可重複執行resolve和reject的Promise

import { asap } from "./asap";

/**
 * 可重複執行resolve和reject的Promise
 */
export class MyPromise<T> {
  private values: any[] = [];
  private reasons: any[] = [];
  /**
   * 0 padding 1 resolve 2 reject
   */
  private status: 0|1|2 = 0;
  private onfulfilleds: ((value?: any) => void)[] = [];
  private onrejecteds: ((reason?: any) => void)[] = [];
  private onfinallys: ((value?: any) => void)[] = [];
  constructor(exec: (resolve: (value?: T) => void, reject: (reason?: any) => void) => void) {
    exec((value) => {
      asap(() => {
        this.status = 0;
        this.values.push(value);
        for (const onfulfilled of this.onfulfilleds) {
          onfulfilled(value);
        }
        this.status = 1;
        for (const onfinally of this.onfinallys) {
          onfinally(value);
        }
      });
    }, (reason) => {
      asap(() => {
        this.status = 0;
        this.reasons.push(reason);
        for (const onrejected of this.onrejecteds) {
          onrejected(reason);
        }
        this.status = 2;
        for (const onfinally of this.onfinallys) {
          onfinally(reason);
        }
      });
    });
  }
  static resolve<T>(value?: T): MyPromise<T> {
    if (value instanceof MyPromise) {
      return value;
    }
    return new MyPromise<T>((resolve) => {
      resolve(value);
    });
  }
  static reject<T>(reason?: T): MyPromise<T> {
    if (reason instanceof MyPromise) {
      return reason;
    }
    return new MyPromise<T>((resolve, reject) => {
      reject(reason);
    });
  }
  then<U>(onfulfilled?: (value?: T) => U, onrejected?: (reason: any) => U) {
    return new MyPromise<U>((resolve, reject) => {
      const wrapper_onfulfilled = onfulfilled ? this.wrapper_promise_func(onfulfilled, resolve, reject) : resolve;
      const wrapper_onrejected = onrejected ? this.wrapper_promise_func(onrejected, resolve, reject) : reject;
      asap(() => {
        if (this.status == 1) {
          for (const value of this.values) {
            wrapper_onfulfilled(value);
          }
        } else if (this.status == 2) {
          for (const reason of this.reasons) {
            wrapper_onrejected(reason);
          }
        }
        this.onfulfilleds.push(wrapper_onfulfilled);
        this.onrejecteds.push(wrapper_onrejected);
      });
    });
  }
  catch<U>(onrejected?: (reason: any) => U) {
    return this.then(undefined, onrejected);
  }
  finally(onfinally?: () => void) {
    return this.then(value => {
      onfinally();
      return value;
    }, reason => {
      onfinally();
      throw reason;
    });
  }
  private wrapper_promise_func(func: (value?: any) => any, resolve, reject) {
    return (value?: any) => {
      try {
        const ret = func(value);
        if (ret === this) {
          reject(new Error('value can not equal self'));
          return;
        }
        if (ret instanceof MyPromise) {
          if (ret.status == 1) {
            for (const value of ret.values) {
              resolve(value);
            }
          } else if (ret.status == 2) {
            for (const reason of ret.reasons) {
              reject(reason);
            }
          }
          ret.onfulfilleds.push(resolve);
          ret.onrejecteds.push(reject);
          return;
        }
        resolve(ret);
      } catch (error) {
        console.error(error);
        reject(error);
      } 
    };
  }
}

asap.js根據環境選擇異步調用方法

let len = 0;
let vertxNext;
let customSchedulerFn;

export var asap = function asap(callback, arg) {
  queue[len] = callback;
  queue[len + 1] = arg;
  len += 2;
  if (len === 2) {
    // If len is 2, that means that we need to schedule an async flush.
    // If additional callbacks are queued before the queue is flushed, they
    // will be processed by this flush that we are scheduling.
    if (customSchedulerFn) {
      customSchedulerFn(flush);
    } else {
      scheduleFlush();
    }
  }
}

export function setScheduler(scheduleFn) {
  customSchedulerFn = scheduleFn;
}

export function setAsap(asapFn) {
  asap = asapFn;
}

const browserWindow = (typeof window !== 'undefined') ? window : undefined;
const browserGlobal = browserWindow || {};
const BrowserMutationObserver = browserGlobal.MutationObserver || browserGlobal.WebKitMutationObserver;
const isNode = typeof self === 'undefined' && typeof process !== 'undefined' && {}.toString.call(process) === '[object process]';

// test for web worker but not in IE10
const isWorker = typeof Uint8ClampedArray !== 'undefined' &&
  typeof importScripts !== 'undefined' &&
  typeof MessageChannel !== 'undefined';

// node
function useNextTick() {
  // node version 0.10.x displays a deprecation warning when nextTick is used recursively
  // see https://github.com/cujojs/when/issues/410 for details
  return () => process.nextTick(flush);
}

// vertx
function useVertxTimer() {
  if (typeof vertxNext !== 'undefined') {
    return function() {
      vertxNext(flush);
    };
  }

  return useSetTimeout();
}

function useMutationObserver() {
  let iterations = 0;
  const observer = new BrowserMutationObserver(flush);
  const node = document.createTextNode('');
  observer.observe(node, { characterData: true });

  return () => {
    node.data = (iterations = ++iterations % 2);
  };
}

// web worker
function useMessageChannel() {
  const channel = new MessageChannel();
  channel.port1.onmessage = flush;
  return () => channel.port2.postMessage(0);
}

function useSetTimeout() {
  // Store setTimeout reference so es6-promise will be unaffected by
  // other code modifying setTimeout (like sinon.useFakeTimers())
  const globalSetTimeout = setTimeout;
  return () => globalSetTimeout(flush, 0);
}

const queue = new Array(1000);
function flush() {
  for (let i = 0; i < len; i+=2) {
    let callback = queue[i];
    let arg = queue[i+1];

    callback(arg);

    queue[i] = undefined;
    queue[i+1] = undefined;
  }

  len = 0;
}

function attemptVertx() {
  try {
    const vertx = Function('return this')().require('vertx');
    vertxNext = vertx.runOnLoop || vertx.runOnContext;
    return useVertxTimer();
  } catch(e) {
    return useSetTimeout();
  }
}

let scheduleFlush;
// Decide what async method to use to triggering processing of queued callbacks:
if (isNode) {
  scheduleFlush = useNextTick();
} else if (BrowserMutationObserver) {
  scheduleFlush = useMutationObserver();
} else if (isWorker) {
  scheduleFlush = useMessageChannel();
} else if (browserWindow === undefined && typeof require === 'function') {
  scheduleFlush = attemptVertx();
} else {
  scheduleFlush = useSetTimeout();
}

 

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