單例模式
懶漢式寫法(線程安全)
public class Singleton {
private volatile static Singleton singleton;
private Singleton (){}
public static Singleton getSingleton() {
if (singleton == null) {
synchronized (Singleton.class) {
if (singleton == null) {
singleton = new Singleton();
}
}
}
return singleton;
}
}
餓漢式寫法
public class Singleton {
private static Singleton instance = new Singleton();
private Singleton (){}
public static Singleton getInstance() {
return instance;
}
}
觀察者模式
1、定義接口類
public interface Person {
//小王和小李通過這個接口可以接收到小美髮過來的消息
void getMessage(String s);
}
2、實現接口類
public class LaoWang implements Person {
private String name = "小王";
public LaoWang() {
}
@Override
public void getMessage(String s) {
System.out.println(name + "接到了小美打過來的電話,電話內容是:" + s);
}
}
public class LaoLi implements Person {
private String name = "小李";
public LaoLi() {
}
@Override
public void getMessage(String s) {
System.out.println(name + "接到了小美打過來的電話,電話內容是:->" + s);
}
}
3、定義一個觀察者類
public class XiaoMei {
List<Person> list = new ArrayList<Person>();
public XiaoMei(){
}
public void addPerson(Person person){
list.add(person);
}
//遍歷list,把自己的通知發送給所有暗戀自己的人
public void notifyPerson() {
for(Person person:list){
person.getMessage("你們過來吧,誰先過來誰就能陪我一起玩兒遊戲!");
}
}
}
4、編寫一個測試類看看效果
public class Test {
public static void main(String[] args) {
XiaoMei xiao_mei = new XiaoMei();
LaoWang lao_wang = new LaoWang();
LaoLi lao_li = new LaoLi();
//小王和小李在小美那裏都註冊了一下
xiao_mei.addPerson(lao_wang);
xiao_mei.addPerson(lao_li);
//小美向小王和小李發送通知
xiao_mei.notifyPerson();
}
}
裝飾者模式
1、定義一個父類
public class Food {
private String food_name;
public Food() {
}
public Food(String food_name) {
this.food_name = food_name;
}
public String make() {
return food_name;
};
}
2、子類繼承父類
//麪包類
public class Bread extends Food {
private Food basic_food;
public Bread(Food basic_food) {
this.basic_food = basic_food;
}
public String make() {
return basic_food.make()+"+麪包";
}
}
//奶油類
public class Cream extends Food {
private Food basic_food;
public Cream(Food basic_food) {
this.basic_food = basic_food;
}
public String make() {
return basic_food.make()+"+奶油";
}
}
//蔬菜類
public class Vegetable extends Food {
private Food basic_food;
public Vegetable(Food basic_food) {
this.basic_food = basic_food;
}
public String make() {
return basic_food.make()+"+蔬菜";
}
}
3、編寫一個測試類看看效果
public class Test {
public static void main(String[] args) {
Food food = new Bread(new Vegetable(new Cream(new Food("香腸"))));
System.out.println(food.make());
}
}
適配器模式
1、編寫一個是適配器
// 變壓器
class VoltageAdapter {
// 改變電壓的功能
public void changeVoltage() {
System.out.println("正在充電...");
System.out.println("原始電壓:" + Phone.V + "V");
System.out.println("經過變壓器轉換之後的電壓:" + (Phone.V - 200) + "V");
}
}
2、編寫一個手機類
// 手機類
class Phone {
public static final int V = 220;// 正常電壓220v,是一個常量
private VoltageAdapter adapter;
// 充電
public void charge() {
adapter.changeVoltage();
}
public void setAdapter(VoltageAdapter adapter) {
this.adapter = adapter;
}
}
3、編寫一個測試類實現手機充電的功能
public class Test {
public static void main(String[] args) {
Phone phone = new Phone();
VoltageAdapter adapter = new VoltageAdapter();
phone.setAdapter(adapter);
phone.charge();
}
}
工廠模式
簡單工廠模式
一個抽象的接口,多個抽象接口的實現類,一個工廠類,用來實例化抽象的接口,具體代碼如下:
1、編寫一個抽象類
// 抽象產品類
abstract class Car {
public void run();
public void stop();
}
2、編寫具體實現類
// 具體實現類
class Benz implements Car {
public void run() {
System.out.println("Benz開始啓動了。。。。。");
}
public void stop() {
System.out.println("Benz停車了。。。。。");
}
}
class Ford implements Car {
public void run() {
System.out.println("Ford開始啓動了。。。");
}
public void stop() {
System.out.println("Ford停車了。。。。");
}
}
3、編寫一個工廠類
// 工廠類
class Factory {
public static Car getCarInstance(String type) {
Car c = null;
if ("Benz".equals(type)) {
c = new Benz();
}
if ("Ford".equals(type)) {
c = new Ford();
}
return c;
}
}
4、編寫一個測試類看看效果
public class Test {
public static void main(String[] args) {
Car c = Factory.getCarInstance("Benz");
if (c != null) {
c.run();
c.stop();
} else {
System.out.println("造不了這種汽車。。。");
}
}
}
具體工廠模式
不再是由一個工廠類去實例化具體的產品,而是由抽象工廠的子類去實例化產品,具體代碼如下:
// 抽象產品角色
public interface Moveable {
void run();
}
// 具體產品角色
public class Plane implements Moveable {
@Override
public void run() {
System.out.println("plane....");
}
}
public class Broom implements Moveable {
@Override
public void run() {
System.out.println("broom.....");
}
}
// 抽象工廠
public abstract class VehicleFactory {
abstract Moveable create();
}
// 具體工廠
public class PlaneFactory extends VehicleFactory {
public Moveable create() {
return new Plane();
}
}
public class BroomFactory extends VehicleFactory {
public Moveable create() {
return new Broom();
}
}
// 測試類
public class Test {
public static void main(String[] args) {
VehicleFactory factory = new BroomFactory();
Moveable m = factory.create();
m.run();
}
}
抽象工廠模式
抽象工廠模式中的工廠生產多個產品,具體代碼如下:
//抽象工廠類
public abstract class AbstractFactory {
public abstract Vehicle createVehicle();
public abstract Weapon createWeapon();
public abstract Food createFood();
}
//具體工廠類,其中Food,Vehicle,Weapon是抽象類,
public class DefaultFactory extends AbstractFactory{
@Override
public Food createFood() {
return new Apple();
}
@Override
public Vehicle createVehicle() {
return new Car();
}
@Override
public Weapon createWeapon() {
return new AK47();
}
}
//測試類
public class Test {
public static void main(String[] args) {
AbstractFactory f = new DefaultFactory();
Vehicle v = f.createVehicle();
v.run();
Weapon w = f.createWeapon();
w.shoot();
Food a = f.createFood();
a.printName();
}
}
代理模式
1、編寫一個代理接口
//代理接口
public interface ProxyInterface {
//需要代理的是結婚這件事,如果還有其他事情需要代理,比如喫飯睡覺上廁所,也可以寫
void marry();
//代理喫飯(自己的飯,讓別人喫去吧)
//void eat();
//代理拉屎,自己的屎,讓別人拉去吧
//void shit();
}
2、實現代理接口類-婚慶公司類
public class WeddingCompany implements ProxyInterface {
private ProxyInterface proxyInterface;
public WeddingCompany(ProxyInterface proxyInterface) {
this.proxyInterface = proxyInterface;
}
@Override
public void marry() {
System.out.println("我們是婚慶公司的");
System.out.println("我們在做結婚前的準備工作");
System.out.println("節目彩排...");
System.out.println("禮物購買...");
System.out.println("工作人員分工...");
System.out.println("可以開始結婚了");
proxyInterface.marry();
System.out.println("結婚完畢,我們需要做後續處理,你們可以回家了,其餘的事情我們公司來做");
}
}
3、實現代理接口類-結婚家庭類
public class NormalHome implements ProxyInterface{
@Override
public void marry() {
System.out.println("我們結婚啦~");
}
}
4、編寫測試類看看效果
public class Test {
public static void main(String[] args) {
ProxyInterface proxyInterface = new WeddingCompany(new NormalHome());
proxyInterface.marry();
}
}