey+high/2;
    snake->count=0;
    snake->length=3;
    snake->speed=400;
    for(i=1;i<snake->length;i++){
        snake->x[i]=snake->x[i-1]+1;
        snake->y[i]=snake->y[i-1];
    }
} 
void printsnake(HANDLE hout ,struct Snake *snake){
    for(i=0;i<snake->length;i++){
        gotoxy(hout,snake->x[i],snake->y[i]);
        if(i==snake->length-1) 
            printf("頭");
        else if(i==0)
            printf("尾");
        else 
            printf("身"); 
    }
}
void movesnake(HANDLE hout,struct Snake *snake){
    gotoxy(hout,snake->x[0],snake->y[0]);
    printf("  ");
    for(i=1;i<snake->length;i++){
        snake->x[i-1]=snake->x[i];
        snake->y[i-1]=snake->y[i];
    }
} 
void printfood (HANDLE hout,struct Snake *snake,struct Food* food){ 
    srand((unsigned)time(NULL));
    while(1){
        food->x=rand()%(wide-2)+1;
        food->y=rand()%(high-2)+1;
        if(food->x==0&&food->y==0)
            continue;
        food->x=2*food->x+framex;
        food->y+=framey;
        for(i=0;i<snake->length;i++){
            if(food->x==snake->x[i]&&food->y==snake->y[i])
                break;
        }
        if(i==snake->length){
            gotoxy(hout,food->x,food->y);
            printf("食");
            break;  
        }
    }

}
void eatfood(HANDLE hout,struct Snake * snake,struct Food *food){
    if(snake->x[snake->length-1]==food->x&&snake->y[snake->length-1]==food->y){
        snake->length++;
        for(i=snake->length-1;i>0;i--){
            snake->x[i]=snake->x[i-1];
            snake->y[i]=snake->y[i-1];
        } 
    snake->x[0]=a[0];      
    snake->y[0]=a[1];
    printfood(hout,snake,food);
    snake->count++;
    if(snake->count%3==0)
    snake->speed-=50;
    }
} 
int ifdead(struct Snake* snake){
    if(snake->x[snake->length-1]==framex)
    return 0;
    if(snake->x[snake->length-1]==framex+wide*2)
    return 0;
    if(snake->y[snake->length-1]==framey)
    return 0;
    if(snake->y[snake->length-1]==framey+high)
    return 0;
 
    for(i=0; i<snake->length-1; i++) 
        if( snake->x[snake->length-1]==snake->x[i] && snake->y[snake->length-1]==snake->y[i] ) 
            return 0;
    return 1;
}
int main(){
    unsigned char ch =77;
    HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
    cover(hout);
    struct Snake s, *snake=&s;
    struct Food  f,  *food=&f;
    makeframe(*snake);
    initsnake(snake);
    printfood(hout,snake,food);
    Sleep(500);
    while(1){
        infor(hout,snake);
        a[0]=snake->x[0];
        a[1]=snake->y[0];
        j=0;
        if(kbhit()){ 
            ch=getch();
            if(kbhit()){
                Sleep(20);
                j=1;
            }
        }
        switch(ch){
            case'W':
            case 'w' :
            case 72:{
                movesnake(hout,snake); 
                snake->y[snake->length-1]-=1;
                break;
            }
            case'S':
            case 's':
            case 80:{
                movesnake(hout,snake); 
                snake->y[snake->length-1]+=1;
                break;
            }
            case'A':
            case 'a':
            case 75:{
                movesnake(hout,snake);
                snake->x[snake->length-1]-=2;
                break;
            } 
            case'D':
            case 'd':
            case 77:{
                movesnake(hout,snake); 
                snake->x[snake->length-1]+=2;
                break;
            }
        }

        eatfood(hout,snake,food);
        printsnake(hout,snake);
        if(ifdead(snake)==0||ch==27||snake->speed==0){
            gotoxy(hout,framex+wide/2,framey-2);
            if(snake->speed==0)
                printf("恭喜你通關了!!!");
            else
                printf("糟糕 T_T");
            break;
        }

        if(j==0) 
            Sleep(snake->speed); 
        else 
            Sleep(20);
    }
    Sleep(3000);
    system("cls");
    if(snake->speed==0) 
        printf("\n\n\n\n\n\t\t\t哈哈,你贏了\n\n\t\t\t你得到了滿分:24\n\n\n");
    else 
        printf("\n\n\n\n\n\t\t\t哈哈,你輸了\n\n\t\t\t你的最終得分是:%d\n\n\n",snake->count); 
    Sleep(3000);
    return 0; 
} 

這其實是我第三次發帖子喲!
>求關注,求點贊,求評論<
Thanks♪(・ω・)ノ

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