import time
import os
import sys
import numpy as np
from pynput.keyboard import Listener as kLis
from pynput.keyboard import Key as kKey
from pynput.keyboard import Controller as kCtl
import keyboard
from pynput.mouse import Button as mBut
from pynput.mouse import Controller as mCtl
import random
# 遊戲界面定義
shape = [15, 10]
data = np.zeros((shape[0]+2, shape[1]+2), dtype=int, order='C')
data[:, 0] = 2 # 左
data[:, data.shape[1] - 1] = 2 # 右
data[0] = 3 # 上
data[data.shape[0] - 1] = 4 # 下
# 方塊
shape01 = [
[
[
[0, 0, 0],
[1, 0, 0],
[1, 1, 1]
], [
[1, 1, 0],
[1, 0, 0],
[1, 0, 0]
], [
[0, 0, 0],
[1, 1, 1],
[0, 0, 1]
], [
[0, 0, 1],
[0, 0, 1],
[0, 1, 1]
],
],
[
[
[0, 0, 0],
[0, 0, 1],
[1, 1, 1]
], [
[1, 0, 0],
[1, 0, 0],
[1, 1, 0]
], [
[0, 0, 0],
[1, 1, 1],
[1, 0, 0]
], [
[0, 1, 1],
[0, 0, 1],
[0, 0, 1]
],
], [
[
[0, 0, 0],
[0, 1, 0],
[1, 1, 1]
], [
[0, 1, 0],
[0, 1, 1],
[0, 1, 0]
], [
[0, 0, 0],
[1, 1, 1],
[0, 1, 0]
], [
[0, 1, 0],
[1, 1, 1],
[0, 0, 0]
],
], [
[
[0, 1, 0],
[0, 1, 0],
[0, 1, 0]
], [
[0, 0, 0],
[1, 1, 1],
[0, 0, 0]
], [
[0, 1, 0],
[0, 1, 0],
[0, 1, 0]
], [
[0, 0, 0],
[1, 1, 1],
[0, 0, 0]
],
], [
[
[1, 0],
[1, 1]
], [
[1, 1],
[1, 0]
], [
[1, 1],
[0, 1]
], [
[0, 1],
[1, 1]
],
], [
[[1]],
[[1]],
[[1]],
[[1]]
]
]
shape01_len = 24
shape_id = 24 -1
b_h = '^------------------^'
b_b = '| |'
b_f = 'v------------------v'
ds = data.shape
# 遊戲主界面, [當前形狀編碼, 形狀位置], 下一個形狀編碼, 分數
def print_game(data, es, dn, score):
sc_x = 2
sc_y = int(ds[0] * 0.2)
dn_x = 2
dn_y = int(ds[0] * 0.5)
# ------------- 分數顯示 -------------
bl = len(b_b)
sc_l = 'score: '+str(score)
sc_l = '| ' + sc_l + ' ' * (bl - len(sc_l) - 4) + ' |'
# ------------- ------------- -------------
# ------------- 下一個形狀 -------------
dn_l = 'next:'
dn_l = '| ' + dn_l + ' ' * (bl - len(dn_l) - 4) + ' |'
dn_s = []
for i in shape01[dn // 4][dn % 4]:
s = '| '
for j in i:
if j == 0:
s += ' '
elif j == 1:
s += 'x '
s += ' ' * (bl - len(s) - 3) + ' |'
dn_s.append(s)
# ------------- ------------- -------------
# ------------- 移動圖像位置 -------------
tes = []
for ei, i in enumerate(shape01[es[0] // 4][es[0] % 4]):
if ei + es[1] < 0:
ts = ' '
else:
ts = '0 '
pass
s = ts * es[2]
for j in i:
if j == 0:
s += ts
elif j == 1:
s += 'x '
s += ts * (ds[1] - len(s)//2)
tes.append(s)
# ------------- ------------- -------------
# ------------- 遊戲界面 -------------
for ei, i in enumerate(data):
# ------- 顯示界面 -------
print('%2s' % ei,end=' ')
gd = []
for j in i:
if j == 0: gd.append( ' ')
elif j == 1: gd.append('x ')
elif j == 2: gd.append('| ')
elif j == 3: gd.append(' ')
elif j == 4: gd.append('--')
if ei >= es[1] - 2 and ei < es[1] + len(shape01[es[0] // 4][es[0] % 4]) - 2:
for em, m in enumerate(shape01[es[0] // 4][es[0] % 4][ei + 2-es[1]]):
if m == 1 and (es[2]+em)-1 < len(gd):
gd[(es[2]+em)-1] = 'x '
print(''.join(gd), end='')
# ------ 狀態界面 -------
if ei == 0:
print(b_h,end='')
elif ei == ds[0]-1:
print(b_f, end='')
elif ei == sc_y:
print(sc_l, end='')
elif ei == dn_y:
print(dn_l, end='')
elif ei > dn_y + 1 and ei < dn_y + len(dn_s) + 2:
print(dn_s[ei-dn_y-2], end='')
else:
print(b_b, end='')
print()
# ------------- ------------- -------------
def is_stand (data, es):
for ei,i in enumerate(shape01[es[0]//4][es[0] % 4]):
for ej, j in enumerate(i):
dt = data[es[1]+ei-1, es[2]+ej-1]
if j == 1 and (dt == 1 or dt == 4):
return True
return False
def is_over(data, es):
for ei, i in enumerate(shape01[es[0]//4][es[0] % 4]):
for ej, j in enumerate(i):
dt = data[es[1] + ei - 2, es[2] + ej - 2]
# print(dt, end = ' ')
if j == 1 and dt == 3:
return True
# print()
return False
score = 0
def do_clean(data):在這裏插入代碼片
global score
line_count = []
line = np.ones([shape[1]], dtype=int)
for ea, a in enumerate(data[1:-1]):
if np.equal(a[1:-1], line).all():
line_count.append(ea)
for li in line_count:
data[2: li + 2, 1:-1] = data[1: li + 1, 1:-1]
data[1][1:-1] = np.zeros([shape[1]], dtype=int)
score += len(line_count)
# pass
def can_change(data, es):
for ei, i in enumerate(shape01[es[0]//4][es[0] % 4]):
for ej, j in enumerate(i):
dt = data[es[1] + ei - 2, es[2] + ej - 2]
if j == 1 and (dt in [1,2,4]):
return False
return True
nx_sh_id = random.randrange(0, shape01_len)
ps_y = 0
ps_x = 0
sh_id =0
stime = 1
def press(key):
global ps_x
global ps_y
global sh_id
global nx_sh_id
global stime
if str(key).strip('\'') == 'a':
if can_change(data, [sh_id, ps_y, ps_x]):
ps_x -= 1
elif str(key).strip('\'') == 'd':
if can_change(data, [sh_id, ps_y, ps_x+2]):
ps_x += 1
elif str(key).strip('\'') == 'w':
t1 = sh_id % 4
t2 = sh_id // 4
t3 = t2*4 + (t1+1)%4
if can_change(data, [t3, ps_y, ps_x+]):
sh_id = t3
elif str(key).strip('\'') == 's':
# ps_y =
stime = 0.2
print('\033[2K\033[1A \033[1C')
print("\033[2J")
print_game(data, [sh_id, ps_y, ps_x], nx_sh_id, score)
sys.stdout.flush()
listener = kLis(on_press=press)
listener.start()
while True:
sh_id = nx_sh_id
nx_sh_id = random.randrange(0, shape01_len)
ps_y = 0
ps_x = ds[1]//2-len(shape01[sh_id//4][sh_id % 4][0])//2
stime = 1
while True:
ps_y += 1
print("\033[2J")
print_game(data, [sh_id, ps_y, ps_x], nx_sh_id, score)
time.sleep(stime)
# 判斷是否結束下墜
df = is_stand(data, [sh_id, ps_y, ps_x])
if df:
print('done')
break
s_w = len(shape01[sh_id // 4][sh_id % 4][0])
s_h = len(shape01[sh_id // 4][sh_id % 4])
# 判斷是否完結
if is_over(data, [sh_id, ps_y, ps_x]):
print('game over')
break
data[ps_y-2:ps_y+s_h-2, ps_x-1:ps_x +
s_w-1] += np.array(shape01[sh_id // 4][sh_id % 4], dtype=int)
# 判斷是否消行
do_clean(data)
listener.join()
按鍵 | 功能 | 備註 |
---|---|---|
a | 向左 | |
d | 向右 | |
w | 變形 | |
s | 加速下落 |
代碼運行需要 pynput
pip install pynput
運行效果
0 ^------------------^
1 | | | |
2 | | | |
3 | x x x | | score: 3 |
4 | x | | |
5 | | | |
6 | | | |
7 | | | |
8 | | | next: |
9 | | | |
10 | | | x |
11 | x | | |
12 | x | | |
13 | x x x x | | |
14 | x x x x x x x x x | | |
15 | x x x x x x x x x | | |
16 ------------------------v------------------v
學習了一些庫的使用,實現還是挺簡單的,供大家參考。
一個小遊戲,難度不大,我也是給朋友展示python的功能,促進學習興趣。
項目 上傳到 gitee 上了 https://gitee.com/hocker/tetris